** Executing...
** Command: Change Directory
** Parameters: C:SIERRAHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:SIERRAHalf-LifevalvemapsDorm.map" "C:Documents and SettingsCustomerDesktopMapsDorm.map"
** Executing...
** Command: C:DOCUME~1CustomerDesktopZONER'~1hlcsg.exe
** Parameters: "C:Documents and SettingsCustomerDesktopMapsDorm"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:DOCUME~1CustomerDesktopZONER'~1hlcsg.exe "C:Documents and SettingsCustomerDesktopMapsDorm"
Entering C:Documents and SettingsCustomerDesktopMapsDorm.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.69 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.64 seconds)
Using Wadfile: sierrahalf-lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
- Contains 1 used texture, 1.41 percent of map (264 textures in wad)
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
- Contains 70 used textures, 98.59 percent of map (3116 textures in wad)
Texture usage is at 0.52 mb (of 4.00 mb MAX)
5.03 seconds elapsed
--- END hlcsg ---
** Executing...
** Command: C:DOCUME~1CustomerDesktopZONER'~1hlbsp.exe
** Parameters: "C:Documents and SettingsCustomerDesktopMapsDorm"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:DOCUME~1CustomerDesktopZONER'~1hlbsp.exe "C:Documents and SettingsCustomerDesktopMapsDorm"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1527 (0.27 seconds)
BSP generation successful, writing portal file 'C:Documents and SettingsCustomerDesktopMapsDorm.prt'
SolidBSP [hull 1] 500...1000...1161 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1041 (0.13 seconds)
SolidBSP [hull 3] 500...1000...1251 (0.17 seconds)
3.08 seconds elapsed
--- END hlbsp ---
** Executing...
** Command: C:DOCUME~1CustomerDesktopZONER'~1hlvis.exe
** Parameters: "C:Documents and SettingsCustomerDesktopMapsDorm"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:DOCUME~1CustomerDesktopZONER'~1hlvis.exe "C:Documents and SettingsCustomerDesktopMapsDorm"
700 portalleafs
2316 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (637.80 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 212 and 222:
(1560.159 275.480 -154.041)
(1560.153 275.482 -154.019)
(1556.291 277.413 -157.881)
(1548.897 281.947 -182.000)
(1550.950 281.122 -184.000)
(1551.109 281.051 -184.000)
average leafs visible: 302g_visdatasize:43478 compressed from 61600
639.88 seconds elapsed [10m 39s]
--- END hlvis ---
** Executing...
** Command: C:DOCUME~1CustomerDesktopZONER'~1hlrad.exe
** Parameters: "C:Documents and SettingsCustomerDesktopMapsDorm"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:DOCUME~1CustomerDesktopZONER'~1hlrad.exe "C:Documents and SettingsCustomerDesktopMapsDorm"
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ][Reading texlights from 'C:DOCUME~1CustomerDesktopZONER'~1lights.rad']
[59 texlights parsed from 'C:DOCUME~1CustomerDesktopZONER'~1lights.rad']
4158 faces
Create Patches : 19887 base patches
0 opaque faces
180835 square feet [26040268.00 square inches]
362 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (36.77 seconds)
visibility matrix : 23.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (108.84 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (47.89 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (234.45 seconds)
Transfer Lists : 52915832 : 52.92M transfers
Indices : 20200460 : 19.26M bytes
Data : 211663328 : 201.86M bytes
Bounce 1 GatherLight:10%...20%...30%...40%...50%...60%...70%...80%...90%... (122.63 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.48 seconds)
561.41 seconds elapsed [9m 21s]
--- END hlrad ---
So yeah, it seems that there is some leafs looking at leafs or something. What exactly does that even mean? And how do I fix it? Is it causing my problem?