Forum posts

Posted 18 years ago2006-01-18 13:13:36 UTC
in Professional architect mappers Post #158450
Do you mind if I post a link to your map on my blog when it will be finished? :biggrin:
Posted 18 years ago2006-01-16 17:22:14 UTC
in Professional architect mappers Post #158179
Just too beautiful, Kaspberg!!!
I want to plaaaaaaaaaaaaaayyyyyyyyyyyyyy ;-)
btw, isn't the mapping on the terraces too big, or is it a texture mipmap non-wanted effect?
Posted 18 years ago2006-01-14 06:41:46 UTC
in Professional architect mappers Post #157884
by the way, Kaspberg...
I posted some of your images on my blog, just to showcase what can be achieved with Source and talent!
Hope you don't mind...

If other arch student mappers have some nice 'real modern or contemporary architecture' related maps with screenshots, I'd be happy to show them on my blog as well!!! coooooooooooool!!! :biggrin:
Posted 18 years ago2006-01-14 05:31:31 UTC
in Professional architect mappers Post #157874
Cool map, Kaspberg!
I'd like to play inside too!!! :P
Anyway, I had fps problem with my Barcelona Pavillion too, even if the geometry in itself was dead simple.
I'm quite sure the main problem with modern architecture is the multi-layering of transparencies (glass) and this creates a heavy load on the processor when you look through 2 or 3 glasses all of a sudden. Source is not optimized for glass architecture, but for opaque corridors-driven maps... and some big external maps, with just one water surface (if you have several water brushes at different heightlevels, for example, you have to rethink the map cleverly).

my 2 cents

btw, your Fallingwater is far above all the ones I've seen on the web so far (I've seen this http://www.187-j4ck4l.com/Q3Maps.html for Quake3 but it's too gamy and not realistic at all) :biggrin:
Posted 18 years ago2006-01-04 17:52:54 UTC
in Professional architect mappers Post #156202
Hello!
Archlife is my blog about modern architecture + halflife
It's not possible to download the tutos nor Vals map now because the link is not working. If you're interested, I can send them to you via Email.
The point in ArchLife is not to create INCREDIBLE OUTSANDING HL maps, but to discover existing buildings by visiting them in HL engine. I haven't seen any building I modeled in Worldcraft/Hammer in real but after having fought sooooo many times inside them I know them better than anybody.
As a professional architect, I used the HL engine to explore new designs during the sketch level and I must say this was pretty efficient...
When I see a building now, I can't stop myself thinking about its 'fightability' :biggrin: