Forum posts

Posted 19 years ago2004-11-28 12:46:56 UTC
in how big.. Post #75234
how big can a open map be ?? (for a hl2 mod)
Posted 20 years ago2004-11-12 09:20:00 UTC
in The command failed Post #72750
ok bedankt hmm ik plaats er wel een link naar mijn tutorials
Posted 20 years ago2004-11-12 08:43:52 UTC
in The command failed Post #72748
een nieuwe mod, en kep de brush opnieuw gemaakt en das nu gefixt alleen is er ergens in men map een leak en ik vind hem nog niet :P
das dus zwaar kloten
Posted 20 years ago2004-11-12 08:29:24 UTC
in The command failed Post #72746
gvd je hebt gelijk :|
ik d8 dat ik hem gefixt had bij "check for problems" maar die error komt steeds terug, dus dan maar die brush opnieuw maken
maar bedankt ;)

Error: Entity 0, Brush 210, Side 4: has a coplanar plane at (2064, -1440, 0), texture K_GRASS8
70%...80%...90%... (0.23 seconds)
Posted 20 years ago2004-11-12 08:15:13 UTC
in The command failed Post #72743
well i get this error it says that it can't find some things right?
if so, the path's are good so what else could be wrong ?
thanks
btw, "Het systeem kan het opgegeven bestand niet vinden" = can't find the file

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalve hammer editormapsca_chindong.bsp" "D:ValveSteamSteamAppsgotrickhalf-lifecamapsca_chindong.bsp"

The command failed. Windows reported the error:
"Het systeem kan het opgegeven bestand niet vinden."

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalve hammer editormapsca_chindong.pts" "D:ValveSteamSteamAppsgotrickhalf-lifecamapsca_chindong.pts"

The command failed. Windows reported the error:
"Het systeem kan het opgegeven bestand niet vinden."
Posted 20 years ago2004-11-01 15:05:25 UTC
in model error Post #70976
my friend gets a model error when he wants to play his map
a custom map for the mod called The trenches
http://img.photobucket.com/albums/v466/trenchmonkey/Error.jpg
copy and paste the link in your internet browser to look at the pic
Posted 20 years ago2004-10-12 15:30:02 UTC
in epoly Post #65688
lol didn't know, its for the new mod called The Trenches
Posted 20 years ago2004-10-12 10:28:13 UTC
in epoly Post #65621
how high can the epoly count be???
Posted 20 years ago2004-10-12 10:22:23 UTC
in error Post #65618
ok it worked, thanks!
Posted 20 years ago2004-10-10 13:01:03 UTC
in error Post #65244
ok, i found this, i don't realy know what he means, could someone help me?? just saw what to do

Host_Error: Bad String

This rare error only happens in game/server mode when sprites, models, sounds, or text strings (but not all strings!) are initialized and precached. If the string/name for the sprite, model, sound, or miscellaneous text string either starts with a non-printable ASCII character, or is 0 length (ie: starts with a non-printable null ASCII character), then the error will occur.
Solution: search thru entities like env_glow, env_sprite, ambient_generic, env_shooter, etc. - anything the engine has to precache a file for the bad name
Posted 20 years ago2004-10-10 12:42:58 UTC
in error Post #65241
ok i looked in the console, and it says this:

Host_Error: PF_precache_model_I: Bad string
Posted 20 years ago2004-10-10 12:28:11 UTC
in error Post #65239
ok i'll remove some (it are many models)
whats plethora????
Posted 20 years ago2004-10-10 11:38:43 UTC
in error Post #65236
it don't freezes, its gone when it stops
Posted 20 years ago2004-10-10 11:23:32 UTC
in error Post #65233
hmm don't think so, is it maybe becouse their are many many models in the map??
Posted 20 years ago2004-10-10 10:34:56 UTC
in error Post #65231
ok, but i re-compiled under another name now did tp_ infront of it
now if i startup i don't get the error, but it loads a few bars and then stops.
what must i do now???
Posted 20 years ago2004-10-10 10:07:37 UTC
in error Post #65229
ok but the error is only for one map
Posted 20 years ago2004-10-10 09:21:45 UTC
in error Post #65224
http://img16.exs.cx/my.php?loc=img16&image=3333334.jpg
translation:
the instruction on 0X09a8d391 points to memory on 0X08b9f1e8.
the reading or write-ing ("read") on the memory is failed.

click on OK to end the program

whats about this error??? please help!!!
Posted 20 years ago2004-08-30 03:37:04 UTC
in textures Post #55172
ok i try to edit them in my paint shop pro8 i just buyed
btw do you guys know some good texture toturials for me??
Posted 20 years ago2004-08-29 17:31:43 UTC
in textures Post #55126
i know that if i scale a texture big(in hammer editor) it will reduse r_speeds,but what if i scale it small??
will it infect the r_speeds?
for example, i have use a texture but its way to big so i scale it very small (in hammer editor), is that bad for r_speeds??
Posted 20 years ago2004-08-16 13:22:39 UTC
in FATAL ERROR Post #51355
damn!, please someone help...
Posted 20 years ago2004-08-16 09:31:18 UTC
in FATAL ERROR Post #51330
please help again...
Posted 20 years ago2004-08-15 17:31:06 UTC
in FATAL ERROR Post #51245
damn, the game loads but when its ready DoD crash!!!! :(
Posted 20 years ago2004-08-15 17:18:52 UTC
in FATAL ERROR Post #51242
ok i try
:D
Posted 20 years ago2004-08-15 16:12:21 UTC
in FATAL ERROR Post #51236
http://www.freewebs.com/head_shot/downloads2.htm
it's only one model
and i always type it in with browse
Posted 20 years ago2004-08-15 14:47:25 UTC
in FATAL ERROR Post #51212
please help!!!
Posted 20 years ago2004-08-15 14:45:33 UTC
in Favourite THREE bands Post #51209
slipknot
marilyn manson
deftones
damn i want to add more then 3!!!
Posted 20 years ago2004-08-15 12:55:45 UTC
in FATAL ERROR Post #51191
wait a moment, the first try was with browse!!! and didn't work!!! :zonked:
Posted 20 years ago2004-08-15 12:37:18 UTC
in FATAL ERROR Post #51185
i will try to do them manually one by one.... :zonked:
Posted 20 years ago2004-08-15 12:36:19 UTC
in FATAL ERROR Post #51184
no i didn't becouse there are many! models and i am to lazy to use the browse button on all the models, so i typet it in manually... :(
Posted 20 years ago2004-08-15 12:13:36 UTC
in FATAL ERROR Post #51179
doesn't work!!!! i still have that error :zonked:
Posted 20 years ago2004-08-15 10:06:12 UTC
in FATAL ERROR Post #51163
C:Program FilesSteamSteam Appsyour@email.comdayofdefeatdodmodelsmapmodels
i did this, but it says that error!!!
Posted 20 years ago2004-08-15 09:53:04 UTC
in FATAL ERROR Post #51161
i did all of that...
mod is DoD
Posted 20 years ago2004-08-15 06:46:04 UTC
in FATAL ERROR Post #51131
Mod_NumForName: dod/models/mapmodels/barbed_wire.mdl not found
why can't he find the damn model???
Posted 20 years ago2004-08-14 16:35:18 UTC
in night map Post #50972
i did read the log and try to fix it but it doesn't help.... :x
Posted 20 years ago2004-08-14 07:58:53 UTC
in night map Post #50899
i used the toturial on this site but still my map is not dark

** Executing...
** Command: Change Directory
** Parameters: "D:ValveSteamSteamAppsgotrickday of defeatvalve"

** Executing...
** Command: D:COMPIL~1hlcsg.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:COMPIL~1hlcsg.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
Entering d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
10%...20%...30%...40%... (0.00 seconds)
CSGBrush:
40%...50%...90%... (0.05 seconds)

Using Wadfile: editingwad'stt_bunker.wad
  • Contains 4 used textures, 80.00 percent of map (33 textures in wad)
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 0.20 mb (of 4.00 mb MAX)
1.81 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: D:COMPIL~1hlbsp.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:COMPIL~1hlbsp.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===
Entity info_player_allies @ (-2048,-128, 100)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_allies @ (-2048,-128, 100)
Warning: === LEAK in hull 2 ===
Entity info_player_allies @ (-2048,-128, 100)
Warning: === LEAK in hull 3 ===
Entity info_player_allies @ (-2048,-128, 100)
2.00 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: D:COMPIL~1hlvis.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:COMPIL~1hlvis.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
>> There was a problem compiling the map.
>> Check the file d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.log for the cause.

--- END hlvis ---

** Executing...
** Command: D:COMPIL~1hlrad.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: D:COMPIL~1hlrad.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
>> There was a problem compiling the map.
>> Check the file d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.log for the cause.

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.bsp" "D:ValveSteamSteamAppsgotrickday of defeatdodmapstt_nomansland-test-02-night-01.bsp"

** Executing...
** Command: Copy File
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.pts" "D:ValveSteamSteamAppsgotrickday of defeatdodmapstt_nomansland-test-02-night-01.pts"

** Executing...
** Command: D:ValveSteamSTEAMA~1gotrickDAYOFD~1hl.exe
** Parameters: +map "tt_nomansland-test-02-night-01" -dev -console

:confused: