Forum posts

Posted 20 years ago2003-11-28 05:04:25 UTC
in light switch help Post #5867
UPDATE

ok, ive sort have fixed the problem! (huge gasp goes round the room)

After hours of mucking round with property settings, I found that when I set the light's Custom Appearance to "blank" the light stopped flickering. So it seems when Custom Appearance is set to "normal" and the light is connected to a switch, it goes crazy. Anyone know why this would happen?

Weird, but at least its kinda fixed now :) . Thank to everyone who assisted me.

I'm sure it wont be to long before I'll have another problem for u guys to solve, so hang in there! I'll be back!

:lol:
Posted 20 years ago2003-11-28 04:02:12 UTC
in light switch help Post #5862
thanks Marl, I installed ZHLT and compiling is much better, unfortunately it didn't solve my problem. And since i only have 3 lights on the entire map it can't be the "max 4 light thing" either

However, after heaps of testing (changing settings and compliling) I've worked out it's to do with the func_button the light is controlled by, because the light only goes crazy only when they are connected. So I reckon one of my switch settings is wrong, see switch properties below.

func_button:

CLASS INFO
Name: Ltroom_switch
Target: Ltroom_light
Render FX: normal
Render Mode: normal
FX amount: 0
FX Color: 0 0 0
Pitch Yaw Roll: 0 0 0
Speed: 5
Health: 0
Lip: 0
master: blank
sounds: lightswitch
delay before reset: 1
delay before trigger: 0
the rest: none

FLAGS
Don't move, toggle

Otherwise, im lost :confused: . I'll upload my map as Marl said if someone can't find the problem in the properties above. Once again, thanks for any help you can give me. I appreciate it!
:)
Posted 20 years ago2003-11-28 00:47:00 UTC
in light switch help Post #5852
thanks but the light appearance is already set to normal.

but i noticed another strange effect. When both the lamps and this anoying light are switched on, the region on the wall where light from both entities mix, a strangle, yellow-black flicker occurs.

Weird, eh?
Posted 20 years ago2003-11-27 23:33:27 UTC
in light switch help Post #5850
ok, I use Normal Compile mode with:

CGS: Normal
BSP: Normal
VIS: No (but have tried on Normal and still have the same problem)
RAD: Normal (tried on extra but still have the same problem)
And the two boxes are not ticked

Here is whats in the process window..
** Executing...
** Command: Change Directory
** Parameters: C:HALFLIFE

** Executing...
** Command: Copy File
** Parameters: "C:HALFLIFEEvilmapsmissiontoLongTanTRIAL.map" "C:HALFLIFEEvilmapsmissiontoLongTanTRIAL.map"

** Executing...
** Command: C:Program FilesWorldcraftqcsg.exe
** Parameters: "C:HALFLIFEEvilmapsmissiontoLongTanTRIAL"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering C:HALFLIFEEvilmapsmissiontoLongTanTRIAL.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (1)
Using WAD File: halflifeevilcached.wad
Using WAD File: halflifeevildecals.wad
Using WAD File: halflifeevilgfx.wad
Using WAD File: halflifeevilnam.wad
Using WAD File: halflifevalvehalflife.wad
Using WAD File: halflifevalveliquids.wad
Using WAD File: halflifevalveres.wad
Using WAD File: halflifevalvexeno.wad
added 8 additional animating textures.
2 seconds elapsed
** Executing...
** Command: C:Program FilesWorldcraftqbsp2.exe
** Parameters: "C:HALFLIFEEvilmapsmissiontoLongTanTRIAL"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --
writing C:HALFLIFEEvilmapsmissiontoLongTanTRIAL.prt
1 seconds elapsed
** Executing...
** Command: C:Program FilesWorldcraftqrad.exe
** Parameters: "C:HALFLIFEEvilmapsmissiontoLongTanTRIAL"

qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity --
1 threads
[Reading texlights from 'C:PROGRAM FILESWORLDCRAFTlights.rad']
[1 texlights parsed from 'C:PROGRAM FILESWORLDCRAFTlights.rad']

No vis information, direct lighting only.
1354 faces
118532 square feet [17068660.00 square inches]
6759 patches after subdivision
4 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 8/400 512/25600 ( 2.0)
planes 1996/32767 39920/655340 ( 6.1)
vertexes 1879/65535 22548/786420 ( 2.9)
nodes 637/32767 15288/786408 ( 1.9)
texinfos 274/8192 10960/327680 ( 3.3)
faces 1354/65535 27080/1310700 ( 2.1)
clipnodes 1152/32767 9216/262136 ( 3.5)
leaves 406/8192 11368/229376 ( 5.0)
marksurfaces 1765/65535 3530/131070 ( 2.7)
surfedges 6442/512000 25768/2048000 ( 1.3)
edges 3258/256000 13032/1024000 ( 1.3)
texdata [variable] 1984/2097152 ( 0.1)
lightdata [variable] 301932/2097152 (14.4)
visdata [variable] 0/2097152 ( 0.0)
entdata [variable] 2506/131072 ( 1.9)

Total BSP file data space used: 485644 bytes

2 seconds elapsed
** Executing...
** Command: C:HALFLIFEhl.exe
** Parameters: -game evil -dev -console +map "missiontoLongTanTRIAL"
Posted 20 years ago2003-11-27 10:54:18 UTC
in Congrats on a geat site and community Post #5784
When I stumbled upon this site a few days ago, it was a godsend!

Having began mapping just one week before, I was fruitlessly searching the net for answers for countless problems, large and small. However, today if I have a problem or question, I can easily look up a tutorial or make a post and have my problem solved in under an hour (mostly ;) ).

Best of all, the pleasant ppl round here are happy to spend time answering my tedious questions for nothing in return.

I don't want to sound like a suck, but man,is this site good! ell done everyone, keep up the good work!
Posted 20 years ago2003-11-27 09:42:27 UTC
in light switch help Post #5778
ok, another problem :confused:

The switch works fine now, but the light flickers heaps when its on. It seems to go through a rapid cycle of off, bright, brighter, brightest all in less than a second. All the settings are as above in my first post.

I tried deleting and installing another light but the same thing happened.

I have 2 other lights in the same room (desk lamps) which work perfectly fine themselves but maybe they are affecting it somehow. i really have no idea.

Thanks in advance for any help ;)
Posted 20 years ago2003-11-27 08:58:04 UTC
in light switch help Post #5771
ohhhhhhhhh
ok i feel stupid now...

but thanks heaps for your help! I thought delay before reset ment how long before the switch reverted back to its original position!

well, i'll learn from my mistakes...

now back to mapping :)
Posted 20 years ago2003-11-27 04:30:51 UTC
in light switch help Post #5742
hi, i've just started on my first map ever and im already having trouble with a few "simple" things.

I've made a room with a light, which is switched on by a switch on the wall (func_button). I'm pretty sure ive set all the entity properties right but when i compile and test I have 2 problems:

1) The switch can turn the light on once but not off
2) The light entity (which i admit i don't know much about) simply creates a spotlight on the wall near the switch, not lighting the whole room.

Here are the list of properties I have set the entities:

func_button:
CLASS INFO
Name: Ltroom_switch
Target: Ltroom_light
Render FX: normal
Render Mode: normal
FX amount: 0
FX Color: 0 0 0
Pitch Yaw Roll: 0 0 0
Speed: 5
Health: 0
Lip: 0
master: blank
sounds: lightswitch
delay before reset: -1
delay before trigger: 0
the rest: none

FLAGS
Don't move, toggle

light
CLASS INFO
Name: Ltroom_light
Target: Ltroom_switch
Brightness: 255 255 159 200
Appearance: Normal
Custom Appearance: blank

FLAGS
Intially dark

Any help would be greatly appreciated.
I suspect this has a simple explanation, so plz don't ridicule me for being so stupid :)

:confused: