Forum posts

Posted 17 years ago2007-04-17 13:03:04 UTC
in Frustrating leak Post #219361
Make sure you haven't made any of the map's outer walls into entities.
Posted 17 years ago2007-02-23 07:42:36 UTC
in func_tank machine guns maxing leaf faces Post #213439
From Escondido's Mapping Help:
Max_leaf_faces

You have gone over a limit similar to max patches error, but by BSP creating too many leaf faces for VIS to handle - probably due to "shattering" of a brush. Did you carve a complex brush (like a cylinder) or intersect it with another brush?
Posted 17 years ago2007-02-16 05:21:28 UTC
in Cliffs...? Post #212638
Using triangle-method for cliffs is gonna have a big impact on the r_speeds. Instead, I would recommend you looking into some more low-poly cliff tutorial at Snarkpit. Like this one: http://www.snarkpit.net/editing.php?page=tutorials&game=HL&id=14
Posted 17 years ago2007-02-15 06:11:36 UTC
in Sprites for entities in hammer 3.5? Post #212537
Make sure you keep the path-structure in the sprites-folder that came with the fgd. Eg. my sprites-folder in Hammer Editor-folder looks like C:ProgramValveSteamHammer EditorspritesCS and inside that CS-folder is the .spr's.
Posted 17 years ago2006-08-22 13:35:37 UTC
in Compiling Problem Post #194155
If you get 'Could not find filesystem to load.' it could be because Hammer is set up incorrectly....
Posted 17 years ago2006-08-20 14:08:55 UTC
in Water Problems Post #193977
I had similiar problem(if this is the same problem as mine). The problem is with the HL-engine having trouble sometimes when there are more than one brush grouped into one func_water. So make the individual blocks to func_water's that is not grouping them together as one func_water.