Forum posts

Posted 18 years ago2005-06-12 13:21:02 UTC
in Your House! Post #113947
Yes, but I start from the basement with the computer!! ;)
Posted 18 years ago2005-06-12 13:19:28 UTC
in I need your photos! Post #113946
Of course you didn't but you ment a big room!! :lol:
Posted 18 years ago2005-06-12 13:14:31 UTC
in I need your photos! Post #113942
You can't be serious, he can't give you a 1000 unit high room! :lol: He'll have no place for the others!! :x Try in the hight of the player or a little bit taller(like 10 points taller)!!! :P
Posted 18 years ago2005-06-12 13:07:47 UTC
in O matics Post #113941
I think he ment it's for Hl1! :lol:
Posted 18 years ago2005-06-12 07:44:06 UTC
in Your House! Post #113897
Man it's fun to build your own computer! :D
Posted 18 years ago2005-06-12 06:22:40 UTC
in Hint brushes wont work Post #113873
Reinstall Hl1 or what ever game you map for into the existing game folder, that may fix the problem!!! ;)
Posted 18 years ago2005-06-12 06:12:38 UTC
in Your House! Post #113870
I'm in! As long that Half-Dude doesn't ask me to do anything! ;)
Posted 18 years ago2005-06-12 05:02:57 UTC
in Your House! Post #113862
Posted 18 years ago2005-06-12 04:59:10 UTC
in Xen Assault [HL1] Post #113861
No I ment that I could have joind you, for I'm pretty good with those scripts!! ;)
Posted 18 years ago2005-06-12 04:50:45 UTC
in UNBREAKABLE TIP Post #113860
Thanks!! :D
Posted 18 years ago2005-06-12 04:43:18 UTC
in One minute solid... [closed] Post #113856
Yes, but Env_render only makes them invisable!! :( Func_wall_toggle accully disappears(but still can be toggle when it is invisable)!! ;)
Posted 18 years ago2005-06-12 04:31:27 UTC
in moving cameras Post #113851
The tank must face in Hammer in the direction of 0!! :lol: The angel in the game is set by the picth yaw roll proprties! ;)
Posted 18 years ago2005-06-12 04:28:56 UTC
in Hint brushes wont work Post #113849
Do you have the halflife.wad cause you are missing textures from there! ;)
Posted 18 years ago2005-06-10 15:44:40 UTC
in Xen Assault [HL1] Post #113653
You are realy unlucky I just made a map with nice scripts but I'm with Half-Dude!!! :P
Posted 18 years ago2005-06-10 15:40:12 UTC
in UNBREAKABLE TIP Post #113652
You mean mixing bitween the two floors?
Posted 18 years ago2005-06-10 11:43:36 UTC
in Can Barney have your faces? Post #113584
Look at the regular burney's face and you will understand why they look too young! But it's nicely done! Good work,Urbanebula!!! :D
Posted 18 years ago2005-06-10 11:27:03 UTC
in UNBREAKABLE TIP Post #113580
Ok, thanks!! I'll raise it to 150! ;)
Posted 18 years ago2005-06-10 11:05:09 UTC
in UNBREAKABLE TIP Post #113577
Changed the texture!! :D
User posted image
Which one is better? :zonked:
Posted 18 years ago2005-06-10 10:42:18 UTC
in UNBREAKABLE TIP Post #113574
No it's the reflect texture!! :lol: And the FX amount is 200!! :
Posted 18 years ago2005-06-10 10:33:24 UTC
in UNBREAKABLE TIP Post #113570
Please, tell me if it looks like the floor is shiny or that you are standing on glass! :confused:
User posted image
It's my first shiny floor! As for objects I haven't done any for if it doesn't look good then it will be just a waste of time! :(
Posted 18 years ago2005-06-10 09:22:49 UTC
in Unbreakable Tip 2 Post #113562
Thats why when I play in Quake 2 I use software mode! If I'll use openGL the enemys wont have faces! In half-life it wont look that bad for the faces are not only a texture there are a little bit more 3D! Anyway why does hl1 uses sprites for explotions Quake 2's explotions look much better?
Posted 18 years ago2005-06-10 05:43:29 UTC
in moving cameras Post #113524
Func_tank with no bullets! ;)
Posted 18 years ago2005-06-09 16:50:26 UTC
in Deleting Members [closed] Post #113459
Well lets say that if a member doesn't login once a year he will be deleted! :
Posted 18 years ago2005-06-09 14:40:39 UTC
in Including Monsters!?! Post #113450
Well I'll try to learn from wavelength!! :| Thanks Seventh!!! ;)
Posted 18 years ago2005-06-09 10:32:16 UTC
in Can Barney have your faces? Post #113422
They look like they are in the age of 12-18!
Posted 18 years ago2005-06-09 10:29:21 UTC
in Including Monsters!?! Post #113420
A book on editing! :o Who is stupid enough to make a book on that?!? Anyway I'm not going to waste any money on mapping!! :x
Posted 18 years ago2005-06-09 09:25:28 UTC
in Op For Mapping Post #113410
Yes but the modifications made it better for mapper!(more stuff) ;)
Posted 18 years ago2005-06-09 05:12:26 UTC
in Can Barney have your faces? Post #113386
on't like them they still look young!!! : But nice work anyway!!!
Posted 18 years ago2005-06-09 05:02:41 UTC
in Milkshape 3D Post #113384
No sure! :roll:
Posted 18 years ago2005-06-09 05:00:51 UTC
in Including Monsters!?! Post #113383
Yes it's quite helpfull but is there any other site with real tutorials not a place where they explain to you in one or two words what everything does! :
Posted 18 years ago2005-06-09 04:26:08 UTC
in Where are they? Post #113371
Serch in the tools or window bars! ;)
Posted 18 years ago2005-06-09 02:41:17 UTC
in Unbreakable Tip 2 Post #113360
Well got a thin screen that doesn't like this graphic! :
Posted 18 years ago2005-06-09 02:38:03 UTC
in Including Monsters!?! Post #113359
Can you direct me to Wavelength? :)
Posted 18 years ago2005-06-09 01:09:12 UTC
in Unbreakable Tip 2 Post #113350
Haven't you noticed that in OpenGL each brush looks sepert from the other even if they are well aglined!!! Well...comes to think of it I only saw that when I played the singleplayer with openGL and I don't know how he aglined them! Now when I map myself I use Direct3D!! :
Posted 18 years ago2005-06-09 00:31:20 UTC
in Tele Problems Post #113347
Wouldn't it be simpler to trigger that multisource twice with the multi_manager? :P
Posted 18 years ago2005-06-09 00:28:32 UTC
in Including Monsters!?! Post #113345
Is there any tutorial(which is not to complicated) on programing? :
Posted 18 years ago2005-06-09 00:22:57 UTC
in I need your photos! Post #113344
Hehehehehehe what darn luck!!! :lol:
Posted 18 years ago2005-06-09 00:20:13 UTC
in Unbreakable Tip 2 Post #113343
So what it looks better only it has many bugs in it!!! :|
Posted 18 years ago2005-06-09 00:18:01 UTC
in moving cameras Post #113342
I think rowleybob is right, I think he wants a regular camera not a movie! SlayerA made a map on this- http://twhl.co.za/mapvault_map.php?id=60 :D
To make sure rowleybob is right, do you mean the one that is found near that setalite in that small level that comes with Hl1? :
Posted 18 years ago2005-06-08 14:22:33 UTC
in Xen Assault [HL1] Post #113285
Yes I have but the zombie's head looks horribe in it!! Anyway I use the old one for there are nicer stuff in it like the zombie! ;)
Posted 18 years ago2005-06-08 12:05:44 UTC
in Song you're listening to now Post #113271
Why do people post these stuff? And espesily if they listen to horible music like rammstein!

Sodom-Agent Orange
Posted 18 years ago2005-06-08 11:59:59 UTC
in Unbreakable Tip 2 Post #113270
the farser awey fence is seen through the closer if they are tied sepertly!
Posted 18 years ago2005-06-08 09:25:30 UTC
in Xen Assault [HL1] Post #113248
And about that zombie's head? :|
Posted 18 years ago2005-06-08 05:45:52 UTC
in Xen Assault [HL1] Post #113230
Change back the color of the slaves eyes it will look better! The slaves new textures look much better!! The citizens glass have a little black part that makes them look horrible! And the zombie's head looks strang with the bump in the middle!!
Posted 18 years ago2005-06-08 04:37:51 UTC
in The horribleness of pictures [closed] Post #113222
Well it aint that bad, :lol: It always happens when someone posts a huge picture. Look in here- http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=7389&pg=5 Hehehe :D
Posted 18 years ago2005-06-08 04:30:32 UTC
in Unbreakable Tip 2 Post #113220
No it heppens in all the graphics, Seventh. :P I prefer the softwere but when I noticed a little bug I changed it to Direct3D and it fixed it. Nice, Unbreakable, although I knew that already. ;)
Posted 18 years ago2005-06-08 04:25:39 UTC
in Tele Problems Post #113219
When the multisource(the teleports master) in on then the trigger_teleport is on too and when the multisource is off that is the same for the trigger_teleport, understand!!! :x
So what you are saying, is that I should have the trigger_teleport's master the multi_sorce and I should have the multi_sorce target something other than the trigger_teleport? Then I can trigger the trigger_teleport as if it's a light on toggle?
Right and like a locked door that is switched from on to off!!!
Am I making any sense here? Do you guys know what I'm talking about? Forget about what I have said until now.
We were talking on how to shut off the teleport!!
Posted 18 years ago2005-06-08 04:04:54 UTC
in I need your photos! Post #113212
Oopps! :zonked:
Posted 18 years ago2005-06-08 04:02:56 UTC
in This seems simple enough.. Post #113210
There is a tutorial in Rust- http://www.gamedesign.net/node/8 ;)
And someone asked the same question resently! Here is a link to the thread- http://twhl.co.za/forums.php?pgt=1&action=viewthread&id=8142&pg=1 :lol:
Posted 18 years ago2005-06-07 14:15:49 UTC
in I need your photos! Post #113130
Thank, habboi!!! :D