** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSIERRAHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.map" "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlcsg.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlcsg.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
Entering C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.81 seconds)
SetModelCenters:
20%...40%...60%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.81 seconds)
Using Wadfile: program filessierrahalf-lifevalvehalflife.wad
- Contains 57 used textures, 86.36 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 3 used textures, 4.55 percent of map (264 textures in wad)
- Contains 4 used textures, 6.06 percent of map (222 textures in wad)
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
- Contains 0 used textures, 0.00 percent of map (395 textures in wad)
- Contains 2 used textures, 3.03 percent of map (279 textures in wad)
Texture usage is at 0.74 mb (of 4.00 mb MAX)
3.11 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlbsp.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlbsp.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1018 (0.13 seconds)
BSP generation successful, writing portal file 'C:Program FilesSIERRAHalf-Lifevalvemapsbrians room.prt'
SolidBSP [hull 1] 500...1000...1012 (0.11 seconds)
SolidBSP [hull 2] 500...911 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1061 (0.16 seconds)
2.13 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlvis.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlvis.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
544 portalleafs
1864 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.08 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (98.47 seconds)
average leafs visible: 318
g_visdatasize:34609 compressed from 36992
99.64 seconds elapsed [1m 39s]
--- END hlvis ---
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlrad.exe
** Parameters: "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1ZHLT_1~1.7P1hlrad.exe "C:Program FilesSIERRAHalf-Lifevalvemapsbrians room"
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ][Reading texlights from 'C:PROGRA~1VALVEH~1ZHLT_1~1.7P1lights.rad']
[49 texlights parsed from 'C:PROGRA~1VALVEH~1ZHLT_1~1.7P1lights.rad']
3331 faces
Create Patches : 29841 base patches
0 opaque faces
354188 square feet [51003080.00 square inches]
2 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.13 seconds)
visibility matrix : 53.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (215.13 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (130.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1007.08 seconds)
Transfer Lists : 137972694 : 137.97M transfers
Indices : 40263148 : 38.40M bytes
Data : 551890776 : 526.32M bytes
Bounce 1 GatherLight:10%...20%...30%...40%...50%...60%...70%...80%...90%... (587.78 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.83 seconds)
1997.81 seconds elapsed [33m 17s]
--- END hlrad ---
** Executing...
** Command: C:PROGRA~1SIERRAHALF-L~1hl.exe
** Parameters: -dev -console -half-life +set deathmatch 1 +map "brians room"
the first time i compiled it it took only several seconds to run
help....