Forum posts

Posted 15 years ago2008-12-26 15:37:22 UTC
in Modeller needed Post #260626
The link(http://maprookie.com/random/deskmodels.zip) seems broken... :\
Posted 16 years ago2008-10-30 13:41:33 UTC
in Modeller needed Post #257921
if you have a cycler with the tables model then the models will getbugged and youll be able to go trough parts of them
Well, I can put some clip brushes to prevent that from happening.

But problem is, can anybody please build the model for me?

Thank you.
Posted 16 years ago2008-10-30 05:54:56 UTC
in Modeller needed Post #257895
When you say you want this converted to a .mdl file, are you talking about, as in the "3D GameStudio" .mdl model format?
I just need it the way you that when you put a cycler_sprite entity to insert a model. So, more or less like the default half-life models.
Not to be mean or anything, but why do you need those as models?
I'm creating a map of a school and because there are many tables and chairs in the school, it's really slowing down the compiling, and the file size goes way too large.
do you really need that table and chair specifically or would you settle for something like this...
I can do with Rimrook's design but can you try to make the colours just like in my .rmf file?

Thank you everyone :)
Posted 16 years ago2008-10-29 14:25:58 UTC
in Modeller needed Post #257869
I need a modeller to convert these items into a .mdl file (preferrably both models as one if possible). The rivet-like texture are holes, if you can make it. If not, a simple rivet texture will do.

The url is: http://www.twhl.co.za/vault.php?map=5176

Thank you. :)
Posted 16 years ago2008-02-11 05:31:32 UTC
in Preventing certain weapon's buying Post #245456
I have tried google-ing it many times, and this forum is my last resort. There are no cfg files, there are only bsp, nav and lst. I've decompiled the map, but there are no entities that have anything to do with the weapons. Btw, cz is similar to cs1.6.
Posted 16 years ago2008-02-10 04:17:28 UTC
in Preventing certain weapon's buying Post #245411
I'm making maps for cs:cz. Does anyone play as_oilrig? Did u notice that some weapons are not available for buying? This is not like a knife arena map, u can still buy other available guns. How can i make this effect? Can anyone please help? Thanks.
Posted 16 years ago2007-12-02 11:20:37 UTC
in Reducing file size Post #239635
I'm making a cs map, something like a school. There are many similar tables and chairs in classrooms. Is there anything that can be done to help reduce wpoly and epoly counts? The compiling time is also too long and the bsp file size is very large....
Posted 16 years ago2007-12-02 10:02:35 UTC
in Light Switches Post #239630
Thanks!
Posted 16 years ago2007-11-29 12:40:39 UTC
in Light Switches Post #239401
Yes. Can i have a look at it pls?
Posted 16 years ago2007-11-29 08:38:19 UTC
in Light Switches Post #239392
Hey! that's actually a great idea! But how to make the scrolls? This might end my long search!
Posted 16 years ago2007-11-27 04:14:34 UTC
in Light Switches Post #239264
Thanks but it stilll doesnt work. Can someone else please help me?
Posted 16 years ago2007-11-26 01:14:03 UTC
in Light Switches Post #239177
I have made a map for cs with about 5 lights and each with an individual func_button to act as switches.

Now, I want to make 1 main button to switch everything on and off. The button acts as a power supply button.
When on, the individual buttons can have the option to switch on or off.
When off, the individual buttons can't do anything.

How can i accomplish that?