hy! In the beginning of HL2 there's a strider going past the combine fortification or in the Lab when Dr. Kleiner is typing, or even the gas coming out of the pipes, there's a refraction effect. I love that! My question is, that how can I do such effects in source SDK? Is it a kind of texture?
I'm hungarian, you know... Multimap means a map, which can be used in multiplayer... I wanted to know if it is possible to have my map lit without any lights...
And the other thing: Why can't I run my maps from the original hl? I have hammer v3.4. From where do hl open multimaps? It is hlvalvemaps folder, isn't it?
Hy all, ufzero here! My question is that how can I have my map lit with a certain light level everywhere? I mean I don't want shadows, and stuff like that, just want the map to be bright everywhere without lights. Is that possible? Pleeeeez help!