Forum posts

Posted 20 years ago2003-09-19 16:43:48 UTC
in Problem with leaves? Post #1431
I think that means you have brushes intersecting with each other...Not sure tho.
Posted 20 years ago2003-09-19 16:41:44 UTC
in Odd Problem Post #1430
could you show us how it looks from worldcraft, so we can see how the brushes line up and everything?
Posted 20 years ago2003-09-19 16:38:14 UTC
in game_team_master for CS Post #1429
thanks for the thought, but i'd been looking at the entity information for that entity a lot and i couldn't figure it out :( .
Posted 20 years ago2003-09-19 03:17:49 UTC
in mutiple Q's V. 2.0 Post #1398
Create a variable called weapon_knife with a value of 1 in your game_player_equip.
Posted 20 years ago2003-09-19 03:15:20 UTC
in game_team_master for CS Post #1397
How would i set up a game_team_master as a relay when i'm using a trigger_hurt already? Anyway, i've tried using it as a relay and it hasn't worked either.
Posted 20 years ago2003-09-18 20:59:22 UTC
in env_blood question Post #1377
I made an env_blood named "game_playerdie" so that whenever a player dies, there's extra blood. I put the blood color to "Human Blood (red)". Everything works, except the blood is black (and occasionally white). I see absolutely no reason for this to happen since the blood should either be red or yellow. What's wrong here? thx
Posted 20 years ago2003-09-18 20:46:15 UTC
in game_team_master for CS Post #1376
I'm trying to make it so a trigger_hurt only works for CTs. I created a game_team_master, named it "cts", and set its teamindex to 1 (I assumed that's CT). I left everything else default. Then i made the trigger_hurt's master "cts".

Problem is, it heals both teams, no matter what number i put for the teamindex (0, 1, or 2). Does anyone know how to fix this?