Forum posts

Posted 19 years ago2005-03-30 05:25:32 UTC
in Changing sky Post #100058
Eww, thanks for the help, but I was thinking more along the lines of skys that look good :P
Posted 19 years ago2005-03-30 04:56:22 UTC
in Changing sky Post #100051
I read somewere on the hl2world data base, that you can change the sky type through map<map properties<skybox he changed it to de_dust, but he said there are alot of other ones you can also use. Can someone tell me what other ones you can use, or better yet point me in the direction of a list and what they all look like. I have googled this...but no luck. Thanks in advanced
Posted 19 years ago2005-03-30 04:31:01 UTC
in Breaking pieces of glass seperatly Post #100050
I see what I was doing wrong now, thank you
Posted 19 years ago2005-03-29 20:03:26 UTC
in Breaking pieces of glass seperatly Post #99992
I just tried that,that did not work
Posted 19 years ago2005-03-29 19:52:53 UTC
in Breaking pieces of glass seperatly Post #99985
Okay, I am trying to make a glass floor map, and I know how to creat pices of glass for the floor and using func_breacable to break them, however the mapim making is gonna have ALOT of glass and I wanted to know if the is a quicker way to tie each entity to func_breackable. So that I can shoot it and ONLY that piece will break.
Posted 19 years ago2005-02-14 18:20:09 UTC
in Birds-Eye map Post #90540
He means thre first and second GTA..,and london, not the new ones.
Posted 19 years ago2005-02-13 23:53:13 UTC
in Missing entity's "useful objects".he Post #90328
I am complelty new to mapping, but im catching on fast. I have been using the "In the begging" guide. On part five he talks about adding furniture. At the very begging he says to use your usable objects located in the object bar. The problem is, in my object br I only have entitys,prefabs, and HL2 prefabs. Am I looking in the wrong place, or am I missing a file, or what.