Forum posts

Posted 17 years ago2007-04-05 11:08:02 UTC
in Creating or Cutting Walls Post #218090
My online problem for now is that the fuckin walls wont fit. I move it to the left > wont fit. I move it the same value to the right > wont fit. Its fuckin horrible. I dont use hollow to make my rooms, i use 4 walls, a floor and a ceiling, but it often it wont fit. I tried it for ages also with the smalles grid size which makes it often even harder..
Posted 17 years ago2007-04-04 15:48:45 UTC
in Creating or Cutting Walls Post #218011
Thx for the answers. My next question is: How to get the walls fit to each other? I showed you the picture, and thats my problem. I pull the wall over here, i push it over there, but after all this its often the same: It looks wrong because it has ugly edges like on the picture. Pls help me with this one.
Posted 17 years ago2007-04-04 13:26:24 UTC
in Creating or Cutting Walls Post #217993
Where do I use this brush? I hate it to make a window out of sixty parts -.-.

The wall thingy: I mean that the one part of the wall comes through.. I mean..It doesnt exactly fit. Like this: http://img118.imageshack.us/img118/1025/wallmt3.jpg
Posted 17 years ago2007-04-04 08:40:12 UTC
in Creating or Cutting Walls Post #217963
Hi, i dont know if im makin it right: Now, i do it like this: If i want a room, i take for walls, with textures, and then i try to adjust it with the other walls, so it looks good. The same thing for a window. I take a glas, then i make for pieces around it, so theres a wall, you know?

Is it possible to do that easier? Maybe with some kind of autofit, or through cutting out holes of the wall to place a window there?

Because, now its really hard to make it look good, because it wont fit right, and it takes me million trys to adjust the walls to each other.

I hope you understand the problem, im kinda not well rested, and plus: Im german. Pls help here guys.
Posted 17 years ago2007-03-23 13:10:59 UTC
in (CS.1.6 mapping ) Custom Models? Post #216777
Gnarf....
It doesnt work yet.
Posted 17 years ago2007-03-22 16:20:46 UTC
in (CS.1.6 mapping ) Custom Models? Post #216717
I want them, not just to show up in hammer. They should at least show up in the game. :nuts:
Posted 17 years ago2007-03-22 12:43:57 UTC
in (CS.1.6 mapping ) Custom Models? Post #216705
Ok, so the tag is like everywere else, just not integrated to the gui. Anyway, does somebody know were to find compatible models?
Posted 17 years ago2007-03-22 12:10:06 UTC
in (CS.1.6 mapping ) Custom Models? Post #216703
quote: "Lol, you're probably talking about having models visisble in the editor, instead of those colored boxes. This has no effect on the map." Uh, no i dont talk about those. Ive got it to work with the gimli custom fgd file. But only with the normal models, for example hostage or chicken.mdl. Ive tried some other .mdls found on the net, but they wont show up.

Could somebody give me a hint were to find models, compatible to the Hammereditor,and cs 1.6?
Posted 17 years ago2007-03-21 08:14:18 UTC
in (CS.1.6 mapping ) Custom Models? Post #216588
i just can choose cycler sprite, and no "cycler". was it a misunderstanding, or what?
When i use the class menu from the entity tehres only cycler_sprite.oO
Posted 17 years ago2007-03-21 08:00:44 UTC
in (CS.1.6 mapping ) Custom Models? Post #216586
uuh, but what if i just want a chair? Or somewhat. And its mdl format. What do i have to do then? It has to be solid, but it would be stupid if it would bleed.
Plus: I dont have monster_generic etc, since its a Counterstrike map. Or is sumthin wrong? :nuts:
Posted 17 years ago2007-03-21 06:57:39 UTC
in (CS.1.6 mapping ) Custom Models? Post #216584
Hi,
ive googled myself to dead. :zonked: How can i put custom models into the hammer editor? Im mapping with 1.6, and ive tried the cycler_sprite thingy, but i cant choose .mdl files. Just .spr. :nuts:
What the heck is going on? :nervous:

Im quite new to this stuff, and i would really appreciate if somebody would help me out. :)
Thx for reading.