Forum posts

Posted 16 years ago2007-11-13 06:26:37 UTC
in The Citizen: HL2 sp Post #238304
Must be hard to find those games then. :P
AJ AJGlorious Overlord
Posted 16 years ago2007-11-13 06:21:54 UTC
in The Citizen: HL2 sp Post #238301
Problem is, setting it in an established world with established gameplay mechanics without making the player more aware of your changed mechanics is bound to throw off a fair few.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-13 06:06:44 UTC
in The Citizen: HL2 sp Post #238293
Perhaps not obvious, but hint a little more pointedly at what's to come, to get the player used to the gameplay. Episode Two did it (pretty obviously) when the player is reintroduced to the controls and the nature of the Gravity Gun, which is expanded upon with further puzzles down the track.

I personally haven't played this mod yet, so I will say absolutely nothing about it. If this thread degenerates into a flame fest, I will close it.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-13 05:48:02 UTC
in The Citizen: HL2 sp Post #238285
I love how a thread about a mod release turns into a flame-fest. Truly we are a loving community.

Simmer down folks, or I'll bring out the Gimp.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-12 20:21:14 UTC
in Now Playing: ... Post #238266
Ride - [Today Forever - #01] - Unfamiliar
AJ AJGlorious Overlord
Posted 16 years ago2007-11-12 09:31:07 UTC
in Shootable Windows from Inferno Post #238197
Been a while since I've asked for help, but hey, I'm a pretty sucky mapper.

Anyhoo, was just wondering if anyone knows how to get those breakable windows from de_inferno setup. I've tried a prop_dynamic with the model which failed to appear. I thought it might've been cos it was stuck in some geometry (I had a wooden frame around it), so I moved it out. I also tried turning it into a prop_physics. Neither solution worked.

I'm sure I'm probably missing something very silly here, so a helping hand would be much appreciated! :>
AJ AJGlorious Overlord
Posted 16 years ago2007-11-12 06:00:56 UTC
in Kickstarting HL2 download Post #238195
View > Bandwidth monitor

Check if you're getting any data from Steam at all. If not, you're probably being blocked by a firewall or something.

foobar > Winamp > WMP btw.

If the GCFs were incomplete, of course there'd be files missing. ;)
AJ AJGlorious Overlord
Posted 16 years ago2007-11-12 01:33:48 UTC
in Orange Box Mapping has arrived Post #238186
Certainly.

I just want them to fix the stupid SDK. Old SDK has a broken model viewer in Hammer, and the new SDK doesn't work with pre-Orange Box games.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-12 00:57:46 UTC
in Orange Box Mapping has arrived Post #238182
Whoa, you mean that deforming barrel in Episode Two was dynamic?? Crap, I thought it was pre-animated or something...
AJ AJGlorious Overlord
Posted 16 years ago2007-11-11 20:39:54 UTC
in Orange Box Mapping has arrived Post #238171
I don't think there was a need for the advisors to have any A.I. in Episode 2 anyway. Let's face it, all their sequences were story pushing points, and the player wasn't in control during any of their scenes. Would've been a waste to have A.I. in 'em.

How do those cinematic physics work anyway? Are they confined to pre-built models with fracture points or something?
AJ AJGlorious Overlord
Posted 16 years ago2007-11-11 03:51:34 UTC
in Orange Box Mapping has arrived Post #238118
Anyone else have a screwed up 3D view when mapping for CS:S under the Orange Box SDK?
AJ AJGlorious Overlord
Posted 16 years ago2007-11-10 10:13:11 UTC
in Competition 24: Map from Layout Post #238063
Madcow: Not yet.

And no, Trapt had no idea. :D
AJ AJGlorious Overlord
Posted 16 years ago2007-11-10 07:41:17 UTC
in Competition 24: Map from Layout Post #238057
But fun. :D
AJ AJGlorious Overlord
Posted 16 years ago2007-11-10 07:04:44 UTC
in Competition 24: Map from Layout Post #238053
Read the fucking rules next time, jackass.
Read the fucking rules next time, jackass.
Read the fucking rules next time, jackass.
Read the fucking rules next time, jackass.
Read the fucking rules next time, jackass.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-10 06:52:09 UTC
in Competition 24: Map from Layout Post #238050
May be an asshole? You are an asshole. You're having a little whinge, because in your deluded mind you thought that you've clearly secured a place because your map is so 'fantastic'. Now that your chance for glory is gone, you're pissed. Well tough luck: read the rules next time.

Perhaps if you hadn't acted like such a jackass and attempted to perhaps contact the mods to apologise for the mistake, it would've been ok, but no, you had to take the traditional Trapt route.

Congratulations: enjoy last place.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-10 06:46:30 UTC
in Competition 24: Map from Layout Post #238048
Going by your demeanour in most of your posts on TWHL, I'd think twice before calling other members "asshole nazis".
AJ AJGlorious Overlord
Posted 16 years ago2007-11-10 06:37:43 UTC
in Competition 24: Map from Layout Post #238046
You should applaud yourself for apparently not having the intelligence to follow a simple rule.

Well done! You apparently can't read!
AJ AJGlorious Overlord
Posted 16 years ago2007-11-10 04:27:49 UTC
in HL2 SDK not loading Post #238044
I assume you've got the latest update?
AJ AJGlorious Overlord
Posted 16 years ago2007-11-09 01:21:03 UTC
in Eh SDK update Post #237998
Try everything then. Refresh SDK Content, then Reset Game Configurations.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-08 22:25:40 UTC
in HL2 SDK not loading Post #237993
http://twhl.co.za/forums.php?action=viewthread&pg=1&id=14634

My large-ish post should help you a bit.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-08 20:18:57 UTC
in Eh SDK update Post #237987
Reset Game Configurations in the SDK menu.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-08 10:22:48 UTC
in Minerva: Metastasis Post #237958
I'm pretty sure it's part of their End User License Agreement. You can't just pull models and materials out of the GCFs and put them into your mod package. You can use the content, yes, but the user playing has to own the content beforehand.

Haven't seen that page before, Kas.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-08 09:50:46 UTC
in Minerva: Metastasis Post #237954
Yah, I don't think you're allowed to repackage Valve's content into your mod and put it online.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-08 09:48:47 UTC
in Orange Box Mapping has arrived Post #237953
Godzilla brings pain and destruction for free too.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-08 09:46:59 UTC
in Now Playing: ... Post #237952
Rufus Wainwright - [Meet The Robinsons - #01] - Another Believer
AJ AJGlorious Overlord
Posted 16 years ago2007-11-08 06:56:06 UTC
in Orange Box Mapping has arrived Post #237943
Ok, here's what I know about this release so far:
  • The most important thing to realise at this point is that you all should now have two versions of Hammer (and the SDK for that matter) on your computer: one for Orange Box mapping and one for Episode One (and the rest) mapping.
  • Make sure you Refresh SDK Contents before loading up any of the tools.
  • The Orange Box version of Hammer seems to be ok at the moment (as in, it won't generate any fatal errors), but things like the 3D Ray Trace Lighting Preview are at a "Use at your own risk" stage at the moment: Valve themselves have stated that it's very unstable at the moment. The 3D Light Preview also doesn't function very well on some video hardware: my one basically looks the same as 3D Shaded Polygons.
  • Trying to use the Orange Box version of Hammer to map for something like CS:S is impossible at the moment: a fair few errors will pop up, and the 3D view won't render at all (at least, not for me)
  • Those who want to map for Episode One need to set the SDK to launch under the Episode One tools. To do this, right click the SDK, go to Properties, click launch options and add "-engine ep1". This isn't a final fix (I certainly hope not anyway), but it should help.
  • Did I steal most of this information from here? Yes I did!
I love how Valve released something that's clearly not ready to be released. Why they didn't do a public beta of this is beyond my comprehension.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-07 21:57:25 UTC
in Orange Box Mapping has arrived Post #237926
SDK is late and it breaks everything.

Yep, that's in accordance with Valve tradition!
AJ AJGlorious Overlord
Posted 16 years ago2007-11-07 06:26:19 UTC
in Source SDK error Post #237845
Yes, it will, eventually. An SDK update was supposed to be avaliable a little while ago, but it still hasn't come through.

Good old Valve.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-06 08:30:00 UTC
in Competition 24: Map from Layout Post #237782
6 entries?! Man.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-06 06:05:20 UTC
in hl1 tree models Post #237780
1.1.1.0 is the latest WON version (the last non-Steam version), so search for it. I would suggest moving to Steam HL regardles.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-05 08:52:17 UTC
in Now Playing: ... Post #237708
Lemony Snicket's A Series of Unfortunate Events [DVD]
AJ AJGlorious Overlord
Posted 16 years ago2007-11-05 08:50:24 UTC
in Halp! Laptop not booting Post #237707
Can you boot into safe mode?
AJ AJGlorious Overlord
Posted 16 years ago2007-11-02 01:02:18 UTC
in IDEA for 'Super' Mod Post #237484
but I don't think it's supposed to be an MMO.
Wasn't suggesting it was, but the way your earn power points and stuff and the general concept are familiar.
AJ AJGlorious Overlord
Posted 16 years ago2007-11-01 08:52:46 UTC
in TF2 FDG files Post #237443
Valve Time, remember.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-29 08:41:23 UTC
in Now Playing: ... Post #237219
Michael Giacchino - [Ratatouille - #21] - Dinner Rush
AJ AJGlorious Overlord
Posted 16 years ago2007-10-29 08:39:07 UTC
in Samurai Champloo Post #237217
I prefer classy anime, like the work of Studio Ghibli. Wonderfully drawn and animated and just beautiful films.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-28 07:13:25 UTC
in TF2 FDG files Post #237168
Sheesh. :P

New SDK very soon, so huzzah!
AJ AJGlorious Overlord
Posted 16 years ago2007-10-28 07:12:02 UTC
in specular maps Post #237167
I assume you just use a file location after $envmap instead of env_cubemap.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-27 04:25:30 UTC
in IDEA for 'Super' Mod Post #237086
Actually, Goldsource and Source would be the wrong engines to do this on. The concept kinda reminds me of City of Heroes and City of Villains. I would play this mod if it used licensed characters, but it'd have to be good.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-26 05:05:46 UTC
in Hello thread! Here?s the hello thread! Post #237041
Deus Ex is pretty decent for reasons I can explain later cos I cbf now. :P
AJ AJGlorious Overlord
Posted 16 years ago2007-10-22 06:40:55 UTC
in Competition 24: Map from Layout Post #236807
One entry!?
AJ AJGlorious Overlord
Posted 16 years ago2007-10-22 06:35:35 UTC
in Now Playing: ... Post #236806
The Polyphonic Spree - Light & Day
AJ AJGlorious Overlord
Posted 16 years ago2007-10-22 02:50:26 UTC
in The orange box again. Post #236801
I agree, World Crafter.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-21 09:41:01 UTC
in The orange box again. Post #236767
I imagine it's truer to TF because it's had over 7 years worth of development on it, as well as the backing of TFC.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-21 09:19:21 UTC
in Now Playing: ... Post #236766
Randy Newman - Strange Things
AJ AJGlorious Overlord
Posted 16 years ago2007-10-20 05:15:32 UTC
in Error! Im not Gona make it on time! Post #236712
Leak methinks.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-17 10:34:11 UTC
in Now Playing: ... Post #236513
Ratatouille
AJ AJGlorious Overlord
Posted 16 years ago2007-10-17 10:31:41 UTC
in 2 questions. One expert, and 1 noob Post #236512
Correct me if I'm wrong, but you're going to need an origin brush for that func_train. The origin brush will automatically align the train to the centre of the first path.
AJ AJGlorious Overlord
Posted 16 years ago2007-10-16 03:07:12 UTC
in Now Playing: ... Post #236460
Elliott Smith - Bled White
AJ AJGlorious Overlord
Posted 16 years ago2007-10-15 08:26:52 UTC
in CS 1.6 vs CZ Post #236399
It's an enhanced version of Goldsource: it's not exactly the same. Poly count on the models was bumped up, as was level detail. I believe they were gonna use it for the original TF2.
AJ AJGlorious Overlord