Forum posts

Posted 20 years ago2003-12-29 16:45:53 UTC
in Intro's using a camera or fixed play Post #9684
theres an entity player_prisoner or sumthing (i cant remeber the name lol) that u use i think
Posted 20 years ago2003-12-28 19:17:44 UTC
in Cartoon Selves Post #9636
how do u get a domain name with the extension .tk is it free?
Posted 20 years ago2003-12-28 12:57:10 UTC
in Leak ????? Post #9606
couldnt of put it better myself
Posted 20 years ago2003-12-28 11:46:49 UTC
in Leak ????? Post #9600
knarph
Posted 20 years ago2003-12-28 11:36:48 UTC
in Leak ????? Post #9597
welcome to the world of mappin mate. Leaks are the curse of hammer, the single most annoying thing in existance (except for linkin park).
Im sure theres hundreds of tutorials on leaks out there so hit google and find a gud one. Basicly a leak is a whole in ur level. For me i found the pointfile method to be the best for tracking down leaks but there are other ways.
Posted 20 years ago2003-12-28 11:03:43 UTC
in too many direct light styles Post #9595
knarph
Posted 20 years ago2003-12-28 10:48:18 UTC
in Completely OFF TOPIC!!! (Music). Post #9591
RHCP, Audioslave, RATM, lambchop, coldplay, the yeah yeah yeahs, Radiohead, Blur, REM
Posted 20 years ago2003-12-28 10:40:45 UTC
in Names Post #9590
lol could be
Posted 20 years ago2003-12-28 10:38:48 UTC
in 1-2-3 clear! Post #9589
no rush or anything but "this evening" was a week ago
Posted 20 years ago2003-12-28 10:37:04 UTC
in Cyclers Post #9587
r you using the sitting soldier model or a soldier following a scripted sequence?
Posted 20 years ago2003-12-28 10:34:00 UTC
in Names Post #9585
My name is Angus but some people call me seinior shlong
Posted 20 years ago2003-12-23 14:16:33 UTC
in bubbles Post #9071
shall i post the map in the vault, problem maps?
Posted 20 years ago2003-12-22 19:34:23 UTC
in bubbles Post #8967
Im trying to make some horizontal bubbles using the pipe_bubbles model. Im using cycler entity (monster_generic wont work). The level compiles fine but crashes out when i try and run it. Anyone got any ideas?
Posted 20 years ago2003-12-22 19:25:10 UTC
in 1-2-3 clear! Post #8960
does any1 have a map that includes the scientist_cpr and barney_cpr sequences. Im having problems synchronising the two and the origins of the animations are all messed up
Posted 20 years ago2003-12-20 19:53:55 UTC
in MOVIES Post #8646
mulholland drive
the naked gun
the cat from outer space
Posted 20 years ago2003-12-20 19:49:18 UTC
in Making custom guns for hl Post #8645
tell me about half-life SDK
Posted 20 years ago2003-12-20 19:45:46 UTC
in Moving thing Post #8643
if its "a normal block with no entity tied into it" then shooting it wont trigger anything.
Posted 20 years ago2003-12-20 19:43:21 UTC
in Please help me!! (have a proper crimbo) Post #8641
is unreal mapping like deus ex mapping. I remember when i used to map for DX- the whole map was filled with solid then u carved bits out. Isnt that a lot more sensible than hammer cos u neva get leaks.
Posted 20 years ago2003-12-17 08:41:23 UTC
in next compo Post #8056
single player maps are a lot more interesting and challenging to make i reckon
Posted 20 years ago2003-12-15 08:34:31 UTC
in @rmadillo's Handy Hints Post #7836
heres one to start u off:

Impress your friends by inviting them over. When you answer the door come naked with the words HELP ME cut into your chest with a razor. Hang a dead child from the roof and threaten to kill them.

Later tell them it was just a joke. How thet'll laugh
Posted 20 years ago2003-12-15 08:32:26 UTC
in Tutorial please Post #7835
thankz
Posted 20 years ago2003-12-15 08:30:34 UTC
in CONSOLE WARS Post #7834
Im probably th only 1 but i reckon Xbox rules
Posted 20 years ago2003-12-14 13:48:22 UTC
in Example Maps Post #7758
could you do a tutorial on it then.
Posted 20 years ago2003-12-14 13:18:28 UTC
in @rmadillo's Handy Hints Post #7751
Please write any helpful hints you posess, which might make life a little easier for the people here at TWHL, below:
Posted 20 years ago2003-12-14 13:07:56 UTC
in Tutorial please Post #7747
I was wondering if there was any chance of someone writing a tutorial on how to set up a mod? What i mean is which directories do you put sounds, models, maps etc in? and also how do you get a mod to show up on the custom game menu in half-life itself? Any help would be much appreciated- @rmadillo
Posted 20 years ago2003-12-14 12:52:42 UTC
in Example Maps Post #7746
Y'know on opposing force, the opening scene with the Osprey plane thing: how was that done? You cant get soldiers to sit and talk and do things properly whilst moving in a func_train so it must have been the scenery outside the plane that was moving (am i right? :confused: )so cud u do a tutorial on that.
Posted 20 years ago2003-11-29 16:58:16 UTC
in Naming Help Post #6028
I kinda had an idea along those lines: Gordan Freeman has decided to take a job in the black mesa canteen because alien invasions were all a bit too stressing. But everything goes wrong and the food turns into aliens. As the mutant pasta and trans-dimensional spag bol cause havok across the globe and reak revenge on their human oppressors it seems nothing can save human kind...etc

maybe not
Posted 20 years ago2003-11-29 11:48:16 UTC
in Designers wanted Post #6002
Im looking for 2 experienced mappers to work on a short mod. For further details leave your e-mail address- @rmadillo
Posted 20 years ago2003-11-28 14:48:33 UTC
in Is anyone working on a mod? Post #5938
Posted 20 years ago2003-11-28 14:30:10 UTC
in Mod Storyline Post #5936
have u guys realised that the half-life engine aint much on outdoor environments. the poor draw distance etc would mean large, spaceous deserts/icelands etc would be almost impossible to map effectively. what bout trees aswell. i dont think a forest would be possible.
Posted 20 years ago2003-11-28 14:21:06 UTC
in anyone interested in helping me... Post #5930
one last thing: do u have a name for the project- so ppl kno wat were talkin bout on the forums
Posted 20 years ago2003-11-28 14:19:47 UTC
in anyone interested in helping me... Post #5928
have u guys made many mods B4. cos id B very interested in workin with a group of experienced mappers on a project. If ur gonna plan it all out properly and promise to see it through to the end im in!

flatulent_armadillo@hotmail.com
Posted 20 years ago2003-11-28 14:13:10 UTC
in Naming Help Post #5927
ermmmm... wat bout "infiltration" :cool:
Posted 20 years ago2003-09-01 05:31:21 UTC
in CoD Post #241
This is for seventh monkey and john crichton-

Can u explain what is goin on in ur map for us. The camera work is very good and im sure it took alot of time to perfect but what the hell does the Gman av to do with anything and the scientist and the lava pit?

congrats!
@rmadillo
Posted 20 years ago2003-08-06 14:31:54 UTC
in Fan mail!!!!!!!!!!!! Post #1167
I just wanted to say what a good site this is. It is tha best hammer site on tha net by far and the only 1 i found which has holds regular competitions. well done- who eva created it.

(Im not just trying to flatter you so i win the competition. although it probly sounds like it. lol)

ps. u could add a prefab library