Forum posts

Posted 20 years ago2004-07-17 21:31:31 UTC
in Map not found Post #42418
hm... well this seemed a bit odd:

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 0: outside world(+/-4096): (4112,2544,380)(-3568,3088,484)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Error: Entity 0, Brush 0: outside world(+/-4096): (4128,2528,384)(-3552,3104,480)
Error: Entity 0, Brush 0: outside world(+/-4096): (4112,2544,398)(-3568,3088,466)
Error: Entity 0, Brush 1: outside world(+/-4096): (4112,2544,-100)(-3568,3088,4)
Error: Entity 0, Brush 1: outside world(+/-4096): (4128,2528,-96)(-3552,3104,0)
Error: Entity 0, Brush 1: outside world(+/-4096): (4112,2544,-82)(-3568,3088,-14)
Error: Entity 0, Brush 2: outside world(+/-4096): (4112,2544,-68)(-4048,3088,452)
Error: Entity 0, Brush 2: outside world(+/-4096): (4128,2528,-64)(-4032,3104,448)
Error: Entity 0, Brush 2: outside world(+/-4096): (4112,2544,-50)(-4048,3088,434)
50%...Error: Entity 0, Brush 6: outside world(+/-4096): (4112,1968,412)(-2928,3280,548)
Error: Entity 0, Brush 6: outside world(+/-4096): (4128,1952,416)(-2912,3296,544)
Error: Entity 0, Brush 6: outside world(+/-4096): (4112,1968,430)(-2928,3280,530)
Error: Entity 0, Brush 7: outside world(+/-4096): (4112,1968,-100)(-2928,3280,4)
Error: Entity 0, Brush 7: outside world(+/-4096): (4128,1952,-96)(-2912,3296,0)
Error: Entity 0, Brush 7: outside world(+/-4096): (4112,1968,-82)(-2928,3280,-14)
Error: Entity 0, Brush 8: outside world(+/-4096): (4112,1968,-68)(-4048,3280,580)
Error: Entity 0, Brush 8: outside world(+/-4096): (4128,1952,-64)(-4032,3296,576)
Error: Entity 0, Brush 8: outside world(+/-4096): (4112,1968,-50)(-4048,3280,562)
(0.23 seconds)

--- END hlcsg ---

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlbsp.exe
** Parameters: "E:SIERRAHalf-Lifetfcmapsencounter"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlbsp.exe E:SIERRAHalf-Lifetfcmapsencounter
>> There was a problem compiling the map.
>> Check the file E:SIERRAHalf-Lifetfcmapsencounter.log for the cause.

--- END hlbsp ---
Posted 20 years ago2004-07-17 19:53:32 UTC
in Map not found Post #42399
im pretty sure it isnt.
Posted 20 years ago2004-07-17 18:52:28 UTC
in Map not found Post #42391
I started a new map today, and when i tried to test it, (in tfc) it said "map change failed: 'encounter' not found on server"

wth?
Posted 20 years ago2004-07-17 17:39:48 UTC
in qbsp2 encountered error... Post #42376
OK, nevermind people, i got this working... i dont know why it was doing that before though... the info_player_start thing.
Posted 20 years ago2004-07-16 13:50:28 UTC
in qbsp2 encountered error... Post #41972
hrm... this is odd, At first it was my light causing the LEAK, i had apparently placed it inacurately and it was touching the void. So i deleted it, placed it not touching the void, and i still had a LEAK. So then, i tired edleting the light and just trying without it, and then it said that my info_player_start was causing the LEAK. I dont get this.
Posted 20 years ago2004-07-16 13:05:19 UTC
in qbsp2 encountered error... Post #41954
i dont see how i could have a leak. I followed the tutorial exactly.
Posted 20 years ago2004-07-16 12:58:07 UTC
in qbsp2 encountered error... Post #41953
well what should I do?
Posted 20 years ago2004-07-16 12:25:15 UTC
in qbsp2 encountered error... Post #41945
i dont see why a leak would cause hlbsp to not work.
Posted 20 years ago2004-07-16 12:24:17 UTC
in qbsp2 encountered error... Post #41944
well i AM making a tfc map

"hi, i just started tfc mapping today,"
Posted 20 years ago2004-07-16 12:19:42 UTC
in qbsp2 encountered error... Post #41940
this is what the compile log says, and i dont klnow anything about the "check for problems" tool.

** Executing...
** Command: Change Directory
** Parameters: "E:SIERRAHalf-Life"

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlcsg.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlcsg.exe e:sierrahalf-lifetfcmapstest1
Entering e:sierrahalf-lifetfcmapstest1.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: sierrahalf-lifevalvedecals.wad
  • Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
  • Contains 1 used texture, 100.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc2.wad
  • Contains 0 used textures, 0.00 percent of map (395 textures in wad)
Using Wadfile: sierrahalf-lifetfctfc.wad
  • Contains 0 used textures, 0.00 percent of map (279 textures in wad)
Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.09 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlbsp.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlbsp.exe e:sierrahalf-lifetfcmapstest1

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-128, 128, -64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlvis.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlvis.exe e:sierrahalf-lifetfcmapstest1
>> There was a problem compiling the map.
>> Check the file e:sierrahalf-lifetfcmapstest1.log for the cause.

--- END hlvis ---

** Executing...
** Command: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlrad.exe
** Parameters: "e:sierrahalf-lifetfcmapstest1"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: E:DOCUME~1JonMYDOCU~1ZHLT25~1hlrad.exe e:sierrahalf-lifetfcmapstest1
>> There was a problem compiling the map.
>> Check the file e:sierrahalf-lifetfcmapstest1.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "e:sierrahalf-lifetfcmapstest1.bsp" "E:SIERRAHalf-Lifetfcmapstest1.bsp"

** Executing...
** Command: Copy File
** Parameters: "e:sierrahalf-lifetfcmapstest1.pts" "E:SIERRAHalf-Lifetfcmapstest1.pts"

** Executing...
** Command: E:SIERRAHALF-L~1hl.exe
** Parameters: +map "test1" -game tfc -dev -console -toconsole +sv_lan 1
Posted 20 years ago2004-07-16 01:13:20 UTC
in qbsp2 encountered error... Post #41794
hrm... i tired it again with zoner's tools, and the same thing happened, except with the "hlbsp" file.
Posted 20 years ago2004-07-16 00:51:29 UTC
in qbsp2 encountered error... Post #41787
hi, i just started tfc mapping today, and followed all of the tutorial instructions exactly up till you test the first time and are supposed to end up in a disgusting pink room. well, when it was compiling, windows brings up a message telling me that "qbsp2 encountered a problem and needed to close" etc. so then when it loads in tfc, after it finishes loading, it gives me the same "encountered a prob and needed to close" message for half-life launcher.

help!