Forum posts

Posted 18 years ago2005-12-29 01:37:55 UTC
in PLEASE HELP! THIS IS NOWHERE TO BE FOUND Post #155078
Models (.mdl) are default stored at [mod]/models folder.
I guess you'll need hammer 3.5 to see models (.mdl). You'll also need to make some modifications in fgd file.
http://collective.valve-erc.com/index.php?go=hammer_beta
Posted 18 years ago2005-12-28 22:38:57 UTC
in various sky lights Post #155056
Oh that, how stupid I am.
I was just wondering if it was possible.
'Realism' is a point of view anyway. :P

Thank you.
Posted 18 years ago2005-12-28 12:56:26 UTC
in various sky lights Post #154990
Just change to another level with a diffrent sky type.
sorry, I didn't get it. could you explaint that?
Posted 18 years ago2005-12-27 09:57:17 UTC
in various sky lights Post #154771
thanks.

what about "light_spot" entities flagged to "sky", that's the same as light_environment? (I mean, you can only have one?)
Posted 18 years ago2005-12-27 09:03:25 UTC
in various sky lights Post #154752
Is it possible to use different sky light types in parts of a single map?

I'm confused about using multiple light_environment entities (I've seen in some maps).
Posted 18 years ago2005-12-26 18:21:27 UTC
in games scoring Post #154655
I guess you can do it with amx, or amxmodx.
You also may request that on
http://djeyl.net/forum/index.php?c=7
http://www.amxmodx.org/forums
Posted 18 years ago2005-12-26 13:46:10 UTC
in TOUR Maps Post #154611
I guess you're talking about "deathmatch" plugin. It's not like that, spawns are moved only in the end of the round, so it works "as if" the server have changed the map just like Seventh-Monkey pointed.

I respect your point on not installing such plugins, and I'm not trying to convince you to do that.
Posted 18 years ago2005-12-26 11:55:12 UTC
in TOUR Maps Post #154603
That's not the same as changing the map.
But I guess I understand why you think it's pointless.
Posted 18 years ago2005-12-26 09:33:25 UTC
in TOUR Maps Post #154586
well...
I guess it adds more action to those simple fy maps... and weapons are customizable... Did you try it?
Posted 18 years ago2005-12-25 23:20:20 UTC
in Smart Bots Post #154530
Posted 18 years ago2005-12-25 23:03:31 UTC
in TOUR Maps Post #154527
Tour maps is my amxmodx plugin for counter-strike that make it possible to spawn players in different positions in a map (sub-maps) with different weapons each round.

http://www.amxmodx.org/forums/viewtopic.php?t=22588

I hope to find:
  • people who's interested in mapping for this;
  • people who's got small maps and want to gather them in tour maps.
commonbullet@yahoo.com

thanks.