Thanks for the replies. I have some screenshots to answer a few questions. Firstly this screen shows with what I'm working with:
http://img441.imageshack.us/img441/8886/1xu1.pngNext, this is what happens when I try to use Normal mode on compiling:
http://img106.imageshack.us/img106/3646/2xj9.pngNormal hasn't worked for me because of this, so I switched to Expert and changed the drop down to "Team Fortress." That's been working until this recent problem of course. But I see no VIS option through expert. And now, with no func_walls on the map, the error returns with expert compile:
http://img250.imageshack.us/img250/8403/3ob3.pngI think I understand what everyone's said so far, except for Captain Monkey's number 2. This confuses me, I apologize.
EDIT: A thread here led me to a download link to the updated versions of the compiling tools. My old ones were named Q, and these are named HL. I used the new ones and now my error tells me that there's a problem copying both the pts file and the bsp. So, my updated problem is that I receive the message "cannot find file specified" on each copy.
(Edit: putting all of the new compiling tool files that I thought weren't necessary into the tools folder leaves only the bsp copy error remaining)
I also know that this has been asked in a number of variations throughout the forum, and I'm currently looking for a solution on my own with the search feature.
EDIT: Found my problems within the .log (now im using the page it gave me to see what these errors mean)
Error: Entity 0, Brush 47, Side 1: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file
http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 47, Side 2: plane with no normal
Error: Entity 0, Brush 47, Side 2: has a coplanar plane at (-376, 71, 155), texture OUT_GLUE
Error: Entity 0, Brush 47, Side 3: plane with no normal
Error: Entity 0, Brush 47, Side 3: has a coplanar plane at (-423, 71, 155), texture OUT_GLUE
Error: Entity 0, Brush 47, Side 3: has a coplanar plane at (-423, 71, 155), texture OUT_GLUE
Error: Entity 0, Brush 47, Side 4: plane with no normal
Error: Entity 0, Brush 47, Side 4: has a coplanar plane at (-376, 133, 125), texture OUT_GLUE
Error: Entity 0, Brush 47, Side 4: has a coplanar plane at (-376, 133, 125), texture OUT_GLUE
Error: Entity 0, Brush 47, Side 4: has a coplanar plane at (-376, 133, 125), texture OUT_GLUE
Error: Entity 0, Brush 47, Side 5: has a coplanar plane at (-423, 133, 125), texture OUT_GLUE
Error: Entity 0, Brush 47: outside world(+/-4096): (
10000,-8927,-4202)(10000,9076,4509)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10000,-8927,-4202)(10000,9076,4509)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10000,-8927,-4202)(10000,9076,4509)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10016,-8943,-4238)(10016,9092,4545)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10016,-8943,-4238)(10016,9092,4545)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10016,-8943,-4238)(10016,9092,4545)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10032,-8959,-4234)(10032,9108,4541)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10032,-8959,-4234)(10032,9108,4541)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10032,-8959,-4234)(10032,9108,4541)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10016,-8943,-4220)(10016,9092,4527)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10016,-8943,-4220)(10016,9092,4527)
Error: Entity 0, Brush 47: outside world(+/-4096): (
10016,-8943,-4220)(10016,9092,4527)
(0.05 seconds)
FINAL EDIT: OKAY ! Things are fixed. It seems the resizing I did somehow destroyed my vertex creation. I adjusted it, and the game runs. Now only one problem remains: Lighting's not showing up! Until next time... =P
And wow, checking this log file helps with everything.