Forum posts

Posted 18 years ago2006-04-30 12:19:29 UTC
in LIGHT! first problem wiht it ive bad! Post #177511
nice thats light is prefect, but ...

Level unlit, setting 'mat_fullbright 1' << i think this is the main problem
Posted 18 years ago2006-04-30 12:07:04 UTC
in LIGHT! first problem wiht it ive bad! Post #177507
ok this is my first time playing with light_spot, and what im tryign to do is have a dark room accept for 1 light beam coming up from the ground lighing up a crystal. but the whole room is light (liek when you have no light effects) so obviously the light effect doesnt work lol
Posted 18 years ago2006-04-30 11:37:06 UTC
in func_rotating: how to? Post #177496
how do i do that?
im kinda newb to the triggers and inputs and that lot lol

*Nevermind i got it

Flags > Start ON ^_^
Posted 18 years ago2006-04-30 11:19:17 UTC
in func_rotating: how to? Post #177488
Im making my first map with moving parts, and i read tutorials on how to do Func_rotating and i followed it to the letter. BUT it dosnt work...

What im trying to do: Im trying to make some "crystals" rotate on the spot.
What is happening?: Well nothing is happeneing. Its not moving.
What i have done: Ive created both the crystal and the origin brush (i maed the origin brush in the origin texture), put the origin brush inside the crystal, selected them both and tied them both to func_rotating.

What am i doing wrong? :zonked: