Forum posts

Posted 11 years ago2012-10-27 09:17:34 UTC
in How do you survive not being able to map Post #310632
No, really, vacation is a good thing. I noticed this too in deathmatching and when I used to box. You kinda get rid of some dumb habits..
Posted 11 years ago2012-10-26 18:29:39 UTC
in How do you survive not being able to map Post #310622
1 have 2 0ptions for you, my friend:
1. Take a vacation
2. Shoot yourself
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Posted 11 years ago2012-10-20 12:01:38 UTC
in Now Playing: ... Post #310481
Posted 11 years ago2012-10-19 15:51:37 UTC
in Post your screenshots! WIP thread Post #310454
Dunno if I already showed this but this is some crappy experimenting I did with lighting and atmosphere etc dozens of years ago
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Posted 11 years ago2012-10-15 17:47:35 UTC
in Post your screenshots! WIP thread Post #310385
Learn, quakeroaches, learn!
Posted 11 years ago2012-10-12 17:46:13 UTC
in What will you be for Halloween? Post #310341
Posted 11 years ago2012-09-19 10:38:23 UTC
in Ip Man Post #309945
Everything ¦) Especially fighting
Posted 11 years ago2012-09-19 06:06:20 UTC
in Ip Man Post #309941
He trained Bruce Lee once... But the movie is quite bullshit. I did martial arts for 7 years
Posted 11 years ago2012-09-18 10:55:02 UTC
in Anybody good at drawing? Post #309909
Don't be slaves of that fucking anime, express something ur own
Posted 11 years ago2012-09-17 20:06:41 UTC
in Anybody good at drawing? Post #309899
Thanks, Archie! I agree it's terrible. Next one's gonna be better. Come on show me what u got cockroaches
Posted 11 years ago2012-09-17 19:12:57 UTC
in Anybody good at drawing? Post #309894
Like mapping, haven't drawn anything for years too.

This just took 5 hours non-stop, will do the whole coat zebra and some more shadows ^^
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Posted 11 years ago2012-09-16 15:28:27 UTC
in Xash3D & XashXT - the next step in H Post #309866
No offense, Qwertyus, great work guys. But you should just understand that people love HL not because it looks good, but because it looks bad.
Posted 11 years ago2012-09-16 12:41:09 UTC
in Post your screenshots! WIP thread Post #309855
I always loved the CCCP jungle
Posted 11 years ago2012-09-16 11:36:52 UTC
in Xash3D & XashXT - the next step in H Post #309853
Posted 11 years ago2012-09-15 06:54:04 UTC
in Black Mesa: Source Set for Release! Post #309826
As I expected the crowbar is like a fucking toothpick
Posted 11 years ago2012-09-14 23:15:59 UTC
in Xash3D & XashXT - the next step in H Post #309824
This is exactly the same way Source evolved. Valve put tons of bullshit into GoldSrc till it became FuckingSource! Why not leave the big old air cooled buggy GoldFuckingSrc alone?
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Posted 11 years ago2012-09-11 10:52:44 UTC
in Now Playing: ... Post #309774
Drunk, high, fucked up, but still my fucking favorite singer of all fucking time

http://www.youtube.com/watch?v=6R_1Y_v14I8
Posted 11 years ago2012-09-08 09:24:28 UTC
in Explain me how rendering works Post #309717
im tired of those trolls and ponies what the fuck they even are

just write him a smart letter with concrete questions, he once wrote me back in 1 hour
Posted 11 years ago2012-09-08 09:14:19 UTC
in Post your screenshots! WIP thread Post #309715
mapping is a form of self-expression, dont listen to us mothefuckers

i always try only to show the door
Posted 11 years ago2012-09-08 09:06:38 UTC
in Explain me how rendering works Post #309713
Posted 11 years ago2012-09-07 15:42:10 UTC
in Post your screenshots! WIP thread Post #309686
see
Posted 11 years ago2012-09-07 12:23:49 UTC
in Post your screenshots! WIP thread Post #309681
Atmosphere is a trigger of memories and deep instinctive memories caused by natural, familiar environments... or parts of it.. However there is nothing natural in your scene. For ex your sky is totally different from your lightingg
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Posted 11 years ago2012-09-04 11:47:03 UTC
in The Core Post #309613
dont love a punk
Posted 11 years ago2012-09-03 15:14:25 UTC
in The Core Post #309603
I still wanna live on this planet
Posted 11 years ago2012-09-03 13:26:08 UTC
in The Core Post #309601
if ur good it's faster than drawing
Posted 11 years ago2012-09-03 07:49:27 UTC
in The Core Post #309587
The best way to make flat yet hi-res and complex textures from zero like this is to model the structure, bake the shadows, normal mapping or whatever and take an orthographic shot and then draw on top
Posted 11 years ago2012-09-02 19:08:10 UTC
in The Core Post #309573
FYI it's based on a freight train door, I've got the source
Posted 11 years ago2012-09-01 23:13:35 UTC
in Mist of Stagnation - Blown Away Contest Post #309538
facebook will destroy humanity faster than a nuclear weapon
Posted 11 years ago2012-09-01 15:59:04 UTC
in Black to Transparent Gradient Texture? Post #309530
Yes, but who uses software nowadays?
Posted 11 years ago2012-09-01 09:49:40 UTC
in Black to Transparent Gradient Texture? Post #309525
Fucking ludicrous cockroaches listen to me for once..

You gotta fucking 32-bit gradient
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Posted 11 years ago2012-09-01 04:54:21 UTC
in Black to Transparent Gradient Texture? Post #309516
srry, your thoughts are wrong
Posted 11 years ago2012-08-31 21:07:43 UTC
in Black to Transparent Gradient Texture? Post #309512
winds u tried my idea?
Posted 11 years ago2012-08-31 20:32:48 UTC
in Your Audio Setup Post #309510
CCCP vinyl player+big old CCCP speakers
Audio-Technica ATH-M50
Amy Winehouse
Posted 11 years ago2012-08-31 10:54:03 UTC
in Black to Transparent Gradient Texture? Post #309492
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{whatever
16x16
Render mode: texture
FX ammount: 255
Scale it a dozen times

Dunno should work
Posted 11 years ago2012-08-28 18:02:15 UTC
in The Core Post #309427
Very good
Posted 11 years ago2012-08-28 15:40:01 UTC
in Carbaseus, please host! Post #309422
C0ngrats ur right
Posted 11 years ago2012-08-28 10:54:52 UTC
in Carbaseus, please host! Post #309420
Posted 11 years ago2012-08-28 00:52:43 UTC
in Carbaseus, please host! Post #309415
Posted 11 years ago2012-08-26 15:15:32 UTC
in Carbaseus, please host! Post #309403
Yeah.. You should check out HLDM map "eden" by Peter Manson, also a huge map with several secrets. One of my favourite of all time.

BTW zeeba, what's your Steam?
Posted 11 years ago2012-08-26 10:54:30 UTC
in Carbaseus, please host! Post #309395
Buy a Hitachi 4TB for 200$, should be enough for years

zeeba-G: where's the secret in Endless Rain 1? All I know is "Don't
drink the green flavor" but can't find anything
Posted 11 years ago2012-08-26 10:27:37 UTC
in Carbaseus, please host! Post #309392
TWHL should just get a decent storage and the maps will stay for dozens of years
Posted 11 years ago2012-08-25 17:55:39 UTC
in Carbaseus, please host! Post #309379
Could you show us some Hondo's stuff?
Posted 11 years ago2012-08-24 21:39:08 UTC
in Inverse Linear Inverse Square Post #309360
And you do it to make a spotlight longer/shorter or what? Wouldn't changing brightness do the same?
Posted 11 years ago2012-08-24 21:01:32 UTC
in Inverse Linear Inverse Square Post #309357
I wonder why is there an option left for it at all if it's more correct in all cases. Instant, do you use it?

Archie, what you meant by "manually calculate falloff in Source's spotlights"?
Posted 11 years ago2012-08-24 16:48:37 UTC
in Inverse Linear Inverse Square Post #309336
I see.. I'm a bit confused
Posted 11 years ago2012-08-24 16:37:38 UTC
in Inverse Linear Inverse Square Post #309334
So I guess we should use Inverse Square everywhere. Is there a RAD command to apply this to all lights, including texture lights?
Posted 11 years ago2012-08-24 16:29:33 UTC
in Inverse Linear Inverse Square Post #309332
Have you did any comparison tests?
Posted 11 years ago2012-08-24 15:41:24 UTC
in Inverse Linear Inverse Square Post #309329
Anybody could explain what these ZHLT flags do in light settings?
Posted 11 years ago2012-08-15 16:20:29 UTC
in Now Playing: ... Post #309088
yup too bad :[
Posted 11 years ago2012-08-15 16:09:26 UTC
in Now Playing: ... Post #309086
Chillin' my spine on Amy Winehouse 34 hours without sleep

http://www.youtube.com/watch?v=6R_1Y_v14I8
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