Forum posts

Posted 20 years ago2003-08-24 12:42:39 UTC
in Level transitions, console. Post #316
Posted 20 years ago2003-08-24 12:38:23 UTC
in Level transitions, console. Post #315
try this for your level change problem:

1. make sure the level names are all lowercase - v.important!!

2.!!!!!this is very important!!!!! - when testing level transitions, you should not run your map from VHE or a front end compiler. Compile the map(s) without running the game, then load Half-Life manually and load the maps from the console.

3. Are you getting this error message?

CHANGE LEVEL: map1 landmark1

This problem occurs because the area in map1 where the player would spawn is already occupied, in whole or in part, by another trigger_changelevel. When setting up level transitions, it is a good idea to put a bit of dead space (that is, space not occupied by a trigger_changelevel) around the landmarks

i'll try to do a diagram:

_ = wall
  • = info_landmark
| = trigger_changelevel

MAP 1:
___________________
|
|
|
*         |
          |
direction of |
movement -->> |
________________|__

MAP 1:

___________________
|
|
|
| *
|
| direction of movement
| <<--
__|________________

5. is the level transition a 'One-Way Transition' ?

A one-way transition is any transition where you go from the origin map to the destination map, but you cannot return to the origin map. This is the type of transition that usually gives people headaches. Logic would seem to tell you that you don't need a trigger_changelevel in the destination map, just the info_landmark. For some reason, this isn't correct. The destination map must have a trigger_changelevel in it that correctly references the previous map in the New Map Name property, and identifies the info_landmark in the Landmark Name property.

if you are still having problems i sugest you post up your maps on the vault or go here to get some example maps and more info on level transitions:

http://collective.valve-erc.com/index.php?doc=1037474528-90629700
now as for your console problem : i don't know how to fix it but i did have the same problem with OpFor.
try updating hl to the latest version (1.1.1.0)

phew!! that was one long typing session!!!
Posted 20 years ago2003-08-23 13:40:59 UTC
in Half-Life 2 Post #326
www.city-17.net - also has a lot of media from up and coming hl2 mods - the game's not even released yet and people are allready modifying it!!!
This post was made on a thread that has been deleted.
Posted 20 years ago2003-08-22 17:29:49 UTC
in Cant upload maps Post #333
nope, i don't see one

are you logged in???
is the map greater than 2 megs???
Posted 20 years ago2003-08-22 14:33:55 UTC
in Barneys and tanks Post #348
Right,
first things first: the tank: you cannot make it shoot at anything else but you i.e. gordo.
there were flags on the func_tank entity that allowed you to set what it would attack but those options were removed in a really old half-life patch, v1.0.0.5 i think. the only way to get your desired effect is to use spirit of hl, sorry.

as for R_SHADDOWS, it was also removed in some patch, probably coz the shaddows were crap, i'm not sure if they'll ever come back.

and on a posetive note i got a cool new inet provider which means i'll be arround a lot of the time...
Posted 20 years ago2003-08-17 10:13:18 UTC
in Tutorials for download Post #1142
do what i do, just go to the file menu and save the page as normally, gets all the pictures and all.
Posted 20 years ago2003-07-18 11:48:39 UTC
in A NEW LEVEL IS COMING Post #1307
TEN FOUR is your answer - http://tenfourmaps.telefragged.com/php/main.php
does everything singleplayer from Q1, Q2 to HL to OPForce...

hey why not post your map on TWHL, in the 'completed maps' section...
Posted 20 years ago2003-07-17 17:10:29 UTC
in Avatars! Post #1207
me again, how do you get more avatars to show up when you click 'select avatar' in the 'your profile' section, there must be other avatars, all i see is the first 19 or so...

avataravatar, there: thave avatar the words lost all avatarmeaning?

oops, i got carried avatar. NO! i mean carried away with the word avatar after a while it looses all meaning...

-thanks for your help..
Posted 20 years ago2003-07-12 23:18:30 UTC
in A MESSAGE TO THE PUBLIC Post #1288
tell you what game i like best, well not the one i like best (thats Half-Life of course) but hey ever hear of Hidden & Dangerous: Fight For Freedom,? only 10 or so missions but boy is it hard and really good, good as a diversion from the equally 'realistic' counter-strike.
Posted 20 years ago2003-07-12 19:34:29 UTC
in Avatars! Post #1205
hmm, you know atom it would be a lot easyer (or probably harder) if you'd let the members choose their own costum image that must be 45x45. and just store them as a part of their profile. i never coded html so i have no idea whats involved but it could be a good idea maybe?. i thought i'd bring this up because i spent 1-2 hours on the net trying to locate some old hl artwork i wanted to use. i remembered a good image i saw while browsing around www.planethalflife.com/nostalgia - has lots of old hl stuff like artwork, consept art and general goodies you should check it out.