I figured we should probably have a thread by now.
New "Evolution of a Map" video. Bloody happy with how this turned out:
Watch at 1080p in fullscreen! There's a lot to see.
Created 6 years ago2012-08-14 00:16:23 UTC by Archie
how you reflected that in the architecture and lighting? Especially the lighting. It always blows my mind.Look at real locations - See how they light similarly sized rooms. Add those lights. Create "off" variations of all your light textures. Turn all those lights off. Add one big fuck-off spotlight in the corner. Boom, instant atmosphere!
that large department-store looking area is very, very memorable. You prolly already know what I'm referring to.I'm afraid I have no idea! There's no department store in The Core, it's all set in Black Mesa.
Derp on my end....euw. Wipe it off.
Incidentally, we now have 764 completely original textures, although you can discount about 40 of them as animation frames.I demand the wads.
Lajron has been rooting around my online directories.Who doesn't? I'm still looking for that hidden link to Hostage Situation!
Oh no, Sajo! You didn't just say that, did you? tongue -Haha, oh wow.. I didn't realize, "Mirror's Edge"s design was too mainstream.
So, I guess according to Archie, clean whites contrasting primary colours is not "Visual Design 101" but it is something extraordinary.I'm not sure if there's a translation problem, but that seems to be literally the exact opposite of what I'm saying... :S
Archie, what did I tell you about playing with missile launchers near gas leaks?But it was all shiny and had a big red button! What was I meant to do, not press it?
Wait, no, I was going to say that tomorrow. My bad.
rchi, are you going to let them know just how long that map took to compile?A relatively sane 47 minutes, VIS taking 20 secs and the rest being RAD. After Cendark3, I'll never complain about compile times again.
Colour is the correct English word.You don't say "I can see two colour", do you? I didn't mean they don't have ANY colour. I meant they lack (more vibrant) colours. Thanks for ignoring humour.
I'm not sure if there's a translation problem, but that seems to be literally the exact opposite of what I'm saying... :SMirror's Edge, was mostly an experimental game which executed white with bright colours design fairly well. It is basicly, Visual Design 101 and nothing extra special. However, it was refreshing to see a video game making use of it.
I want more colours in games! I want it to be visual design 101!
You guys are better architects than I am.
I love the way the rails are just FLOATING there unsupported like they were in the original game... hooray, physics.Yeah I was about to say exactly that. I'll take my previous comment back.