Forum posts

Posted 16 years ago2007-08-23 21:15:34 UTC
in Compiling Problem Post #232732
What does it mean by 'line' on Token too large on line 4.
Ive tried taking out a few textures, and had 8 to start with so I don't believe its that.
But what about the other Errors:

********** ERROR **********
Error opening E:Steamsteamappsusername@hotmail.bsp: No such file or directory
Posted 16 years ago2007-08-21 21:18:49 UTC
in Compiling Problem Post #232562
** Executing...
** Command: Change Directory
** Parameters: E:Steamsteamappsusername@hotmail.comday of defeat

** Executing...
** Command: Copy File
** Parameters: "E:VHEValve Hammer EditormapsProject072122.map" "E:Steamsteamappsusername@hotmail.comday of defeatdodmapsProject072122.map"

** Executing...
** Command: E:VHEVALVEH~1toolsqcsg.exe
** Parameters: "E:Steamsteamappsusername@hotmail.comday of defeatdodmapsProject072122"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering E:Steamsteamappsusername@hotmail.comday of defeatdodmapsProject072122.map

********** ERROR **********
Token too large on line 4

** Executing...
** Command: E:VHEVALVEH~1toolsqbsp2.exe
** Parameters: "E:Steamsteamappsusername@hotmail.comday of defeatdodmapsProject072122"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open E:Steamsteamappsusername@hotmail.p0

** Executing...
** Command: E:VHEVALVEH~1toolsvis.exe
** Parameters: "E:Steamsteamappsusername@hotmail.comday of defeatdodmapsProject072122"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening E:Steamsteamappsusername@hotmail.bsp: No such file or directory

** Executing...
** Command: E:VHEVALVEH~1toolsqrad.exe
** Parameters: "E:Steamsteamappsusername@hotmail.comday of defeatdodmapsProject072122"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'E:VHEVALVEH~1toolslights.rad']
[1 texlights parsed from 'E:VHEVALVEH~1toolslights.rad']

********** ERROR **********
Error opening E:Steamsteamappsusername@hotmail.bsp: No such file or directory

Okay there's my compiling text. Notice the way instead of my email ending in .com it seems to not carry on the rest and finish at hotmail.bsp ..etc
and
********** ERROR **********
Token too large on line 4

When I try to test the map in DoD it exits the game with no error messages.
Posted 16 years ago2007-08-12 18:45:40 UTC
in Custom Maps Help Please Post #231952
having some problems with my server. anyone know who'd be able to talk me through from the start?
Posted 16 years ago2007-08-12 00:33:18 UTC
in Custom Maps Help Please Post #231920
Thanks guys, got the custom map thing going, but where can I get my local IP coz people cant join, or join me from friends list, or when I invite them. :S
Posted 16 years ago2007-08-11 22:47:22 UTC
in Custom Maps Help Please Post #231916
Im using Dedicated Server run on steam, people can join my server...etc but I cant run my own maps in it.
Posted 16 years ago2007-08-11 20:32:12 UTC
in Custom Maps Help Please Post #231896
Just wondering if anyone knows how to run custom maps on a dedicated server, (Counter strike: Condition zero)
*************************************************
:glad:
Posted 17 years ago2006-08-28 16:52:14 UTC
in Compiling Problem Post #194946
Alright, I've seemed to get my map compiled.. the only thing is that when I try and run a listen server with my map, DoD closes.

Would anyone know why this is happening?
Posted 17 years ago2006-08-28 15:29:46 UTC
in Compiling Problem Post #194944
Ok, I've re-setup my hammer, but I'm still getting problems with compiling.. Again it said 'Fatal error: Could not find filesystem dll to load.'
I'll post my compiling log:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamappsgavin542day of defeat

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsdod_newtestmap.map" "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlcsg.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"
Entering C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: program filessteamsteamappsgavin542day of defeatdodgfx.wad
  • Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdodhlbasics.wad
  • Contains 0 used textures, 0.00 percent of map (21 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_anzio.wad
  • Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_avalanche.wad
  • Contains 0 used textures, 0.00 percent of map (109 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_kraftstoff.wad
  • Contains 1 used texture, 100.00 percent of map (70 textures in wad)
Using Wadfile: program filessteamsteamappsgavin542day of defeatdoddod_sturm.wad
  • Contains 0 used textures, 0.00 percent of map (60 textures in wad)
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.02 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlbsp.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:PROGRA~1VALVEH~1toolshlbsp.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 13 (0.01 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.01 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlvis.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:PROGRA~1VALVEH~1toolshlvis.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.01 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:PROGRA~1VALVEH~1toolshlrad.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:PROGRA~1VALVEH~1toolshlrad.exe "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_newtestmap"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

22 faces
Create Patches : 288 base patches
0 opaque faces
4664 square feet [671744.00 square inches]
1 direct lights

BuildFacelights:
40%...50%...90%... (0.07 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.01 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 66816 : 66.82k transfers
Indices :        1824 :    1.78k bytes
   Data :      267264 :  261.00k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
FinalLightFace:
40%...50%...90%... (0.04 seconds)
0.99 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1gavin542HALF-L~1hl.exe
** Parameters: -dev -console +map "dod_newtestmap"
Posted 17 years ago2006-08-28 09:04:43 UTC
in Compiling Problem Post #194913
I think I'm getting futher.. Anyway, this is my log now:

** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsgavin542half-life"

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsAll UsersDocumentsGame Cfg - Sprites, maps, modelsdod_testmap.map" "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.map"

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Could not execute the command:
Copy File "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"
  • Windows gave the error message:
"Access is denied."

** Executing...
** Command: Copy File
** Parameters: -dev -console +map "dod_testmap"
Posted 17 years ago2006-08-28 08:16:59 UTC
in Compiling Problem Post #194902
One other thing, the box accually says:
'Could not find filesystem dll to load.'
Posted 17 years ago2006-08-28 08:15:19 UTC
in Compiling Problem Post #194901
Sorry for delay, Havn't been on my computer in a while.
Here is my log:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamsteamappsgavin542half-life

** Executing...
** Command: Copy File
** Parameters: "C:Documents and SettingsAll UsersDocumentsGame Cfg - Sprites, maps, modelsdod_testmap.map" "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.map

********** ERROR **********
Token too large on line 5

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Can't open C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.p0

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)

********** ERROR **********
Error opening C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.bsp: No such file or directory

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRA~1VALVEH~1toolslights.rad']
[1 texlights parsed from 'C:PROGRA~1VALVEH~1toolslights.rad']

********** ERROR **********
Error opening C:Program FilesSteamsteamappsgavin542day of defeatdodmapsdod_testmap.bsp: No such file or directory

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1gavin542HALF-L~1hl.exe
** Parameters: -dev -console +map "dod_testmap"
Posted 17 years ago2006-08-22 11:09:55 UTC
in Compiling Problem Post #194142
I'm lost in compiling for Day of Defeat 1.6.
I kept my map a simple box just for a test, but my compiling box thing says theres some errors, and also a box saying this: 'Could not find filesystem to load.'

Could anyone help please?
Posted 17 years ago2006-06-08 14:02:10 UTC
in Textures :S Post #184313
Thanks man, I got it now! ;)
Posted 17 years ago2006-06-08 03:28:16 UTC
in Textures :S Post #184256
Accually im not sure what you mean by ZombieLoffe Gcfscape -> Open half-life.gcf -> extract halflife.wad

I downloaded GCFSCAPE, and now lost
:confused:
Posted 17 years ago2006-06-07 18:23:05 UTC
in Textures :S Post #184232
Sweet, ill try that now
Posted 17 years ago2006-06-07 18:18:44 UTC
in Textures :S Post #184229
I bought half-life online
:biggrin:
Posted 17 years ago2006-06-06 18:13:05 UTC
in Textures :S Post #184114
Can't find anything on textures..

But could someone tell me about or send me the default Half-Life 1 textures.
I'm using steam and when I looked in my HL folder there are none.
I really don't want to make my own just yet.

Thanks