Forum posts

Posted 20 years ago2004-11-08 02:07:47 UTC
in new hammer question... Post #72170
Anyone happen to know the names of the ammo for all the guns? For some reason it was changed and I can't give people ammo.
Posted 20 years ago2004-09-14 15:27:19 UTC
in Weapons Crash Server Post #59390
Just tried it. Had the same problem.
Posted 20 years ago2004-09-13 21:54:36 UTC
in Weapons Crash Server Post #59138
I have a game_player_equip named equip.

I have a player_weapon_strip named strip.

I have a multimanager named game_playerspawn. The multimanager targets strip and equip. Strip has a value of 0. Equip has a value of .2
Posted 20 years ago2004-09-12 12:59:24 UTC
in Weapons Crash Server Post #58549
I've changed the delays alot before, and for some reason, I always get the floating weapon problem. I did try the numbers you suggested, and it removed the knife, but the m4 and the usp were still there, and the crash bug still worked.
Posted 20 years ago2004-09-12 05:18:21 UTC
in Weapons Crash Server Post #58446
I am basically finished with my map (thanks to some help from RabidMonkey777) but theres one problem that I can't seem to fix. My map is for Counter-Strike, and you spawn with weapons, using a game_player_equip and a player_weapon_strip. The stripping and giving of weapons works fine, except for the floating guns that always seem to occur when you use this method. Well this really wasn't a problem and I considered my map finished, until all of the sudden the server my map was running on crashed. I figured it was a server error, so when the server restarted, I changed the level back to my map, and played for a few minutes, until the crash happened again. My friend then informed me, that whenever he picks up the floating weapons, the server crashes. Well I tried this numerous times, and it seems to always happen. I thought it was maybe my map, so I tried the aim_map example from here because it uses player_equips and strips just like mine. Well I picked up the deagle that floated to the ground, and it crashed my game.

Is there any alternate method, or improvement on the way I am doing this so that my server won't crash everytime someone picks up the extra weapon. I don't want to use the armour_entity technique because the multiple weapons on the ground left in the vacant spawns lower fps dramatically, and it also forces you to either reload or drop your gun every round (which may not seem like a big deal, but it's just one more annoyance I'd like to not have to bother with).

I searched the forums for an answer to this, and for some reason no one has seemed to have this problem. Apologies if I just missed it, but it is rather early in the morning and I'm a bit frustrated and disapointed that my map may not be playable.
Posted 20 years ago2004-09-07 20:35:29 UTC
in File Read Failure. Post #57343
Awesome :D. It worked perfectly. My texture was 752x512. Divisible by 16, but much too big. Thank you for responding so quickly.
Posted 20 years ago2004-09-07 20:05:23 UTC
in File Read Failure. Post #57340
I needed a grass texture for my map, but I was only using the halflife.wad, so I decided to make my own grass texture. I read the "Custom Textures" tutorial, and used wally to make a .wad out of a picture of grass. I only needed one texture, so the .wad was small and simple to make.

The .wad opened fine in hammer, and I put the grass texture on the floor, and then used the "Including the Textures: Method 1" to put all the textures I used into my .bsp. I recieved no errors compiling, and the size of the .bsp was noticably larger (but not that much larger because the map is small, and I only used a few textures.), so I figured the texture inclusion worked. I opened up Steam and Counter-Strike, started a new game with my map, and watched as my Counter-Strike crashed. I did not get an error.

I went back into hammer, and used the "Including the Textures: Method 2" to see if that would fix my problem. I compiled the map, and went back into Counter-Strike. The map did the same thing, and crashed.

I decided that maybe the problem was the inclusion of the textures, so I decided to not include the textures, and just run the map using my .wad. This time, Counter-Strike crashed, but I got an Error that read, File Read Failure. I did not know what this was, so I thought I might have a problem with my .wad. I remade the .wad in wally, and did all the previous steps again, with the same results. I looked at the tommy14 error page, and the description of "File Read Failure" did not help me much.

If I change the floor texture to anything other than the grass texture, my map works fine. There must be a problem with my wad, but I have no idea what it could be.

I am using Zoners Compile tools, Valve Hammer Editor 3.4, Steam, and Counter-Strike 1.6.