Forum posts

Posted 20 years ago2003-10-10 18:05:28 UTC
in mesha needin helpedin Post #2465
right, thats 1 ent triggered. now how bout the func_train an the env_fade when i go through a tp. and the train needs a delay.
Posted 20 years ago2003-10-10 18:01:59 UTC
in a REALLY thorough guide on cameras Post #2464
umm...i got movie time, and the cam dont turn, and i dont hav the hd pack (less my friend gets it back from his uncles)
Posted 20 years ago2003-10-09 16:57:36 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2419
its ot extinct.
Posted 20 years ago2003-10-09 16:56:53 UTC
in a REALLY thorough guide on cameras Post #2418
uhh.......................................................................................................................all of it.
Posted 20 years ago2003-10-09 16:55:51 UTC
in mesha needin helpedin Post #2417
iiiiiii uhhh dont quite catch u there, kol oldbuddyoldpal. its a path_corner, and wtf does the fire on apss hav 2 do with anything. i need a func_train on path corners, an env_fade (fading IN, not out) and an env_message to trigger when i go through a tp.
Posted 20 years ago2003-10-09 11:22:20 UTC
in a REALLY thorough guide on cameras Post #2404
plz help me. this is the second time ive posted sumtin just 2 get it 2 the top. THATS HOW DESPERATE I AM!!!!!
Posted 20 years ago2003-10-09 11:20:01 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2402
: oohh, wheres atom when u need him. he knows what 2 do. he probably knows everything except why the duck-billed platypus is (i dont think any1 but me knows that though, and its probably not worth knowing anyways...)
Posted 20 years ago2003-10-09 11:16:29 UTC
in TEXT TEXT TEXT... Post #2401
dunno. if u want it 2 say half life its in the map properties. they got it 2 happen in "they hunger" but it wasnt a sprite cos it didnt directly look at u.
Posted 20 years ago2003-10-09 11:12:33 UTC
in mesha needin helpedin Post #2400
all questions, plz. i need 2 know all of them.
Posted 20 years ago2003-10-08 11:59:20 UTC
in mesha needin helpedin Post #2370
how do i trigger an env_fade and a func_train when i reach an area(or go through a tp). and using spirit, does the flag "fade from" make the ent fade from black to visible.
Posted 20 years ago2003-10-08 11:31:09 UTC
in What mods do you like and why? Post #2369
we know cpl. we know...queer little t$&!
Posted 20 years ago2003-10-08 11:08:20 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2368
better b spirit. spirit=goodness of my map.
Posted 20 years ago2003-10-07 15:09:27 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2321
plz help! my comp map is in spirit. DO U ALLOW SPIRIT MAPS!?!?!?!?!?!?!?!?
Posted 20 years ago2003-10-07 15:00:57 UTC
in OH S***! Post #2319
kol, im not gonna b sleepin 2night...brr...
Posted 20 years ago2003-10-07 14:58:03 UTC
in mp help. Post #2318
well, 1nce me and my friend was talkin about these ppl who take drugs. then 4 no reason i said "hey, u ever tasted sunflower seeds? they taste so much like cashew nuts!"
Posted 20 years ago2003-10-07 14:26:35 UTC
in mp help. Post #2314
its in. take a look. dm_three is the name, and it is 100% queer. like me.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-07 11:05:50 UTC
in mp help. Post #2295
yeah i do that it all works. my mp map will b in the completed maps vault soon. :)
Posted 20 years ago2003-10-06 14:28:34 UTC
in What mods do you like and why? Post #2255
yeah was redemption a part of cs? thats where i found it.
Posted 20 years ago2003-10-06 14:20:32 UTC
in mp help. Post #2253
the weapon respawn aint workin. i think theres a bit more than just puutin the wp there unless u need the +deathmatch 1. i aint tested it yet.
Posted 20 years ago2003-10-06 11:18:54 UTC
in mp help. Post #2245
very delicious. but when i load any mp map with the console i dont have an hev. should i place 1? im just worried theres gonna b extra if not every1 is playing the game. :confused:
Posted 20 years ago2003-10-06 11:14:34 UTC
in The first word: Post #2244
i use the original hl and oter mods. the noclip really gives an idea of how it all works
Posted 20 years ago2003-10-06 11:12:50 UTC
in What mods do you like and why? Post #2243
they hunger & they hunger 2 r pretty good but hard. sweet half life had sum good ideas but sumtins up with the graphics card or summin and sum of the brushes disapear if i look them straight on.
Posted 20 years ago2003-10-04 17:46:32 UTC
in mp help. Post #2179
a few things about mp.

1.does it need a diff setup?
2. do ppl automatically respawn.
3. how do i make respawnable weapons?
Posted 20 years ago2003-10-04 17:43:03 UTC
in REALLY WIERD HL THING! Post #2177
aaaaaaaaaaaaaaaaaahhhhhhhhh moonster shadows.
Posted 20 years ago2003-10-04 07:33:24 UTC
in Retexturing Tutorial Post #2152
tis a beutiful tut, i tell they.
Posted 20 years ago2003-10-04 07:10:59 UTC
in play testing Post #2149
hmm...now if it was a sp map i could help, but multiplayer aint my thing...
This post was made on a thread that has been deleted.
Posted 20 years ago2003-10-04 06:48:20 UTC
in REALLY WIERD HL THING! Post #2146
look at shadows? thats uhh normally how u c them. by lookin at em.
Posted 20 years ago2003-10-04 05:19:49 UTC
in twhl: the mod? Post #2144
yeah i didnt c it and i wondered where my posts went!
Posted 20 years ago2003-10-03 18:50:53 UTC
in Level transitions. Post #2110
a lv transtition would b good. i dont trust that d*mned collective. also sumtin about lv changes where say, ur captured and wake up in jail.
Posted 20 years ago2003-10-03 18:47:48 UTC
in twhl: the mod? Post #2109
i didnt actually own ts2 i just borrowed it 4 ps2. there was just 1 guy i needed 2 get, and 4 that i needed a gold(or was it sliver) on "someone has got to pay". since then ive always hated ducks.
Posted 20 years ago2003-10-03 18:43:11 UTC
in the best inspiration 4 hl mapping is... Post #2108
hl. use the noclip 2 find out how hl was made. 4 instance. final battle. when u get teleported in2 the big room with a jump pad and an underwater bit twice, a garg appears. where did it come from? a box outside with the AAATRIGGER texture. teleported in the 2nd time u visit the room. the nihlanths teleport is complicated and how they did it is way beyond me but take a look around. try 2 find out how exactly the screen turned green when we teleported. it really helps make maps.
sayonara.
Posted 20 years ago2003-10-03 18:32:34 UTC
in REALLY WIERD HL THING! Post #2105
i found this really wierd hl thing. u know just after surface tension with that elevator u cant get in2? well load the map (map c3a1) and enter sv_cheats 1. then load the map again (map c3a1) and type noclip. fly 2 the elevator and inside, press the red arrow 2 c...well go find out!
Posted 20 years ago2003-10-03 18:27:29 UTC
in a REALLY thorough guide on cameras Post #2104
yes i did. i f**king did try it and it was as f**king useful as a f**king book that f**king teaches u how 2 f**king read. :x
Posted 20 years ago2003-10-02 15:31:57 UTC
in a REALLY thorough guide on cameras Post #2058
now posting this SHOULD put a big red star next 2 the post so ppl will come here and help me.
Posted 20 years ago2003-10-02 13:12:33 UTC
in twhl: the mod? Post #2047
yeah that scourge splitter 1 was good. i wish it came out 4 pc. think of the possibilities... i think its horrible so many games r restricted 2 consoles. armoured core. restriced 2 the playstation when it should b dominating the web with new missions, parts, emblems, modes.../me goes into dream...
Posted 20 years ago2003-10-02 12:32:39 UTC
in Yellow Phase Post #2046
i saw that guy on sweet half life. hey y do sum textures disappear when i look at the at certain angles on shl?
Posted 20 years ago2003-10-02 12:10:10 UTC
in a REALLY thorough guide on cameras Post #2045
d...o...e?
Posted 20 years ago2003-10-01 11:50:34 UTC
in a REALLY thorough guide on cameras Post #1987
im tryna enter the movie comp but i really dont understand cameras. ive checked so many tuorials of them... plz just sum1 tell me. sum of these tuts r so badly written...
Posted 20 years ago2003-09-30 16:44:01 UTC
in Yellow Phase Post #1930
i can mess it up real good then send it back and u can do an evil laugh thing when u c it cos it will b SO messed up.
Posted 20 years ago2003-09-30 14:57:42 UTC
in TWHL...7..6..5.4.3.2.1! Post #1922
im votin like crazy. TWHL TWHL TWHL TWHL! what does it do if we click on the thig sayin we was tricked? does it put twhl out?
Posted 20 years ago2003-09-29 13:08:26 UTC
in twhl: the mod? Post #1852
timesplitters 2 map maker. ts2 is a ps2/xbox/gc game. the mapmaker on it was fun, but so many restrictions. but with a little creativity u could make sum good stuff (like my murder mystery!)
Posted 20 years ago2003-09-29 11:39:35 UTC
in NO KOL FOR A WEEK Post #1850
and me. i can ask u stupid questions about mapping till ur head explodes.
Posted 20 years ago2003-09-29 11:21:55 UTC
in twhl: the mod? Post #1844
that ts2 mapmaker was amazing vassy. ah good times...
This post was made on a thread that has been deleted.
Posted 20 years ago2003-09-27 07:28:22 UTC
in bathroom wall texture Post #1739
im tryna make a public bathroom but i cant find a texture 4 the walls. gimme a hand, just post the name here.
Posted 20 years ago2003-09-26 18:56:49 UTC
in Problem With CHANGELEVEL Post #1715
try moving the changelevel entity up a bit. im not much on changing levels though ;)
Posted 20 years ago2003-09-26 18:26:12 UTC
in Music Post #1712
YES! JUST GET IT AWAY! lol
Posted 20 years ago2003-09-24 16:38:07 UTC
in Music Post #1632
spoon. take my piano. plz! its so old the keys r made of ivory!