Forum posts

Posted 18 years ago2006-02-27 00:14:21 UTC
in Hammer compililing old map builds Post #165255
how do i search for those brushes

Brush 231983: bounds out of range
Brush 231985: bounds out of range
Brush 50933: bounds out of range
Brush 75386: bounds out of range
Brush 169313: bounds out of range
Brush 180870: MAX_MAP_PLANES
Posted 18 years ago2006-02-25 23:20:33 UTC
in Hammer compililing old map builds Post #165076
how do I prevent that tho?
Posted 18 years ago2006-02-25 22:55:00 UTC
in Hammer compililing old map builds Post #165073
I meant no problems as in the "check for problems" option, but yeh I can see those for sure.
Posted 18 years ago2006-02-25 21:48:47 UTC
in Hammer compililing old map builds Post #165060
latest complile log

materialPath: c:program filesvalvesteamsteamappsb1wfdz33counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked **
Entity light (-64.00 -128.00 544.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (65048 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (65048 bytes)
Error! prop_static using model "models/props/cs_office/plant01_p1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01_p1.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 37 texinfos to 37
Reduced 3 texdatas to 3 (61 bytes to 61)
Writing C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
1 minute, 28 seconds elapsed

1 threads
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
No vis information, direct lighting only.
3363 faces
30 degenerate faces
20257 square feet [2917012.50 square inches]
0 displacements
0 square feet [0.00 square inches]
1 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0102 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 17/8192 204/98304 ( 0.2%)
brushsides 2060/65536 16480/524288 ( 3.1%)
planes 4088/65536 81760/1310720 ( 6.2%)
vertexes 5252/65536 63024/786432 ( 8.0%)
nodes 3512/65536 112384/2097152 ( 5.4%)
texinfos 37/12288 2664/884736 ( 0.3%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3363/65536 188328/3670016 ( 5.1%)
origfaces 926/65536 51856/3670016 ( 1.4%)
leaves 3514/65536 112448/2097152 ( 5.4%)
leaffaces 3619/65536 7238/131072 ( 5.5%)
leafbrushes 1875/65536 3750/131072 ( 2.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 21403/512000 85612/2048000 ( 4.2%)
edges 11069/256000 44276/1024000 ( 4.3%)
LDR worldlights 1/8192 88/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 254/32768 2540/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3612/65536 7224/131072 ( 5.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 264252/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 509/393216 ( 0.1%)
LDR leaf ambient 3514/65536 84336/1572864 ( 5.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/658 ( 0.2%)
pakfile [variable] 7346/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 65048/4194304 ( 1.6%)

Total Win32 BSP file data space used: 1201529 bytes

Linux Specific Data:
physicssurface [variable] 65048/6291456 ( 1.0%)

Total Linux BSP file data space used: 1201529 bytes

Total triangle count: 9865
Writing c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
8 seconds elapsed

materialPath: c:program filesvalvesteamsteamappsb1wfdz33counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.vmf
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt...done (3)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (221078 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (221606 bytes)
Error! prop_static using model "models/props/cs_office/plant01_p1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01_p1.mdl"!
Placing detail props : 0.Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!

10
Compacting texture/material tables...
Reduced 175 texinfos to 166
Reduced 7 texdatas to 7 (159 bytes to 159)
Writing C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
5 minutes, 23 seconds elapsed

1 threads
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt
3582 portalclusters
14571 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.

materialPath: c:program filesvalvesteamsteamappsb1wfdz33counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.vmf
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt...done (3)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (237997 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (2) (238525 bytes)
Error! prop_static using model "models/props/cs_office/plant01_p1.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_office/plant01_p1.mdl"!
Placing detail props : 0...1Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!
Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01!

10
Compacting texture/material tables...
Reduced 255 texinfos to 247
Reduced 10 texdatas to 10 (220 bytes to 220)
Writing C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
5 minutes, 38 seconds elapsed

1 threads
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt
3860 portalclusters
15331 numportals
0...1...2...3...4...5...6...7...8...9...100...1...

materialPath: c:program filesvalvesteamsteamappsb1wfdz33counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.vmf
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Brush 231983: bounds out of range
Brush 231985: bounds out of range
Brush 50933: bounds out of range
Brush 75386: bounds out of range
Brush 169313: bounds out of range
Brush 180870: MAX_MAP_PLANES
Side 61
Texture: NATURE/BLENDSANDGRASS008A

1 threads
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
No vis information, direct lighting only.
7270 faces
64 degenerate faces
349893 square feet [50384616.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0466 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 132/8192 1584/98304 ( 1.6%)
brushsides 7025/65536 56200/524288 (10.7%)
planes 14750/65536 295000/1310720 (22.5%)
vertexes 19891/65536 238692/786432 (30.4%)
nodes 7020/65536 224640/2097152 (10.7%)
texinfos 247/12288 17784/884736 ( 2.0%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7270/65536 407120/3670016 (11.1%)
origfaces 1979/65536 110824/3670016 ( 3.0%)
leaves 7022/65536 224704/2097152 (10.7%)
leaffaces 8216/65536 16432/131072 (12.5%)
leafbrushes 5283/65536 10566/131072 ( 8.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45114/512000 180456/2048000 ( 8.8%)
edges 23869/256000 95476/1024000 ( 9.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 594/32768 5940/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8277/65536 16554/131072 (12.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 948088/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2020/393216 ( 0.5%)
LDR leaf ambient 7022/65536 168528/1572864 (10.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1032 ( 0.1%)
pakfile [variable] 7346/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 237997/4194304 ( 5.7%)

Total Win32 BSP file data space used: 3266513 bytes

Linux Specific Data:
physicssurface [variable] 238525/6291456 ( 3.8%)

Total Linux BSP file data space used: 3267041 bytes

Total triangle count: 20572
Writing c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
4 minutes, 25 seconds elapsed

materialPath: c:program filesvalvesteamsteamappsb1wfdz33counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.vmf
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Brush 231983: bounds out of range
Brush 231985: bounds out of range
Brush 50933: bounds out of range
Brush 75386: bounds out of range
Brush 169313: bounds out of range
Brush 180870: MAX_MAP_PLANES
Side 61
Texture: NATURE/BLENDSANDGRASS008A

1 threads
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
No vis information, direct lighting only.
7270 faces
64 degenerate faces
349893 square feet [50384616.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0441 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 132/8192 1584/98304 ( 1.6%)
brushsides 7025/65536 56200/524288 (10.7%)
planes 14750/65536 295000/1310720 (22.5%)
vertexes 19891/65536 238692/786432 (30.4%)
nodes 7020/65536 224640/2097152 (10.7%)
texinfos 247/12288 17784/884736 ( 2.0%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7270/65536 407120/3670016 (11.1%)
origfaces 1979/65536 110824/3670016 ( 3.0%)
leaves 7022/65536 224704/2097152 (10.7%)
leaffaces 8216/65536 16432/131072 (12.5%)
leafbrushes 5283/65536 10566/131072 ( 8.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45114/512000 180456/2048000 ( 8.8%)
edges 23869/256000 95476/1024000 ( 9.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 594/32768 5940/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8277/65536 16554/131072 (12.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 948088/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2020/393216 ( 0.5%)
LDR leaf ambient 7022/65536 168528/1572864 (10.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1032 ( 0.1%)
pakfile [variable] 7346/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 237997/4194304 ( 5.7%)

Total Win32 BSP file data space used: 3266513 bytes

Linux Specific Data:
physicssurface [variable] 238525/6291456 ( 3.8%)

Total Linux BSP file data space used: 3267041 bytes

Total triangle count: 20572
Writing c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
4 minutes, 23 seconds elapsed

materialPath: c:program filesvalvesteamsteamappsb1wfdz33counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.vmf
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Brush 231983: bounds out of range
Brush 231985: bounds out of range
Brush 50933: bounds out of range
Brush 75386: bounds out of range
Brush 169313: bounds out of range
Brush 180870: MAX_MAP_PLANES
Side 61
Texture: NATURE/BLENDSANDGRASS008A

1 threads
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
Error opening c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
Error opening c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp

materialPath: c:program filesvalvesteamsteamappsb1wfdz33counter-strike sourcecstrikematerials
Loading C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.vmf
Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default
Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_2, using default
Brush 231983: bounds out of range
Brush 231985: bounds out of range
Brush 50933: bounds out of range
Brush 75386: bounds out of range
Brush 169313: bounds out of range
Brush 180870: MAX_MAP_PLANES
Side 61
Texture: NATURE/BLENDSANDGRASS008A

1 threads
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
reading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.prt

[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
No vis information, direct lighting only.
7270 faces
64 degenerate faces
349893 square feet [50384616.00 square inches]
0 displacements
0 square feet [0.00 square inches]
2 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0723 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 1/1024 48/49152 ( 0.1%)
brushes 132/8192 1584/98304 ( 1.6%)
brushsides 7025/65536 56200/524288 (10.7%)
planes 14750/65536 295000/1310720 (22.5%)
vertexes 19891/65536 238692/786432 (30.4%)
nodes 7020/65536 224640/2097152 (10.7%)
texinfos 247/12288 17784/884736 ( 2.0%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7270/65536 407120/3670016 (11.1%)
origfaces 1979/65536 110824/3670016 ( 3.0%)
leaves 7022/65536 224704/2097152 (10.7%)
leaffaces 8216/65536 16432/131072 (12.5%)
leafbrushes 5283/65536 10566/131072 ( 8.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 45114/512000 180456/2048000 ( 8.8%)
edges 23869/256000 95476/1024000 ( 9.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 594/32768 5940/327680 ( 1.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8277/65536 16554/131072 (12.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 948088/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 2020/393216 ( 0.5%)
LDR leaf ambient 7022/65536 168528/1572864 (10.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1032 ( 0.1%)
pakfile [variable] 7346/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 237997/4194304 ( 5.7%)

Total Win32 BSP file data space used: 3266513 bytes

Linux Specific Data:
physicssurface [variable] 238525/6291456 ( 3.8%)

Total Linux BSP file data space used: 3267041 bytes

Total triangle count: 20572
Writing c:program filesvalvesteamsteamappsb1wfdz33sourcesdk_contentcstrikemapsrcnxs_dungeonmaster.bsp
11 minutes, 7 seconds elapsed
Posted 18 years ago2006-02-25 17:12:39 UTC
in Hammer compililing old map builds Post #165028
yeh i did that already and says i cant find the map, cuz i thought it would remake another .bsp and when i hit continue anyway it loads the old build still

would maybe another compilier make it work?
Posted 18 years ago2006-02-25 16:31:01 UTC
in Hammer compililing old map builds Post #165018
once u compile it runs it from the sourcedsdk_content folder, btw I have sent it to my friend and he has the same problem.
Posted 18 years ago2006-02-25 16:10:23 UTC
in Hammer compililing old map builds Post #165010
it says the modified date was today, as for the folder I have here:

C:Program FilesValveSteamSteamAppsb1wfdz33sourcesdk_contentcstrikemapsrc
Posted 18 years ago2006-02-25 15:19:22 UTC
in Hammer compililing old map builds Post #165006
there are no problems, i even did a "check for problems" and said no errors, nothing unusual in the compile process other that maybe an invaid texture.
Posted 18 years ago2006-02-25 14:53:20 UTC
in Hammer compililing old map builds Post #165003
there is Export to .DXF not to MAP
Posted 18 years ago2006-02-25 14:06:51 UTC
in Hammer compililing old map builds Post #164994
I am having an issue with hammer, I have recently completed my map and went to go compile. Before that I have compiled it twice and I have constructed alot since the 2nd build. I went to go compile today and when it runs it plays the 2nd build which is very old. How do I get hammer to compile the current build? It is saved to the newest version and when I open the map it opens the newest build. My newest version is saved over the old build.