Forum posts

Posted 17 years ago2006-06-30 00:22:57 UTC
in Profile bug Post #187536
surrrreee
Posted 17 years ago2006-06-28 16:38:17 UTC
in Profile bug Post #187358
I just noticed this thread -_-
I really didn't know what anyone was talking about until now.
Sorry that I chose a name that actually means something to me.
Posted 17 years ago2006-06-27 21:48:32 UTC
in mdldec.exe Post #187205
Can anyone send this to me since the links at VERC are broken.
Posted 17 years ago2006-06-26 03:57:07 UTC
in I need some models Post #186948
After searching for awhile.. I have found nothing. Im looking for just basic enironment models and such.(like light fixtures and similar things) i have no idea what to look for.

If anyone could help me out that woudl be greatly appreciated.
maybe some models from hl2 and cs:s?
it is possible to convert them right?
Posted 17 years ago2006-06-26 00:14:59 UTC
in Pirate jokes Post #186926
hahah i liked the second to last one -_- i contributed to one of these jokes thought. I won't tell you which one though. :)
Posted 17 years ago2006-06-25 22:48:15 UTC
in Keeping width issues. Post #186905
ok i figured it out :) and all I had to do was clip -_-
Posted 17 years ago2006-06-25 21:29:14 UTC
in Keeping width issues. Post #186889
oh btw that was a picture from kasperg and the first one is just showing that's not how you do it because it does indeed double widht if anything.

I see about extending the wall half way out.

EDIT

trust me, i've seen it done and i still couldn't follow. on worries. Worldcraft dude is here for the rescue hopefully __
Posted 17 years ago2006-06-25 21:02:39 UTC
in Keeping width issues. Post #186884
User posted image
So yea I have a predicament with this. I'm trying to make a hallway bend and then straighten out again. The bend is the hard part. I have this for reference to keep it the same width but I have no means of containing this.

Anyone have any ideas how to do this? I know it involves a 45 degree and a 22.5 degree and vertex manip won't get me this i don't think.

so please someone help me.

btw Vox that didn't help me out at all -_-
Posted 17 years ago2006-06-25 19:08:26 UTC
in NEW MAP! "Poison Garden" Post #186864
User posted image
:( why the heck am I having problems with this :( I can't angle a hallway for my life.
Posted 17 years ago2006-06-23 00:21:08 UTC
in de_nightstrike COMPLETED Post #186473
I just uploaded my final update to nightstrike which is my 3rd map. So I strongly suggest for people to be kind and check it out and tell me what they think of it.
I would really appreciate feedback.
http://twhl.co.za/mapvault_map.php?id=3981

Check it out! :cool:
Posted 17 years ago2006-06-20 16:54:09 UTC
in Need Help with model viewing in 3.5 Post #186131
woohoo i got it.
Thank you.
so yea I need some models now -_-
Posted 17 years ago2006-06-20 16:44:18 UTC
in Need Help with model viewing in 3.5 Post #186129
bah i map for CS
Posted 17 years ago2006-06-20 16:06:58 UTC
in Need Help with model viewing in 3.5 Post #186123
bah i read all that stuff and.. im quite confused :(
Posted 17 years ago2006-06-20 15:42:31 UTC
in Need Help with model viewing in 3.5 Post #186117
So yea I can't get it to work and I have no idea.
If someone would help me I would really appreciate it.
Posted 18 years ago2005-12-07 02:19:02 UTC
in Compiling Issues Post #150806
Well i was working on a map and finally got it to where i thought it coudl be "testable" but as soon as i compile it all hell breaks loose. So here is the compiling process for anyone who can help me out because i really have no friggin' clue :(

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppsddunkj1counter-strike"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "c:program filesvalve hammer editormapscs_canyon"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering c:program filesvalve hammer editormapscs_canyon.map

********** ERROR **********
Token too large on line 5

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "c:program filesvalve hammer editormapscs_canyon"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open c:program filesvalve hammer editormapscs_canyon.p0

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "c:program filesvalve hammer editormapscs_canyon"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening c:program filesvalve hammer editormapscs_canyon.bsp: No such file or directory

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "c:program filesvalve hammer editormapscs_canyon"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

********** ERROR **********
Error opening c:program filesvalve hammer editormapscs_canyon.bsp: No such file or directory

** Executing...
** Command: Copy File
** Parameters: "c:program filesvalve hammer editormapscs_canyon.bsp" "C:Program FilesValveSteamSteamAppsddunkj1counter-strikecstrikemapscs_canyon.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."