Forum posts

Posted 18 years ago2005-09-11 01:20:29 UTC
in Camera Entity Question Post #133892
Oh... and I'm not really going for a "follow player" style game... but thanks for the idea.
Posted 18 years ago2005-09-11 01:18:37 UTC
in Camera Entity Question Post #133891
Okay I can get it set up to start in the correct orientation, but it won't trigger unless i set a target. However when i set a target, it pans from the correct orientation to that target. Is there any way i can get it to ingnore the target function?

Also, I'm still hugely confused about the brush based entity i set up to trigger the camera. I know that it has to be a trigger_mult, and how to set it up to target the camera, but the timing valuables are funky. How should I set the "time before reset" value so that i can walk back and forth repeatedly between two brush based entities and the cameras will trigger accordingly?
Posted 18 years ago2005-09-09 12:26:39 UTC
in Camera Entity Question Post #133497
I printed off the tutorial a couple days ago... I get how to make a camera move on a track and all the little things that make a camera work, but i still have the problem. How do i make it so that a camera will hold permanently until you move on to a new brush? Right now i've just set the hold value to like 3600 so it'll hold for an hour. Is there any way I can set the value to hold forever (until triggered to do otherwise) or do i just need to set this field for some outrageous number? As for the orientation, i can get the camera into the right position, but the only view setting i can play with is rotation... is there a way to make it look up and down as well?
Posted 18 years ago2005-09-08 13:08:56 UTC
in Camera Entity Question Post #133228
This is probably a stupid problem, but I'm kind of nub so bare with. Okay, basically what I want to do is set up some resident evil style cameras. I need to know what kind of entity I tie the brush (area viewed by the camera) to so that i can go back and forth between cameras by walking into a new brush and back. (Resident Evil style). My second problem is with the camera itself. I place a camera with a func_target as it's target, but the ingame view is at like 90 deg and it pans to the target. How do i get a camera to start at and stay fixed on a target? :nuts: madness i know ;P