Forum posts

Posted 16 years ago2008-04-16 08:47:48 UTC
in Using monstermakers with game_counters Post #248840
Thanks for the reply. However the monstermaker entity does not have the trigger target or trigger conditions that the normal monster types have.

I've instead scrapped the monstermakers and replaced them with the usual monster types as I know this will work. I just thought that using the monstermakers would be more efficent and easier but it seems alot more trickier to get the desired effects.

Problem is how do I prevent all the monsters from appearing until they're triggered? Or if that can't be done can I revert back to the monstermaker type and trigger each wave from a timer?
Posted 16 years ago2008-04-15 18:14:25 UTC
in Using monstermakers with game_counters Post #248827
Ok basically I want one wave of enemies to appear and after a certain amount are killed, the next wave starts up. What is the best way to achieve this?

I'd really appreciate a detailed explanation of the values to the entities as I'm still learning about the hammer editor. Thanks in advance.