Forum posts

Posted 20 years ago2003-12-06 02:19:25 UTC
in Natural selection hive spawns Post #6721
Hiya ive made a map for NS but theres a weird problem, the aliens never actualy spawn. The 3 hives are each in a tower type thing thats quite high (and a sortof tight fit) but theres a good bit of space in between the hives and the walls, so whats going on?
Posted 20 years ago2003-12-04 03:00:44 UTC
in Weird leak Post #6515
i found how to fix it, slaped a cube around the area that i thoguth was leaking, it only reports leaks if entitys are effected by it, THATS the thing.
Posted 20 years ago2003-12-03 22:03:19 UTC
in Weird leak Post #6510
How can i post an image? can i upload it off my comp?

if not where can i find webhosting :(
Posted 20 years ago2003-12-03 21:12:06 UTC
in Weird leak Post #6507
i dont know how to get a log with HLCC
Posted 20 years ago2003-12-03 21:00:00 UTC
in Weird leak Post #6504
um weird, it didnt think i was logged in but i was...
Posted 20 years ago2003-12-03 20:48:41 UTC
in Weird leak Post #6499
the entitys cant be shaped!!! its like info_playerstart and stuff!!
Posted 20 years ago2003-12-03 20:45:16 UTC
in Weird leak Post #6498
All, entitys that i moved. not 1
Posted 20 years ago2003-12-03 20:33:18 UTC
in Weird leak Post #6493
Ok i have a ton of leak in my map ever since i moved a huge part of it (including entitys) to another spot in the map, but now its saying every
entity in the part i moved is leaking, and im shure this area (its a readyroom) has no leaks in itself.
hellllllllllllllllllllllp!
Posted 20 years ago2003-12-03 03:23:36 UTC
in How do I make shoot up tube Post #6407
k thanks!
Posted 20 years ago2003-12-03 01:19:48 UTC
in How do I make shoot up tube Post #6403
in some maps theres palces where u step in an area and it sucks/blows/shoots you up/through a tube .
How do i make these?
Posted 20 years ago2003-12-02 02:50:07 UTC
in texture lights+HLCC Post #6282
Gaa I found out the problem...
the light rad was in the hammer compiler tools folder not zoners tools folder
DOH!
thanks!

(i screwed up way too bad with typos on that last post)
Posted 20 years ago2003-12-02 02:28:53 UTC
in texture lights+HLCC Post #6277
oook
im trying to compile a map for a test run and i can never get the hammer compiler to work(in game it ALLWAYS says map not found)
so i use HLCC (which isa batch complier thingy whatever... it just uses zoners tools to compile)
and the textured lights never work when i use this compiler... how do i get it to work? where should i put my light.rad file thing(that i customized fer certain textures)
ill list the readout...

MAP(where the map im complieng is)
My DocumentsHammerEditRMfns_zzzzzbox.map
BSP DIR
My DocumentsSierraCounter-Strikensmaps
tools
My DocumentsHammerEditzhlt253-17
half-life
My DocumentsSierraCounter-Strikecstrike.exe
commands
-game ns -console -dev