Forum posts

Posted 20 years ago2004-01-19 21:50:58 UTC
in Map isn't starting in multiplayer Post #12919
Ok, so far, it looks as if you are not using MHLT, a modified version of Zoner's Half-Life Tools ["ZHLT"] (click the orange link to get it). You NEED to use ZHLT or MHLT. Also, it looks like there is a space in the name of the map, you can't do that, underscores are ok. And also, I dont know if your running it through steam correctly or not (never compiled into steam before). Well, that's my input.
Posted 20 years ago2004-01-11 21:21:39 UTC
in Max Distance Post #11711
What is the maximum distance a func_train can move? Or is there a limit? (Pretty sure there is, just double checking). Thanks.
Posted 20 years ago2003-12-31 16:05:10 UTC
in texturing on a map... Post #9960
Thanks everyone for your help.
Posted 20 years ago2003-12-30 00:28:55 UTC
in TFC fgd. Post #9743
I believe it comes with Hammer. Check your Hammer directory and look for the folder "FGD" or something like that. It should be in there.
Posted 20 years ago2003-12-29 21:41:56 UTC
in texturing on a map... Post #9730
What do you mean by remake the brush? How would that help?
Posted 20 years ago2003-12-29 21:04:06 UTC
in texturing on a map... Post #9720
well, im making a map (obviously) where i can't get my textures to work. On one side of a brush based entity (a func_door_rotating) im using a fifties texture of a wood door. i faced one side of it so the door handle is on the oppisite side of the origin brush. On the other side, however, hammer has both world and face selected. I cannot change the selection. Its just locked up or something... The same thing happened for a flag (based on a func_pendulum). PLZ HELP ME!!!

thx