I've followed this tutorial and successfully made 2 rooms with a corridor. However in Hammer where the corridor joins the room I can see where the corridor texture comes through the room texture.
Is this just a quirk of hammer and not seen in-game?
Also if I want a big outdoor area Is it best to make a large brush & hollow it, then add solid bruses for buildings?
I'm finding it hard to get my head around hammer
It's VERY different to Unreal mapping where the world is solid
BTW Nice tutorials and forums