Forum posts

Posted 16 years ago2007-11-24 22:21:45 UTC
in Sky texture not showing Post #239127
The image is in 256x256. It has been used in other maps so I know it is ok. I have tried using other sky textures and get the same results. Here is a screen shot of what is happening.

http://stu-pidaso.net/e107_images/custom/skyboxerror.jpg
Posted 16 years ago2007-11-24 19:30:38 UTC
in Sky texture not showing Post #239117
Weirdest thing because I believe I am following everything to a T. I have created brushes that are using the "sky" texture. In the map properties option I am changing the skyname to the appropriate sky texture name that I have in my gfx/env folder. When the map compiles and run it in HL, the sky is showing up as blue/black scattered patterns. I have other maps with sky boxes and do not have this problem. I even used Ented on the compiled BSP to verify that it did name the correct sky texture. What I am doing wrong?
Posted 16 years ago2007-11-24 19:25:52 UTC
in Slippery slide ice :) Post #239115
Thanks very much. Worked great.
Posted 16 years ago2007-11-23 21:08:54 UTC
in Slippery slide ice :) Post #239086
How would one go about so that a player "slides" as if on ice? I know it would be an entity tied to a brush but not sure exactly which antity and settings.

Stu