Forum posts

Posted 19 years ago2004-07-06 15:39:10 UTC
in scripted zombies Post #39260
i'm trying to get the zombie ventclimb script to work but i just can't seem to figure it out...
the ledge/vent to climb should be 96 units high, right?
and the scripted sequence entity should be placed in front of the ledge/vent it's bottom 96 units from the ground, right?
and the move to position field should be set to walk (well, i wan't it to walk to the ledge/vent, right?), right?

well i run into a problem when the zombie's supposed to start the animation it "jumps" up 96 units before it starts to climb making the whole script look ridiculous and me feel stupid (yet again)... if you guys have any suggestions i'd sure be glad to hear 'em.
Posted 19 years ago2004-07-05 04:47:13 UTC
in fall, fade and load -help please- Post #38841
yeah i already have an autosave at the start... no need for the multimanager either. the player_loadsaved has a built in fade mechanism to it... so all i need is the player_ls for the effect...
Posted 19 years ago2004-07-04 14:19:08 UTC
in fall, fade and load -help please- Post #38756
i browsed through a gazillion tutorials and browsed through all the entities until my eyes started to bleed. thank you for solving my problem. now me feels quite stupid... :nuts:
Posted 19 years ago2004-07-04 14:00:42 UTC
in fall, fade and load -help please- Post #38749
um... there sure must be the simplest of solutions to this problem but i'll ask for help anyhow cause i'm spent:
i'm working on a short sp map with a small xen part to it. i'm having a problem with it though. when the players jumps or falls off the edge of the meteorite/space ground thingie to his death i haven't a clue how to make it the original hl way. i want the player to fall for some time, screen fading to black, and then automatically load from the last save.
i've managed to make the screen fade with a trigger and env_fade but the loading part is still a problem. i surely don't want the player to crash at the bottom of the sky box with a loud smack and splash(?)...

oh and hello everybody my first post here (good forum!) and sorry for typos and shaitty language.