i used the toturial on this site but still my map is not dark
** Executing...
** Command: Change Directory
** Parameters: "D:ValveSteamSteamAppsgotrickday of defeatvalve"
** Executing...
** Command: D:COMPIL~1hlcsg.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: D:COMPIL~1hlcsg.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
Entering d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
10%...20%...30%...40%... (0.00 seconds)
CSGBrush:
40%...50%...90%... (0.05 seconds)
Using Wadfile: editingwad'stt_bunker.wad
- Contains 4 used textures, 80.00 percent of map (33 textures in wad)
Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 0.20 mb (of 4.00 mb MAX)
1.81 seconds elapsed
--- END hlcsg
---** Executing...
** Command: D:COMPIL~1hlbsp.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: D:COMPIL~1hlbsp.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_allies @ (-2048,-128, 100)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
Warning: === LEAK in hull 1 ===
Entity info_player_allies @ (-2048,-128, 100)
Warning: === LEAK in hull 2 ===
Entity info_player_allies @ (-2048,-128, 100)
Warning: === LEAK in hull 3 ===
Entity info_player_allies @ (-2048,-128, 100)
2.00 seconds elapsed
--- END hlbsp
---** Executing...
** Command: D:COMPIL~1hlvis.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: D:COMPIL~1hlvis.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
>> There was a problem compiling the map.
>> Check the file d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.log for the cause.
--- END hlvis
---** Executing...
** Command: D:COMPIL~1hlrad.exe
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: D:COMPIL~1hlrad.exe "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01"
>> There was a problem compiling the map.
>> Check the file d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.log for the cause.
--- END hlrad
---** Executing...
** Command: Copy File
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.bsp" "D:ValveSteamSteamAppsgotrickday of defeatdodmapstt_nomansland-test-02-night-01.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:program filesvalve hammer editormapstt_nomansland-test-02-night-01.pts" "D:ValveSteamSteamAppsgotrickday of defeatdodmapstt_nomansland-test-02-night-01.pts"
** Executing...
** Command: D:ValveSteamSTEAMA~1gotrickDAYOFD~1hl.exe
** Parameters: +map "tt_nomansland-test-02-night-01" -dev -console