Forum posts

Posted 19 years ago2004-11-29 09:53:20 UTC
in Skybox includes whole map! Post #75418
It's the darndest thing, cause I can get it to work on other maps. (Of course they arn't as complicated/advanced. I've been working on this particular one for about 2 weeks now :) ). I've noticed that the sky is acctually see-through, I can see into the 3d skybox, and see the little miniature houses from within the game. So no wonder that the skycamera sees more than just what's in the skybox. I'm actually doing everything exactly the way it's set up in the 3d_skybox example map, so I really don't see why it doesn't work!

Anyway, thanks for keeping to try to help me out guys, can't tell you enough how eager I am to solve this mess...
Posted 19 years ago2004-11-29 01:44:55 UTC
in I need HELP!!! Post #75393
use nodraw (color one side with the tools/nodraw texture) to make it transparent and the other sides with the wall texture, use func_illusionary? and you should be able to move right through it.
Posted 19 years ago2004-11-29 01:40:45 UTC
in Skybox includes whole map! Post #75392
Thanks for trying guys, when I read your post I was sure that that was the problem. Unfortunately it didn't solve it. According to the entity report I only have one sky_camera. To make sure I loaded an old saved map and redid the 3d skybox just to make sure.

Acctually the position of my whole map being drawn on the sky changes position as I move the sky_camera around. If I move it up, above my map in the void, everything is drawn low when I play the map. So it really seems like
it the camera inside the skybox the villain. When I set the camera to fog, my map (drawn on the sky) gets foggy. I'm afraid it's a bit hard to explain this, especially since I don't have the proper terms down yet so I hope you get what I mean.

I'm going to give it a rest now, hope the solution will come in my dreams. :)
Posted 19 years ago2004-11-28 22:37:16 UTC
in Skybox includes whole map! Post #75372
I'm afraid I'm to new to mapping to know what you mean. Been sitting for hours now, trying to figure out whats wrong. Why isn't there a setting to determine the range of the sky camera??!

/sorry just frustration setting in
Posted 19 years ago2004-11-28 20:38:24 UTC
in Skybox includes whole map! Post #75330
Sure, I've tried putting it in all kinds of positions in the void. still shows everything. I thought it might be a leak or something causing it so I even put a big hollow box around my map and put the skytexture on that instead, to no avail : . Starting to panik now...
Posted 19 years ago2004-11-28 20:36:45 UTC
in Skybox includes whole map! Post #75329
Sure, I've tried putting it in all kinds of positions in the void. still shows everything. I thought it might be a leak or something causing it so I even put a big hollow box around my map and put the skytexture on that instead, to no avail : . Starting to panik now...
Posted 19 years ago2004-11-28 20:27:49 UTC
in Skybox includes whole map! Post #75325
Tried making a skybox exactly to those instructions, but somehow it still does the same thing :confused: . the whole map somehow gets "included" in the skybox and appears across the sky.
here's another screen to show what I mean.

http://img.villagephotos.com/p/2004-11/897452/cs_ihopsattbeta1_10001problem2.jpg
Posted 19 years ago2004-11-28 19:26:41 UTC
in Skybox includes whole map! Post #75295
Major problem, I've tried setting up a skybox like the one in the sdk_3d_skybox.vmf example map. Infact I just copied the skybox from there and into my map. Now when I start the game the skybox texture, i.e. the skycamera doesn't just show whats in the skybox, it's shows the whole map!
kinda hard to explain more in depth, please see the screen belox to see what I mean.

http://img.villagephotos.com/p/2004-11/897452/cs_ihopsattbeta1_2problem.jpg

Ps. I'm using hammer 4.0.
please help if you have an idea of what might be wrong... The lag this causes is unbearable and I'm one step from completing my great map :(
Posted 20 years ago2004-11-21 19:54:22 UTC
in stupid car models Post #74198
Thanks for helping me out! I realise the tediousness of explaining everything to guys like me, just starting out. I'm really impressed by the quality of this forum.. best one I've come across on the topic.

Jebus, I feel stupid! I was using prop_detail, which obviously doesn't work. Didn't see the "world model field" ( even though i tried for over an hour to get it working lol). I used prop_ragdoll instead and voil?!
Now I'm going to experiment with the different prop_* modes, and fix my horrible sun, so that I don't need to run around with a flashlight :)
Posted 20 years ago2004-11-21 16:34:19 UTC
in stupid car models Post #74145
I'm pretty sure that I've set up Hammer according to the VERC helpsite.
I'm really a noob at this, so I'm afraid I don't quite get it. Is Hammer giving me the wrong models for css? because I can see the models fine in hammer, it's just when I start the map that they get replaced with a big error sign. So it must be Counter-Strike source that should, but apparantly doesnt, look in the GCF files??
Posted 20 years ago2004-11-21 15:39:21 UTC
in stupid car models Post #74130
HELP!

I've added all kind of cars n' stuff to my map, but when I start the game all I see is big red ugly error signs! i guess this means that css cant find the model for for example car005. Do I put the model in some folder or what do I do?
Posted 20 years ago2004-11-20 21:07:01 UTC
in Noob with sky and maya problems Post #74013
Works like a charm RabidMonkey777! Thanks!
Posted 20 years ago2004-11-20 13:03:09 UTC
in Noob with sky and maya problems Post #73941
Sorry about the headline, I'll post the maya exporting/importing question for another post :
Posted 20 years ago2004-11-20 12:56:56 UTC
in Noob with sky and maya problems Post #73939
Hi!
I've always wanted to get good at worldcraft, so I'm trying to learn :)

I've made a map, nothing fancy a couple of houses inside a big hollw cube. My problem is that when I apply a nice sky texture ( i use four different textures for each side ) my building become "see-through"! both in worldcraft and in counter-strike source. I'm using hammer 4.0. (my computer is at best average), and I'm compiling through pressing "f9". Is it fixable?