Forum posts

Posted 20 years ago2004-09-28 14:33:15 UTC
in LIGHT PROBLEM Post #62741
IM CREATING A MAP OF A REAL PRISON IM TRYING TO PUT IN SOME AREAS WITH DARK AND COLORED AREAS. I PUT IN THE ENTITIES AS LIGHT THE MAP WAS TOTALLY LIT UP AND THEN I CHANGE ALL THE LIGHTS IN AN AREA TO LIGHT_SPOT WITH THE SAME LEVELS OF LIGHT. SAME THING THE MAP IS TOTALLY LIT UP. HOW CAN I GO AND MAKE THE DARKLY LIT ROOMS WITHOUT DELETING ALL MY LIGHT ENTITIES?? :
Posted 20 years ago2004-08-08 14:38:42 UTC
in cant compile Post #49078
also i can run a tfc map im making???????
Posted 20 years ago2004-08-08 14:24:43 UTC
in cant compile Post #49076
my system is fine dxdiag says im running directx 9
Posted 20 years ago2004-08-08 14:20:50 UTC
in cant compile Post #49075
i only got this problem after playing tfc at some server, the next day my name was changed to acproductions.net???????. thats when my compile problems started
Posted 20 years ago2004-08-08 14:07:32 UTC
in cant compile Post #49071
ive recently installed hammer 3.4 and zoners tools. i started to make a map each time i added a few new things i compiled it and ran it with no problems. i tried to run it again without adding anything and it wont compile. ive unistalled everything and reinstalled hammer and the latest zoner tools. brought up the map and tried it again. nothing it takes about an hour before i get a message that i need directx 6 at least to run half-life, i have directx 9 hes a post of the compile process

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.map" "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlcsg.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlcsg.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
Entering C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.81 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.81 seconds)

Using Wadfile: program filessierrahalf-lifevalvehalflife.wad
  • Contains 57 used textures, 86.36 percent of map (3116 textures in wad)
Using Wadfile: program filessierrahalf-lifevalveliquids.wad
  • Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: program filessierrahalf-lifevalvexeno.wad
  • Contains 3 used textures, 4.55 percent of map (264 textures in wad)
Using Wadfile: program filessierrahalf-lifevalvedecals.wad
  • Contains 4 used textures, 6.06 percent of map (222 textures in wad)
Using Wadfile: program filessierrahalf-lifetfcdecals.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: program filessierrahalf-lifetfcopenfire.wad
  • Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: program filessierrahalf-lifetfctfc2.wad
  • Contains 0 used textures, 0.00 percent of map (395 textures in wad)
Using Wadfile: program filessierrahalf-lifetfctfc.wad
  • Contains 2 used textures, 3.03 percent of map (279 textures in wad)
added 9 additional animating textures.
Texture usage is at 0.74 mb (of 4.00 mb MAX)
3.11 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlbsp.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlbsp.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1018 (0.13 seconds)
BSP generation successful, writing portal file 'C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.prt'
SolidBSP [hull 1] 500...1000...1012 (0.11 seconds)
SolidBSP [hull 2] 500...911 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1061 (0.16 seconds)
2.13 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlvis.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlvis.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
544 portalleafs
1864 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.08 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (98.47 seconds)
average leafs visible: 318
g_visdatasize:34609 compressed from 36992
99.64 seconds elapsed [1m 39s]

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlrad.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlrad.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1ZHLT_1~1.7P1lights.rad']
[49 texlights parsed from 'C:PROGRA~1VALVEH~1ZHLT_1~1.7P1lights.rad']

3331 faces
Create Patches : 29841 base patches
0 opaque faces
354188 square feet [51003080.00 square inches]
2 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.13 seconds)
visibility matrix : 53.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (215.13 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (130.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1007.08 seconds)
Transfer Lists : 137972694 : 137.97M transfers
Indices :    40263148 :   38.40M bytes
   Data :   551890776 :  526.32M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (587.78 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.83 seconds)
1997.81 seconds elapsed [33m 17s]

--- END hlrad ---

** Executing...
** Command: C:PROGRA~1SIERRAHALF-L~1hl.exe
** Parameters: -dev -console -half-life +set deathmatch 1 +map "brians room"

the first time i compiled it it took only several seconds to run
help....