Forum posts

Posted 16 years ago2007-11-20 18:58:20 UTC
in Computer or Laptop? Post #238897
Well it depends on whats in your price range. For a graphics card, I'd go with nVidia (ATI is also good) Geforce PCIx16 512mb 7950 GT (roughly $200-250) or for a little cheaper, 7900 GS PCIx16 256mb (roughly $100) (I'm a cheap bastard). For proccessor go with AMD, Dell and all those other companies DO make good proccessors, but there generally not the best for gaming. For model I'd probably pick the Athlon 64/ Athlon 64 FX/ or Athlon 64 X2 Dual-Core. Any of those will give you a generally good computer. Stuff like hard-drive, sound, vga, I'm not very smart about but you can probably pick out which ones you feel are good. Check out ATI, nVidia, and AMD's websites and look around and get a feel for what you can afford and what you think will work best for you. :)
Posted 16 years ago2007-11-15 21:22:08 UTC
in Well hidden leak, curse you. Post #238582
Nope, the pink light didnt work, im not getting anything, and I'm almost certain there is no hole in my map. Does anyone know what could case this because my map is sealed, and even the gordon tool doesn't pick up anything (even when around my entire map).

EDIT: Nevermind, I'm leak challenged. Maps working fine =)
Posted 16 years ago2007-11-15 20:28:06 UTC
in Well hidden leak, curse you. Post #238574
Ohhh, I'll try that, and my func_walls don't collide with the void, but they do touch the skybox I set around the map, would that matter?
Posted 16 years ago2007-11-15 01:05:08 UTC
in Well hidden leak, curse you. Post #238519
Ok, this is weird. I fixed that leak problem but I'm getting an error of ANOTHER leak. Well, after following the .lin file, the line didn't lead me to anywhere that might contain a leak, just to a general area of the room in mid air. So I tried sealing off that part, as well as the entire line with the gordon tool thing and the compile works fine. So I make it larger, and larger, and eventually I have my entire map in the gordon tool, and the map compiles FINE. WTH? I've checked most of my knoocks and cranies, and there all sealed off, double checked my sky box, everything seems fine but I keep getting the problem. Anyone know what might be causing this? I really would like not having to uplaod my map again. :P

Thanks in advanced.
Posted 16 years ago2007-11-14 23:44:04 UTC
in Bad surfase extents Post #238514
ZHLT has a link to their help page when you receive a problem, assuming that your using them (which you should). Also yeah, just scale down the faces of the brush.
ps. i know i shuld change my name to uber noob
Its no problem, we were all once noobs too
:P
Posted 16 years ago2007-11-14 23:38:20 UTC
in Well hidden leak, curse you. Post #238513
omg, lol I found it and it was literaly right in front of me :| . I left the biggest hole in between the wall and floor. haha, thanks anyway for the help I should be good now
Posted 16 years ago2007-11-14 23:27:40 UTC
in Well hidden leak, curse you. Post #238511
Well I'm almost done my map, still testing to see if stuff works and JESUS A LEAK. I've using lin and pts, thourghly (mind my spelling) checked the area and still can't find it. I've boxed out (gordon tool?) the entire area and I'm still not getting it. This is really frustrating me because I can usually find leaks rather easy.

Any help would be appriciated, I uploaded the map in the vault, heres the link:
http://twhl.co.za/mapvault_map.php?id=4877

Thansk in advanced!
Posted 16 years ago2007-11-14 00:14:38 UTC
in Merging brushs increase r_speeds? Post #238433
sweet! thanks! :D
Posted 16 years ago2007-11-14 00:05:27 UTC
in Merging brushs increase r_speeds? Post #238431
I know the tutorial but it's a little complicated for me, plus the one I have is coming out ok (i think), and i can clip some of the excess stuff so barely anything is merging.
Posted 16 years ago2007-11-13 23:53:29 UTC
in Merging brushs increase r_speeds? Post #238428
Both sides of the cliffs are very "un-cemetrical" (spelling?) and have various brushs/sizes. Carving it doesn't seem to come out that bad. I'll run with it carved first and if its kinda bad, ill just see whats its like merging them :)
Posted 16 years ago2007-11-13 23:39:54 UTC
in Merging brushs increase r_speeds? Post #238422
Ok thanks.
Posted 16 years ago2007-11-13 23:36:26 UTC
in Merging brushs increase r_speeds? Post #238420
No I mean like putting one of them "inside" the other, they're both going to be grouped though.
Posted 16 years ago2007-11-13 23:23:06 UTC
in Merging brushs increase r_speeds? Post #238415
Hi, just a quick question, will merging 2 completely non-identical, "sets" of brushs increase r_speeds. I have 2 sides of a cliff, and I made them flow nicely into each other however I just want to make sure before I carve the crap out of them that its worth it.

Thanks. :D