Thanks for trying guys, when I read your post I was sure that that was the problem. Unfortunately it didn't solve it. According to the entity report I only have one sky_camera. To make sure I loaded an old saved map and redid the 3d skybox just to make sure.
Acctually the position of my whole map being drawn on the sky changes position as I move the sky_camera around. If I move it up, above my map in the void, everything is drawn low when I play the map. So it really seems like
it the camera inside the skybox the villain. When I set the camera to fog, my map (drawn on the sky) gets foggy. I'm afraid it's a bit hard to explain this, especially since I don't have the proper terms down yet so I hope you get what I mean.
I'm going to give it a rest now, hope the solution will come in my dreams.
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