Forum posts

Posted 19 years ago2004-12-18 21:46:01 UTC
in cs:source maping questions Post #79054
Can someone post anyother link to tell me how to use wally to make models for sc:source. Those links were working before but it looks like snarkpit is down.
Posted 19 years ago2004-12-18 14:31:21 UTC
in source: weapon striping Post #78984
there is no player_weaponstrip entity in source.
Posted 19 years ago2004-12-18 14:30:20 UTC
in droping weapons with more than one clip Post #78983
lol... well im maping for source... sry i didnt say that before.
Posted 19 years ago2004-12-16 22:15:49 UTC
in source: weapon striping Post #78785
In cs:source how can i have players drop their weapons in the begining of the map? What i want to do is have the players drop everything but the pistol at the begining of every round. If you know to do that plz tell me.
Posted 19 years ago2004-12-16 22:13:36 UTC
in droping weapons with more than one clip Post #78784
you talking about source? Cause i couldnt find any way to change the "count" and droping them in the same spot doesnt work.
Posted 19 years ago2004-12-15 19:52:33 UTC
in droping weapons with more than one clip Post #78543
I know this question has been asked before but i couldnt find it on here. Is it possible and how do you do it?
Posted 19 years ago2004-12-14 19:50:46 UTC
in shybox's and sky textures Post #78382
How do you know what and where all the sky textures are. I know that you have to go into map properties and then "skybox texture" but is there a list of sky textures somewhere? The only ones i know of are "sky_dust" and "de_cbble".
Posted 19 years ago2004-12-14 18:47:32 UTC
in cs:source maping questions Post #78368
nope. Ive gone through every entity in source and the only one that looked lke it might help was game_weapon_manager, but its not working for me. So I still dont know how to make it an only pistols map.
Btw: in all the tutorials it says to download a new fgd, but thats for cs
1.6 right?
Posted 19 years ago2004-12-14 16:19:38 UTC
in cs:source maping questions Post #78319
lol.. I do apriciate the texture help a lot but the question i realy needed to be answered was the one about restricting weapons to pistols only. But thanks i will check out those texturing sites.
Posted 19 years ago2004-12-14 15:20:39 UTC
in cs:source maping questions Post #78300
i used wally when i was maping for for cs 1.6. I geuss i just assumed it wouldnt work for source. Ill check it out tho.
Posted 19 years ago2004-12-14 14:45:44 UTC
in cs:source maping questions Post #78287
Im trying to make an all pistols map for source but i cant figure out how to limit the weapons to only being able to buy pistols. I think i may need to use the entity game_weapon_manager but I dont know how to use it.

also can someone link me to a texturing program, or tell me where to get one plz.