Forum posts

Posted 21 years ago2003-09-12 13:25:12 UTC
in Invisible scientist, no scripts performe Post #89
Hi there! It's me again (Vassy), but since this is for our mod, I'm using the joint account. Anyway, my problem: I created a bit in my level where a dr. rosenberg (monster_generic) from bshift walks along a balcony. He waits by a guarded door, and our fellow guard, otis (opfor, monster_generic), performs intropush on the door. He walks away, the door opens, and dr. r. walks through. If only. Problem is, dr. r. doesn't even APPEAR in the map, and otis just stands and guards the door as normal. What the hell is going on?
Posted 21 years ago2003-09-08 02:09:56 UTC
in Level changes Post #149
Actually my (Vassy's) problem, but I can't be bothered to log out and log in. I'm having problems with trigger_changelevel. For level changes, do info_landmarks have to be in the exact same place? 'cos I've only ever made 1 semi-successful level transition. I had the landmark on the exact same unit, but the changelevels in different places (Not touching the landmark). It worked OK one way but when I went back I got embedded in the wall for some reason, even though it was a very wide level with the landmark in the centre. The reason I suspect the landmark must be in the same place is because whenever it's on a different area, 1 unit even, the level transition fails to work. And what causes me to get embedded in the wall? I know to get transitions to work you must load the map from the console, that's what I did. And I'm not using trigger_transition.