map c1a1 modified for svencoop.
one player runs ahead leaving his teammates to fight all the monsters. he reaches the changelevel... nothing happens.
his teamates kill most all of the monsters. again no change.
Then a player walks to where the changelevel was in the original half-life map
add two lines to every monster I want to count:
"TriggerTarget" "monstercounter"
"TriggerCondition" "4"
append these lines to the end of the ent file.
copy the trigger_changelevel. make the copy into a trigger_once.
{
"targetname" "monstercounter"
"target" "alldead_tr"
"count" "3"
"classname" "trigger_counter"
}{
"targetname" "alldead_tr"
"target" "alldead_ms"
"triggerstate" "2"
"classname" "trigger_relay"
}{
"targetname" "alldead_ms"
"classname" "multisource"
}{
"model" "*4"
"classname" "trigger_once"
"target" "alldead_cl"
"master" "alldead_ms"
}{
"model" "*4"
"landmark" "c1a1"
"map" "c1a1a"
"targetname" "alldead_cl"
"spawnflags" "3"
"classname" "trigger_changelevel"
}