Forum posts

Posted 16 years ago2008-07-26 04:02:50 UTC
in Media between Game Post #252973
Does Anyone know how to get a Movie show up for after or Before the Mission Starts?
Posted 16 years ago2008-07-21 06:52:43 UTC
in Sarge's War Game MOD For HAlf-Life Post #252782
What can I say
I'm no Good
Posted 16 years ago2008-07-21 05:23:18 UTC
in Sarge's War Game MOD For HAlf-Life Post #252777
Here's the icon
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Here's the weapons
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here's the Allies
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The enemies
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The Time Bomb
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Sarge(Need Improving)
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Misc
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The Splash Screen
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Posted 16 years ago2008-07-20 03:01:22 UTC
in Sarge's War Game MOD For HAlf-Life Post #252727
what do you mean by Media?
Posted 16 years ago2008-07-19 23:26:24 UTC
in Sarge's War Game MOD For HAlf-Life Post #252713
He he I making this Sarge's War Mod Need really a Team
Story line:
Sarge was Sent to a Mission when his team was still at green town He went to rescue his recon unit that got pinned down on a tan outpost lead by Malice
while Plastro wants to Unite Peace with the green soldiers Sarge find out that Malice wants to Blow up Green town while killing everyone in it Scorch ,Grim Hoover ,Thick ,Col. grimm ,even Plastro, Help Sarge Get Revenge on Malice and end the war once and for All!
Need a Coder:
1. to add more weapons
like:
  • M249(HMG)
  • Auto Rifle
  • Assault Rifle(HK G36)
  • Carbine
  • Shotgun(change Ammo)
  • Sniper Rifle
  • Flame Thrower
2. to add more enemies (NOTE:";" Means OR)
Like:
  • Malice (uses:Flame Thrower & Bazzoka)
  • total immunity to Bullets weapons (only Flame Thrower & Bazzoka can hurt him(really weak to Flame Thrower))(uses: HMG)(name: Super Soldier)
  • Same models as the immunity but can be hurt with any weapons (Uses: HMG;Bazzoka;Flame Thrower)(Name:Heavy Gunner)
  • A Fat Man (uses :Shotgun+HE;Auto Rifle)
  • Private (uses :Shotgun ; Assault Rifle)
  • Grunt (Uses: Carbine)
  • Spotter\Sniper (uses: Carbine;Sniper)
3. to add more allies
Like:
  • Riff (uses: Bazzoka)
  • Green Grunts (uses: Carbine)
4. make a new .FGD file
  • add weapon_HMG
  • add weapon_FlameThrower
  • add weapon_Auto
  • add weapon_Assault
  • add weapon_Carbine
  • add weapon_Sniper
  • remove weapon_egon
  • remove weapon_tripmine
  • remove weapon_gauss
  • remove weapon_sacthel
  • remove all type of Aliens(Gargantuan;Nihilant;alien slave:etc)
  • remove all type of Humans(Human Grunt;Human Assasin;Scientist)
  • add monster_malice
  • add monster_sniper(also Sniper)
  • add monster_Grunt
  • add monster_Private
  • add monster_SuperSoldier
  • add Monster_HeavyGunner
  • add Monster_Fatman
  • add Monster_GreenGrunt
  • add Monster_Riff
Posted 16 years ago2008-07-19 08:16:29 UTC
in Change Level After Finish Post #252683
Ow Ok
Posted 16 years ago2008-07-19 07:51:35 UTC
in Change Level After Finish Post #252681
I mean Like Original HL
Posted 16 years ago2008-07-18 06:21:47 UTC
in Change Level After Finish Post #252612
Does Anyone Know That after You finish a Level
how to go to the next level tell me The sequence
This is A Mapping Problem
I mean like after The map ends you has a brief and something
and then you load to the Next Map
Posted 16 years ago2008-07-15 05:43:11 UTC
in Need Mod Help Post #252538
Ok How to Coding? :quizzical:
give me a full Tutorial
Posted 16 years ago2008-07-14 09:18:48 UTC
in Need Mod Help Post #252484
can anyone Tell me How to add or Removing Weapons in a new mod
cause i'm creating this Mod and I want to change some of the weapons ,remove some weapons and add new weapons