Hello everyone, this is my first post and i hate to say that textures in general are giveing me a hard time! The actual map makeing isent to hard for me so far, but when it comes time to textureing rooms, im haveing a hard time. Let me explain, i make a room, for some reason it allways ends up bigger then i want it to be (wide, not hight) and then i try and spruce it up but it just doesnt help, i've included an example picture so you can see what im talking about since its hard to comment when you dont have a visual!
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http://i16.photobucket.com/albums/b24/Specter515/badex.jpgAnyway, i guess any advice on makeing a room/level/map good as far as giveing it personallty and such would be helpful. I tried puting a pipe, prefabs, etc, but it just doesnt help! Also the things you cant see, the doors for instance behind you in the picture just dont seem to fit for the map itsself, and its pretty annoying. The maps i'd like to make are multiplayer so they cant have alot of personalty that a singleplayer would but im leaning towards the CS or even seven co-op (maps like halflife) where the map has alot of detial but its still multiplayer. (and i love seven co-op btw :D) There arent to my knowlage any tutorials on texture alligments and what textures work with what (like alist/guide) so like i said, any ideas/pictures/links will be very helpful because i really dont want a boring map!