I'm getting fullbrightness when I dont have any leaks. I have lights in my map, and a sky. What else could be causing a fullbright map? The only errors I get are these and I dont know how to fix them because theres no brush numbers:
BasePortalVis:
(13.36 seconds)
LeafThread:
(291.13 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 216 and 140:
(1556.000 1965.000 -516.750)
(1486.000 1965.000 -486.125)
(1486.000 1792.088 -486.125)
(1486.376 1792.000 -486.289)
(1556.000 1792.000 -516.750)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 607 and 605:
(1422.979 396.437 -47.512)
(1420.305 395.785 -46.164)
(1410.333 402.241 -35.060)
(1412.540 402.830 -36.138)
(1412.592 402.831 -36.173)
(1415.587 402.008 -38.745)
average leafs visible: 170
g_visdatasize:177924 compressed from 690900
304.70 seconds elapsed [5m 4s]
--- END hlvis
---and this
BuildFacelights:
Malformed face (6303) normal @
(-1751.91, 700.73, -361.00)
(-1748.30, 709.75, -361.00)
(-1749.00, 708.00, -362.00)
(-1751.00, 703.00, -362.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
--- END hlrad
---thx.