Forum posts

Posted 19 years ago2005-07-04 01:29:30 UTC
in HELP! My maps are to bland Post #118481
that picture i took to quick, i did fix everything up though, but im still haveing a problem! i cant seem to find the right textures to go with the type of room im going for. I'll pick the right wall usually but then i have no idea what floor/roof/ other wall textures work well with it, is there any way to tell? also alot of my rooms although intresting, are just blocky, i'd like to give them some archatecture but again, no idea what works and what doesnt work. Is there anyway refrence or resorse for all these general map makeing problems?
Posted 19 years ago2005-07-03 18:05:10 UTC
in HELP! My maps are to bland Post #118438
Thanks everyone, the advice really helped, i relized that i was just auto sizeing it and not scaleing it to 1.00, here is the map retextured so to speak and i put some monsters in it, once again thanks and i hope i can contune with some intresting maps, hehe :D
User posted image
Posted 19 years ago2005-07-03 15:23:04 UTC
in HELP! My maps are to bland Post #118414
Another thing i'd like to point out is the fact that my textures are washed up looking (look at the wall) and this happens pretty often, im not sure how to correct something like this and it is a nusance since i cant seem to get a nice looking wall =/
Posted 19 years ago2005-07-03 15:21:08 UTC
in HELP! My maps are to bland Post #118413
Hello everyone, this is my first post and i hate to say that textures in general are giveing me a hard time! The actual map makeing isent to hard for me so far, but when it comes time to textureing rooms, im haveing a hard time. Let me explain, i make a room, for some reason it allways ends up bigger then i want it to be (wide, not hight) and then i try and spruce it up but it just doesnt help, i've included an example picture so you can see what im talking about since its hard to comment when you dont have a visual!
User posted image
or

http://i16.photobucket.com/albums/b24/Specter515/badex.jpg

Anyway, i guess any advice on makeing a room/level/map good as far as giveing it personallty and such would be helpful. I tried puting a pipe, prefabs, etc, but it just doesnt help! Also the things you cant see, the doors for instance behind you in the picture just dont seem to fit for the map itsself, and its pretty annoying. The maps i'd like to make are multiplayer so they cant have alot of personalty that a singleplayer would but im leaning towards the CS or even seven co-op (maps like halflife) where the map has alot of detial but its still multiplayer. (and i love seven co-op btw :D) There arent to my knowlage any tutorials on texture alligments and what textures work with what (like alist/guide) so like i said, any ideas/pictures/links will be very helpful because i really dont want a boring map!