Forum posts

Posted 16 years ago2008-02-26 04:03:34 UTC
in Level transition crash Post #246630
i did that,i think i'm gona submit in porblem maps
Posted 16 years ago2008-02-25 18:38:02 UTC
in Level transition crash Post #246599
ah,ok,thanks
Posted 16 years ago2008-02-25 18:09:41 UTC
in Level transition crash Post #246597
Helo,long time no see twhl,i'm working on a lill mod,and i have 2 maps by now,and i've got a problem,whenever i pass trough the trigger_changelevel the game crashes,any idea why?oh,and i'm using a func_tracktrain,cause i'm making a hl style intro
Posted 17 years ago2007-10-06 15:54:10 UTC
in New "fy_reflective" Post #235877
can't wait
Posted 17 years ago2007-09-25 02:50:56 UTC
in sky box with other forms Post #234954
Posted 17 years ago2007-08-30 11:04:03 UTC
in sky box with other forms Post #233133
is it posible to make a piramid shaped skybox,or hexagonal,you know,with more than 6 sides,or less?
Posted 17 years ago2007-06-07 14:54:14 UTC
in how to use the "spawn" command Post #224682
how, what the...i didn't posted that, comon you think i'm stupid to not know what memoryu is, who did that, and how???

oh forum moderator, is that legal anyway,i mean post for another person, like you could use this to ban some one, like post instead of him, a bad thing and you use it like a acusation, it suck, didn't you know, with great powers come great responsabilities
Posted 17 years ago2007-06-06 05:10:50 UTC
in how to use the "spawn" command Post #224553
what is memory?
Posted 17 years ago2007-06-06 03:46:56 UTC
in how to use the "spawn" command Post #224547
you said only that the monsters have to be precached,but not what precached means
Posted 17 years ago2007-06-05 14:49:09 UTC
in how to use the "spawn" command Post #224511
what ever,another question,what's the precache thing anyway?what does it do?oh and if i try to "spawn" a non prechached monster it apears prechaching can only be done in SPAWN functions
Posted 17 years ago2007-06-04 23:30:01 UTC
in how to use the "spawn" command Post #224446
thks,but there is though the command spawn,i asure you,baybe it doesn't work,or....it was left from the quake engine
Posted 17 years ago2007-06-03 13:51:12 UTC
in how to use the "spawn" command Post #224296
i saw that in hl there is a spawn command,but any thing i type after it apears spawn not valid!,can some one tell me how to use this command?
Posted 17 years ago2007-05-20 04:12:00 UTC
in SPirit compiling problem heellpppp!!!! Post #222698
no need anymore,it was to compiling tools's fault,i had nmormal compiling tools,now i got zoner's tools and it works
Posted 17 years ago2007-05-19 04:04:59 UTC
in SPirit compiling problem heellpppp!!!! Post #222607
you where fucking wright,the hl maps where puted in the newest steam version,and the spirit whre puted in the valve old steam man am i and idiot

EDIT:
it worked with zhlt

Use the [edit] button to add stuff to your posts next time.
Posted 17 years ago2007-05-19 02:29:34 UTC
in SPirit compiling problem heellpppp!!!! Post #222605
what to do?because i can't compile not even the spirit example maps
Posted 17 years ago2007-05-18 14:44:00 UTC
in SPirit compiling problem heellpppp!!!! Post #222560
still,do i need a special compiling tool?
Posted 17 years ago2007-05-18 13:16:25 UTC
in SPirit compiling problem heellpppp!!!! Post #222555
oh comon,if you don't know the aswers don't place stupid posts,"You are compiling to the 'Spirit' folder right?" i mean of course,i said it creates the .map file but no bsp,but it shows me bsp generation sucesefull
Posted 17 years ago2007-05-18 12:44:31 UTC
in SPirit compiling problem heellpppp!!!! Post #222550
they are,thats not the problem,it creates the .map file .max file in the wright spot but no bsp,and as i told i tried with hl config and it worked,do i need an special compiling tools?
Posted 17 years ago2007-05-18 12:26:39 UTC
in SPirit compiling problem heellpppp!!!! Post #222548
i downloaded spirit as someone told me on the topic battle station,now i have a problem,i make a map,and when i compile it,it says the the bsp generation was successful but it doesn't apear in the maps directory,now where in the harddisc,if i compile the same map on halflife configuration it works,i think it's a compiling tool problam,i can't compile any spirit map
Posted 17 years ago2007-05-10 12:00:45 UTC
in Phineas Bot Mod Problems Post #221593
hey,i was reading this thread,and i downloaded rhobot and it makes the game to crash but no error displayed
Posted 17 years ago2007-05-10 11:27:11 UTC
in aiscripted_sequence help Post #221592
they can walk thestairs,i tested it
Posted 17 years ago2007-05-10 04:46:45 UTC
in aiscripted_sequence help Post #221577
i wasn't on the stairs,i was in noclip mode because there is no acces betwen the tower and the place where the player is,the falling Barney is just something for the eye,i saw in another post that i'm not the only that this hapens to ,i moved barney so that he sees th aiscripted_sequence nd now even if i pres e key he does nothing anymnore
Posted 17 years ago2007-05-10 04:00:29 UTC
in aiscripted_sequence help Post #221572
it's not the stair fault,before the stairs,he's on a......inside a building,with a big floor,
Posted 17 years ago2007-05-10 01:47:49 UTC
in aiscripted_sequence help Post #221561
i made a map,actualy making it,i have a problem,i wanwhen the player steps in a trigger once a multimanager to activate an aiscripted_sequence, i think it work,i did it like in a tutorial,i want barney to walk down a fire stair or how ever it's called,and the stair to brake and barney to fall,but barney doesn't walk there,first i thought it's the height of the stairs because they were unwalkable,i fixed that,i placed some nodes,but stil he doesn't move,if i go to him and pres use key he wil step in to me and block me,i can't do nothing to get rid of him,help please,how to make this work
:confused:
Posted 17 years ago2007-05-09 05:05:53 UTC
in about the egon(gluon gun) Post #221478
Yeah,i think that they got lazy,and probably gearbox software used part of the unfinished gulon to make the barnacle weapon,iyou know when you hold RMB and the toung stiks to its former posision
Posted 17 years ago2007-05-09 04:40:08 UTC
in about the egon(gluon gun) Post #221471
in hl if i shot at anything,wall,monster if while i am shooting i press RMB sec fire and release LMB i observe that the gun keeps shooting,without consuming ammo and wherever i move the ray keeps pointing in the same place,but doesn't do any damage,is this a bug or is it something usefull?
Posted 17 years ago2007-05-09 02:10:48 UTC
in batle station!!!!need help,please answer Post #221465
that was fast
Posted 17 years ago2007-05-08 18:14:15 UTC
in batle station!!!!need help,please answer Post #221449
from where can i get spirit?
does it include the fgd. ?
Posted 17 years ago2007-05-08 17:43:47 UTC
in batle station!!!!need help,please answer Post #221443
well it on hl engine though,oh and i don't want to control them in the same time,i only want a tank atached on a train
i start the train,disengage form it and then while the train is moving i just use the tank to kil others,i would make it like a multiplayer map,a player controls the train,another copntrols the tank and i asked about puting vehicles on a vehicle,i found that is posible,now i need to found out how,like a tut or something :)
Posted 17 years ago2007-05-08 17:29:18 UTC
in batle station!!!!need help,please answer Post #221438
my grammar is bad because i'm not english,

i'm mapping for hl of course,actualy rather a little mod that i'm working at,that uses hl events entities bla bla,just some new models,or reskined,i want to create a track_train,user controlable with a func_tank mounted on it,meaning that i want when the train moves the tankweapon to folow the train and be controllable on the same time,like meaning i would have to move some func_something,i want to know how to atach them to the tarin
Posted 17 years ago2007-05-08 17:08:07 UTC
in batle station!!!!need help,please answer Post #221433
i need to know if it's posible and if so how to make:

A vehicle that has a mounted tank,controlable by player,and optionaly the vehicle to carie other vehicles,please some one answer me