# Tells the server to load a specific number of chunks in a radius around each player
# Lower settings will decrease your RAM usage
# Values under 10 will significantly reduce hostile mob spawn rates.
view-distance=7
Should I t-t-t-t-turn it up to 10? Or 9? Or 8?Please announce at least 3 days before switching to 1.7 survival.Will do.
Also, you should make it hard difficulty and much bigger land than it was, at least 4x bigger.What do you mean, make it bigger? It's going to be a randomly generated world, not a pre-fabricated one like the TWHL planet world.
- Added new tool options introduced in VHLT v31:
-drawoverload, -drawnudge and -limiter #
- Critical bug from previous update fixed. Program should now start normally
- Some minor changes and fixes here and there, nothing too exciting to mention
I believe there was a spinning hologram earth model somewhere in the Half-life files. Perhaps, you could have just re-skinned that and use it.That's actually a really good idea. If you have experience with HL modeling, you could just take that model, decompile it, delete everything but the sphere itself, edit it a little here and there, like add some more faces and finally apply a planet texture on to it.
Be careful with that, it looks like an invalid solid nightmare waiting to happen.Nope, no invalid solids at all, everything is a triangle. When it's done, I'm using Propper to compile it into a model.
Have any idea what's the key combination?It's the O key.
Ctrl - hold Ctrl and drag with the left mouse button to move both handles of the clipper
Shift - hold Shift and drag with the left mouse button to create a new clip plane without performing the previous clip.
o - (with mouse cursor in 2D view) toggle clip sizes on and off
MC-15547 - Structures (witch huts, nether fortresses etc.) don't get saved with the world file
In order for current structures (Witch Huts, Nether Fortresses, etc.) to be saved to the world file, the player must load the appropriate chunks within the game manually. The game will not automatically scan worlds and update structure data globally. After this is completed, structures will be compatible in all snapshots starting at Snapshot 13w37b.[/i]
Crap.