Forum posts

Posted 18 years ago2005-12-26 14:09:34 UTC
in Compile Errors Post #154617
Ah ok, I think I figured it out. Thanks for the help guys. :D
Posted 18 years ago2005-12-26 08:58:53 UTC
in Compile Errors Post #154576
Well now it's giving me a fatal error saying:

Could not find filesystem dll to load.

I'm following the In The Beginning tutorial for reference.
Posted 18 years ago2005-12-26 08:46:38 UTC
in Compile Errors Post #154571
Yeah...evil steam wanted the @ in there. :x
Posted 18 years ago2005-12-26 08:36:26 UTC
in Compile Errors Post #154565
Scratch the previous problem. Now a new one here:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppscody2008@aol.comhalf-life

** Executing...
** Command: Copy File
** Parameters: "C:ZHLTbg_test.map" "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test.map"

** Executing...
** Command: C:ZHLThlcsg.exe
** Parameters: "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlcsg ---
Command line: C:ZHLThlcsg.exe "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"
Entering C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: program filessteamsteamappscody2008@aol.comhalf-lifebgbg_scenery_1.wad
  • Contains 0 used textures, 0.00 percent of map (128 textures in wad)
Using Wadfile: program filessteamsteamappscody2008@aol.comhalf-lifebgbg_nature_1.wad
  • Contains 0 used textures, 0.00 percent of map (130 textures in wad)
Using Wadfile: program filessteamsteamappscody2008@aol.comhalf-lifebgbg_nature_2.wad
  • Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: program filessteamsteamappscody2008@aol.comhalf-lifebgbg_town_1.wad
  • Contains 0 used textures, 0.00 percent of map (163 textures in wad)
Using Wadfile: program filessteamsteamappscody2008@aol.comhalf-lifebgbg_town_2.wad
  • Contains 1 used texture, 100.00 percent of map (155 textures in wad)
Using Wadfile: program filessteamsteamappscody2008@aol.comhalf-lifebgbg_bunkerhill.wad
  • Contains 0 used textures, 0.00 percent of map (23 textures in wad)
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.14 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:ZHLThlbsp.exe
** Parameters: "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"

hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlbsp ---
Command line: C:ZHLThlbsp.exe "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Program FilesSteamSteamAppscody2008@aol.prt'
0.03 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:ZHLThlvis.exe
** Parameters: "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlvis ---
Command line: C:ZHLThlvis.exe "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:ZHLThlrad.exe
** Parameters: "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
--- BEGIN hlrad ---
Command line: C:ZHLThlrad.exe "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapsbg_test"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

54 faces
Create Patches : 582 base patches
0 opaque faces
9600 square feet [1382400.00 square inches]
1 direct lights

BuildFacelights:
20%...40%...50%...70%...90%... (0.03 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 282270 : 282.27k transfers
Indices :        3880 :    3.79k bytes
   Data :     1129080 :    1.08M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
20%...40%...50%...70%...90%... (0.09 seconds)
0.28 seconds elapsed

--- END hlrad ---

** Executing...
** Command: C:PROGRA~1SteamSTEAMA~1CODY20~1.COMHALF-L~1hl.exe
** Parameters: -dev -console +map "bg_test"

As usual, any help is greatly appreciated!
Posted 18 years ago2005-12-26 08:30:48 UTC
in Compile Errors Post #154564
Well from what I've been reading, I'm probly not the first one to get stuck on this sort of thing. Anyways, I've read numerous tutorials and forum posts but still am stumped. I'm making my map for a Half-Life mod called the Battle Grounds. Here is what my error states:

** Executing...
** Command: Change Directory
** Parameters: C:Program FilesSteamSteamAppscody2008@aol.comhalf-life

** Executing...
** Command: Copy File
** Parameters: "C:Program FilesSteamSteamAppscody2008@aol.map" "C:Program FilesSteamSteamAppscody2008@aol.comhalf-lifebgmapscody2008@aol.map"

The command failed. Windows reported the error:
"The system cannot find the file specified."

I am fairly sure I have all my options and file paths set correctly, though I could be wrong. Any help is appreciated!