Brushes disappearing Created 18 years ago2006-01-30 06:12:53 UTC by L o D L o D

Created 18 years ago2006-01-30 06:12:53 UTC by L o D L o D

Posted 18 years ago2006-01-30 06:12:53 UTC Post #160461
I did a search for this but did not get a result so if theres already a post about this... Sorry.

My brushes are disappearing. A river that I make disappears when I get in a certain position near it or in it, as does the ladder near it. Can someone please tell me why a brush would just completely disappear when you get too close to it???
Posted 18 years ago2006-01-30 06:19:16 UTC Post #160462
Are you running Software mode? Software mode can only render 800 polygons. Anything above will dissapear. Its still there, but its simply not drawn by the engine.
Posted 18 years ago2006-01-30 06:24:10 UTC Post #160463
No, I am running in OpenGL.
Posted 18 years ago2006-01-30 06:34:51 UTC Post #160465
Did you turn the water in a func_water?

And as for the ladder, the ladder is made out of 2 brushes:
  • The actual ladder, which is visible, turn this into a func_wall with render mode solid and render amount 255
  • An AAATRIGGER texture in front of the ladder which is the invisible climable part (func_ladder)
Try these out.
Posted 18 years ago2006-01-30 15:14:43 UTC Post #160540
Some dubious brushwork will disappear from certain angles. You didn't carve a load of stuff, or do a load of crazy VM?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 18 years ago2006-01-30 15:20:59 UTC Post #160545
Yes, I made them func_water.

I did that, muzzle, except I think I made my ladder's render mode texture instead of solid. I'll try out solid.

And I didn't carve or VM any of the water or latter brushes. What else could be causing this? It happened before as well, and I remade the entire riverbank and water, and its doing it again just in different places. And the water brush that is disappearing is 1 brush. So I will walk halfway down the river brush and it disappears when I get to a certain spot...
Posted 18 years ago2006-01-30 15:46:19 UTC Post #160550
is this for source? i cant think of making a whole river out of one brush in HL1 :
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-30 15:54:53 UTC Post #160553
I once had a similer problem when I tied many brushes to a func_water together, some didn't show up. Tie each brush seperatly.
Posted 18 years ago2006-01-30 17:12:08 UTC Post #160565
The whole river isnt 1 brush, I mean just the brush is disappearing. Like, just the 1 brush I walk down will disappear halfway down it, but other parts of the river are on seperate brushes.

Elon: All my brushes are tied seperately. I selected them individually and tied them to func_water.

Muzzle: I made the render mode for the ladders solid instead of texture and they're just not fullbright now but they still disappear... What do I do guys I've been trying to get this map released for a long time :(
Posted 18 years ago2006-01-30 17:54:27 UTC Post #160571
Did you set the render amount for the ladder brush? (The func_wall part)
Posted 18 years ago2006-01-30 18:38:55 UTC Post #160581
Yes, I set them to 255.

Highlander: You mean there can only be 1 func_water entity per map??? Each water brush has its own func_water
Posted 18 years ago2006-01-30 19:24:23 UTC Post #160592
he means you cant tie 1 func_water to multiple brushes.

this is strange indeed. Are you using quake compile tools?
is your map huge?
is there a massive leak, causing the engine to explode?
Archie ArchieGoodbye Moonmen
Posted 18 years ago2006-01-30 20:23:17 UTC Post #160605
Might be best to upload your troublesome map and let some of us take a look at it first-hand. At least you can check if it's a problem with your system specifically, or if it's reproducable. It's probably hard to tell what causes this without seeing it, I think.
Posted 18 years ago2006-01-31 02:14:06 UTC Post #160645
No my map isnt huge, but its not small. I'm using zoners hl tools. and there are no leaks according to the compilation log.
Posted 18 years ago2006-01-31 17:14:19 UTC Post #160806
Okay, I removed the water brushes from the river, and the ladder and some other stuff (that was disappearing before) are still disappearing. Could this be caused by a lighting issue or something??
Posted 18 years ago2006-01-31 17:45:19 UTC Post #160810
We don't know! We can't see anything, so why don't you just upload it to the problem map vault, and someone we'll check it out.
Posted 18 years ago2006-01-31 20:20:00 UTC Post #160839
Is the func_wall, func_ladder and func_water touching eachother? I founf out that sometimes when they are it can cause wierd problems, if they cross eachother from a sertain angle and such.

when it did that for me i just moved around the ladder a little bit and it worked fine.
Posted 18 years ago2006-02-01 02:30:16 UTC Post #160859
No, they are not touching each other.
Posted 18 years ago2006-02-01 05:23:06 UTC Post #160864
Okay guys, I fixed it. I just started eliminating everything around the problematic area. I had quite a few plants in my river, and I got rid of some and the brushes didnt disappear! So I deleted some of the plants, and its all working now! Apparently, too many plants or something can cause that. Thanks for everyone trying to help me! Much appreciated!
Posted 18 years ago2006-02-01 07:53:09 UTC Post #160883
I think he'll have too many epolies because of the plants before he'll get that error. :P You can have only 400 models in a map.
Posted 18 years ago2006-02-01 13:02:13 UTC Post #160923
rebuild your brush
Posted 18 years ago2006-02-01 13:34:22 UTC Post #160935
Don't you read? He said he fixed the problem.
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