Forum posts

Posted 17 years ago2006-08-31 15:00:04 UTC
in the server Post #195220
Then how about deleting accounts that have been created, logged in once, and then never used again?
Posted 17 years ago2006-08-31 14:28:51 UTC
in the server Post #195218
Or they could just get bigger/better servers.
Posted 17 years ago2006-08-31 13:54:11 UTC
in the server Post #195211
Same here. :(
Posted 17 years ago2006-08-31 09:26:28 UTC
in The Mesa Times - A HL1 Comic Post #195186
Hilarious, as always...Great work!
Posted 17 years ago2006-08-30 20:28:09 UTC
in They Hunger Source (Lost Souls) Post #195141
No problem. :)
Posted 17 years ago2006-08-30 19:56:29 UTC
in Single Player Story Idea Post #195139
What a n00b mistake!

And to think, I bought HL the day it came out... :
Posted 17 years ago2006-08-30 10:32:58 UTC
in Single Player Story Idea Post #195111
Well, obviously Gordon isn't going to just be ordered around by this Doctor, and at some point he'll break away, and have to fight his way out of the complex, and rescue all of his other fellow scientists as well.
Posted 17 years ago2006-08-30 10:13:34 UTC
in Single Player Story Idea Post #195109
So, I just had an idea for the storyline of a single-player mod. Right now it's just an idea, but I wanted to know what you guys thought of it, or how it could be made better.

Note: This mod would take place 1 year after HL1, as if HL2 never happened. Combine who?

What I have so far:

Setting: New Mexico, 3 years before HL1

Meet Dr. Marvin Weiss, former member of the first Black Mesa science team to discover the existence of Zen. While him and his colleagues were not able to pinpoint the exact location of the planet while he was involved, they were very aware of its existence and the lifeforms that called it home. Dr. Weiss, who saw this as a tremendous opportunity, wanted to find Zen and travel there immediately. He hoped to be able to utilize their alien technology to create weapons the likes of this world had never seen before. Him and his team members would be the most powerful men on Earth.

But they did not share his vision, and as soon as his true intentions were revealed, he was reported to the Administrator and fired from his position. All his files and records were destroyed. He might as well have never even set foot in the facility.

Dr. Weiss was enraged, but not to be deterred from his vision of power, he created his own scientific research lab to conduct his experiments and continue his work. But without any of the documentation or equipment that he had in Black Mesa, it was impossible. Dr. Weiss abandoned the lab.

But then, three years later...

The Doctor, who had "people" in Black Mesa, learned of a tremendous disturbance in which the gates of Zen were finally opened letting all the other-wordly creatures in. Elated, he immediately began to restore his abandoned labaratory and start his work again. This time, he would not be stopped. He would find those scientists who had reported him years ago, and make them work for him. And, there was another...Someone who had travelled through Zen himself, and even killed the alien leader. Yes, he would be needed too, if the doctor truly wanted to get a full understanding of Zen...

ENTER: Gordon Freeman.

It's been a year since the events at Black Mesa, and Gordon is just starting to get on with his life. On this particular morning, he wakes up at the usual time, and cooks his usual breakfast. He leaves at the usual time and gets stuck in the usual morning traffic. He parks his car and begins to walk toward the University. It was far from here, and he had to cut through several dodgy alleyways to get there. As he is walking, he hears a footstep behind him, and then, boom, he is knocked unconscious. His vision fading, the last thing he sees is a group of men wearing all back carrying him towards a van at the end of the alley.

Gordon awakes several hours later to find himself on some sort of walkway, jutting out of a cliff high above a beach. After regaining his composure, he looks around and sees a small building ahead. He stumbles towards it, and inside finds his old HEV suit and a crowbar sitting on a table. Confused, he looks around and sees a security camera staring at him from the ceiling. No sooner than that does a voice come out of the loudspeaker above him:

"Ahh, Mr. Freeman. It's a pleasure to make your acquaintance. Sorry for the rough ride, but I had a feeling you would not have come willingly. But, onto more pressing matters--first off, I suggest you put on your suit. Something tells me your going to need it."

And, scene. So what do you think? Good? Bad?
Posted 17 years ago2006-08-30 08:01:34 UTC
in They Hunger Source (Lost Souls) Post #195104
If you have Steam, go here.

If you don't, you can download all three episodes here.
Posted 17 years ago2006-08-29 19:32:34 UTC
in They Hunger Source (Lost Souls) Post #195073
Ahh, I remember liking the original They Hunger just as much as HL...Neil Manke is a god. And I've been wondering about that too, but they're most likely just taking longer than expected, and they hardly ever update their site. :
Posted 17 years ago2006-08-29 09:25:34 UTC
in Trigger_Changelevel Post #194999
Is there a way to load a new map without having the player move through a trigger_changelevel? After this cutscene ends I need the next map to load automatically, but since your not actually controlling the player, I'm not sure how to.
Posted 17 years ago2006-08-28 11:45:04 UTC
in Half Life: Global Assault Post #194929
I just finished the short intro scene...You can download it here:

http://www.twhl.co.za/mapvault_map.php?id=4110

Please let me know what you guys think. :)
Posted 17 years ago2006-08-28 11:43:38 UTC
in Cutscenes Post #194928
I just finished it. You can download it here:

http://www.twhl.co.za/mapvault_map.php?id=4110

Please let me know what you guys think. :)
Posted 17 years ago2006-08-28 09:28:56 UTC
in Cutscenes Post #194916
Perfect, that should be alot of help. Thanks. :)
Posted 17 years ago2006-08-27 21:04:44 UTC
in Cutscenes Post #194854
I'm looking to do something similiar to the sequence with the grunts in the HL1 level "Apprehension" for my mod, only it's going to have more of a dream-like feel to it. (Your character is waking in and out of a deep sleep, seeing & hearing people taking around him.) Does anyone know how that would be accomplished, or can direct me to a tutorial?
Posted 17 years ago2006-08-27 20:50:28 UTC
in Half Life: Global Assault Post #194851
Thanks. :)

I'm gonna need some help with this. If you can code, map, model, or anything inbetween and you would be interested in working on this project, please contact me via PM.

Also, as an opening sequence I'm looking to do something similiar to the part in Apprehension when you are captured and there is the sequence where you are being dragged down a hallway with the camera panning back and forth. It would be more like a dream sequence though. If you know how to do this, or can direct me to a tutorial, it would be greatly appreciated. :D
Posted 17 years ago2006-08-27 16:25:39 UTC
in Half Life: Global Assault Post #194829
The lighting needs to be fixed? I was trying to make it darker than usual, its supposed to be more horror-themed than the original HL, and I figured the dark shadows/red lights would add some atmosphere.

And every light you see there is texture based. I didn't use a single point-based light in the map.
Posted 17 years ago2006-08-27 16:06:23 UTC
in Half Life: Global Assault Post #194822
This mod will basically tell the HL story as if Freeman never shut the portals and the aliens got out of Black Mesa, and onto city streets across America and eventually the world (hence the title).

You play as Geoff Burns, a lawyer who lives in a quiet suburb with his wife and 12-year-old daughter. On his way home from work one night, he gets into a car accident and suffers massive head trauma which sends him into a coma for 2 weeks. The doctors tell his family that he may never wake up again.

But, as you can probably guess, he does (it wouldn't be that fun to play as a guy in a vegatative state). He awakes to find the hospital in ruins, with all the doctors/patients killed and hideous creatures roaming the streets.

And it goes from there...

Some screenshots...(these are from a small section of the first area, the hospital).
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Posted 17 years ago2006-08-26 21:45:22 UTC
in does any one know were... Post #194692
The sky would look terrible if you did that, all broken up and whatnot.
Posted 17 years ago2006-08-26 21:43:36 UTC
in Dissapearing Doors Post #194691
I'll most likely be adding one soon.
Posted 17 years ago2006-08-26 10:34:23 UTC
in Dissapearing Doors Post #194627
Ahh, worked perfectly. Thanks alot. :)
Posted 17 years ago2006-08-26 10:07:08 UTC
in Dissapearing Doors Post #194617
In my map, I've got a bunch of doors with glass in them that slide upwards into the wall. Everything compiles fine, and Hammer can't find any errors in the map, but when I play it, at certain points the doors dissapear for a few seconds so that it just looks like a floating slate of glass, only to reappear again when I look at a different angle.

Some pics:

The door, normal (sorry about the lighting).
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And when I look a little to the right:
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When I turn back, the door reappears again.

Any idea what could be causing this?