Forum posts

Posted 17 years ago2007-03-19 19:31:01 UTC
in My Map crashes HL in OpenGL mode ! Post #216430
How big is your BSP file size?
Posted 17 years ago2007-03-19 11:14:21 UTC
in Vista - A box full of tricks Post #216366
Well Tetsu0, I can just export maps and just use a batch script. Even in wireframe, it will crash. What kind of graphics card do you have? It's funny, hammer 4.X works fine, but I don't have textures. Though Hammer 3.5 works with textures, but without a perspective. :(
Posted 17 years ago2007-03-19 03:58:23 UTC
in Vista - A box full of tricks Post #216339
Yes, but for some reason, the WAD loads in, but it never makes it to the 3d screen. I just see it on the side window when I select the brush with the face tool.
Posted 17 years ago2007-03-19 02:44:49 UTC
in Vista - A box full of tricks Post #216334
Well, it works fine, just the textures just seem short of showing up.
Posted 17 years ago2007-03-18 23:40:48 UTC
in Vista - A box full of tricks Post #216323
It was actually when my internet lagged, I had a wireless type N card, that goes around 300 mbps. However, when someone on my WLAN did something on the internet, my internet lagged, and for some reason caused lag spikes. I used lan cables, bought a new router, bought a new processor, formatted, bought new ram... The problem finally stopped when I switched to vista. Steam would just dissapear to my processes when I started it back in XP. All of it is now fixed in Vista.
Posted 17 years ago2007-03-18 23:28:16 UTC
in Vista - A box full of tricks Post #216321
Listen, I am not going back to XP because it caused more problems than Vista ( Steam wouldn't start, random lag spikes.. ) Even when I replaced half of my hardware and formatted. When I migrated to Vista, all of that stopped, and it also looks like Hammer also decided to stop too... I'm thinking someway to run Hammer in a different render, or maybe get 4.0 to work with HL1.
Posted 17 years ago2007-03-18 23:19:13 UTC
in Vista - A box full of tricks Post #216317
I know, it was a bad choice, however, I am looking for a solution. Any ideas?
Posted 17 years ago2007-03-18 17:48:09 UTC
in Vista - A box full of tricks Post #216265
Recently, I bought vista, and in combination with my ATI catalyst control center, Hammer 3.5 won't work as it did before. What happens is when I click in the perspective view ( To select an object ) it crashes. My guess is that I need to run it in D3D mode ( If thats possible ).

Anyways, does anyone know of a fix?
Posted 19 years ago2005-07-26 00:42:37 UTC
in Another one of those compile problems! Post #123582
thanx your the man! seventh monkey :)
Posted 19 years ago2005-07-25 05:26:00 UTC
in Another one of those compile problems! Post #123349
nope still gots it
Posted 19 years ago2005-07-25 05:19:45 UTC
in Another one of those compile problems! Post #123345
Wow i better go and try that
Posted 19 years ago2005-07-25 05:05:38 UTC
in Another one of those compile problems! Post #123343
Okay a couple months ago i decided to make map and all the way up today compiles were workin fine and testing it worked fine. Untill today where i finnaly finneshed my map. and i go to compile a beta right? wrong! theres an error!! Heres my compile log but on this compile i dident run rad cause itd take too long to get this post up :)

** Executing...
** Command: E:compilinghlcsg.exe
** Parameters: "e:compilingshaunsvillshaunsvill_b2" -texdata 9500 -wadinclude superwad -noskyclip

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlcsg ---
Command line: E:compilinghlcsg.exe e:compilingshaunsvillshaunsvill_b2 -texdata 9500 -wadinclude superwad -noskyclip
Entering e:compilingshaunsvillshaunsvill_b2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 9728000 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ off ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[superwad]

19 brushes (totalling 123 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (20.75 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.50 seconds)

Using Wadfile: steamsteamappsdawnofwarhalf-lifetsspecialists.wad
  • Contains 29 used textures, 9.54 percent of map (116 textures in wad)
Using Wadfile: sierrahalf-lifevalvexeno.wad
  • Contains 5 used textures, 1.64 percent of map (264 textures in wad)
Using Wadfile: steamsteamappsdawnofwarhalf-lifetstm_harbor.wad
  • Contains 12 used textures, 3.95 percent of map (125 textures in wad)
Using Wadfile: steamsteamappsdawnofwarhalf-lifetsts_paintball.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: steamsteamappsdawnofwarhalf-lifetsts_ph.wad
  • Contains 16 used textures, 5.26 percent of map (126 textures in wad)
Including Wadfile: compilingricktextsuperwad.wad
  • Contains 242 used textures, 79.61 percent of map (3775 textures in wad)
Using Wadfile: compilingzeditor.wad
  • Contains 0 used textures, 0.00 percent of map (5 textures in wad)
added 52 additional animating textures.
Texture usage is at 6.93 mb (of 9.28 mb MAX)
33.75 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: E:compilinghlbsp.exe
** Parameters: "e:compilingshaunsvillshaunsvill_b2" -texdata 9500

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlbsp ---
Command line: E:compilinghlbsp.exe e:compilingshaunsvillshaunsvill_b2 -texdata 9500

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 9728000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...8757 (5.55 seconds)
BSP generation successful, writing portal file 'e:compilingshaunsvillshaunsvill_b2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...7783 (3.11 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7227 (2.48 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8309 (3.89 seconds)
40.47 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: E:compilinghlvis.exe
** Parameters: "e:compilingshaunsvillshaunsvill_b2
"

ERROR: Could not open logfile e:compilingshaunsvillshaunsvill_b2

.loghlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

--- BEGIN hlvis ---
Command line: E:compilinghlvis.exe e:compilingshaunsvillshaunsvill_b2


Error: Error opening e:compilingshaunsvillshaunsvill_b2

.bsp: Invalid argument

now i checked tommy for this and i did set up my compile correctly and re installed my compiler tools. i have no clue whats up so any help? :) muchly appreatiated if anyone can :o