Okay a couple months ago i decided to make map and all the way up today compiles were workin fine and testing it worked fine. Untill today where i finnaly finneshed my map. and i go to compile a beta right? wrong! theres an error!! Heres my compile log but on this compile i dident run rad cause itd take too long to get this post up
** Executing...
** Command: E:compilinghlcsg.exe
** Parameters: "e:compilingshaunsvillshaunsvill_b2" -texdata 9500 -wadinclude superwad -noskyclip
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlcsg
---Command line: E:compilinghlcsg.exe e:compilingshaunsvillshaunsvill_b2 -texdata 9500 -wadinclude superwad -noskyclip
Entering e:compilingshaunsvillshaunsvill_b2.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 9728000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ off ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[superwad]
19 brushes (totalling 123 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (20.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.50 seconds)
Using Wadfile: steamsteamappsdawnofwarhalf-lifetsspecialists.wad
- Contains 29 used textures, 9.54 percent of map (116 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
- Contains 5 used textures, 1.64 percent of map (264 textures in wad)
Using Wadfile: steamsteamappsdawnofwarhalf-lifetstm_harbor.wad
- Contains 12 used textures, 3.95 percent of map (125 textures in wad)
Using Wadfile: steamsteamappsdawnofwarhalf-lifetsts_paintball.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: steamsteamappsdawnofwarhalf-lifetsts_ph.wad
- Contains 16 used textures, 5.26 percent of map (126 textures in wad)
Including Wadfile: compilingricktextsuperwad.wad
- Contains 242 used textures, 79.61 percent of map (3775 textures in wad)
Using Wadfile: compilingzeditor.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
added 52 additional animating textures.
Texture usage is at 6.93 mb (of 9.28 mb MAX)
33.75 seconds elapsed
--- END hlcsg
---** Executing...
** Command: E:compilinghlbsp.exe
** Parameters: "e:compilingshaunsvillshaunsvill_b2" -texdata 9500
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlbsp
---Command line: E:compilinghlbsp.exe e:compilingshaunsvillshaunsvill_b2 -texdata 9500
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 9728000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8757 (5.55 seconds)
BSP generation successful, writing portal file 'e:compilingshaunsvillshaunsvill_b2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7783 (3.11 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7227 (2.48 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8309 (3.89 seconds)
40.47 seconds elapsed
--- END hlbsp
---** Executing...
** Command: E:compilinghlvis.exe
** Parameters: "e:compilingshaunsvillshaunsvill_b2
"
ERROR: Could not open logfile e:compilingshaunsvillshaunsvill_b2
.loghlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at
amckern@yahoo.comIf you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
--- BEGIN hlvis
---Command line: E:compilinghlvis.exe e:compilingshaunsvillshaunsvill_b2
Error: Error opening e:compilingshaunsvillshaunsvill_b2
.bsp: Invalid argument
now i checked tommy for this and i did set up my compile correctly and re installed my compiler tools. i have no clue whats up so any help?
muchly appreatiated if anyone can