Weirdest thing because I believe I am following everything to a T. I have created brushes that are using the "sky" texture. In the map properties option I am changing the skyname to the appropriate sky texture name that I have in my gfx/env folder. When the map compiles and run it in HL, the sky is showing up as blue/black scattered patterns. I have other maps with sky boxes and do not have this problem. I even used Ented on the compiled BSP to verify that it did name the correct sky texture. What I am doing wrong?