Forum posts

Posted 15 years ago2008-10-17 23:15:21 UTC
in Map not found on server Post #257287
Ok so my map is done and i have tested it from time to time always worked

But now when i was going to make the real compile so i get an bsp file the game starts up and my console popsup and says

map change failed: 'mapname' not found on server

Well thats weird :/

Any idea why it just starts like that ? thanks
Posted 15 years ago2008-09-28 12:03:27 UTC
in Simple CMS ? Post #256268
I heard Joomla was pretty easy to hack accounts and other but could be just rummers

Drupal i will absolutly check thanks for that

Yeha i know that twhl is coded from scratch,i just looking for something simply as this.Ofcurse i have to modify it so it fits for maps and so on :P

But this is a good website its not like 200 differents menus and links everywere lol

Anyhow thanks for the answers
Posted 15 years ago2008-09-27 20:58:02 UTC
in Simple CMS ? Post #256243
Hi

I was wundering if anybody knew any CMS that looks something like this ? Easy and simple and not confusing :P

I have googled and found toons off differents CMS but i want something like this,were i can upload maps and other so people easy can see the map preview image and easy download it

Nothing really advanced at all :)

Any suggestion are more then welcome
Posted 15 years ago2008-09-25 07:20:05 UTC
in How to make grass ? :P Post #256073
Cool thanks for the help :P
Posted 15 years ago2008-09-24 17:51:23 UTC
in How to make grass ? :P Post #256049
Hi

Is there any guide or could someone explain how to make grass for me ? Not plan grass just some that sticks up from ground a little :)

Also the sprite you need to make trees were can i get them,it said that it dosent come with game and i cant find them :( And the maps im working on are for paintball mod so i really need trees :P

Thanks
Posted 15 years ago2008-09-23 08:37:20 UTC
in Cant make big maps Post #255951
Okey i cant figure out what makes the problem sorry :(

I only have 1 big room with 1 colour on walls roof and floor :/

Thanks again
Posted 15 years ago2008-09-23 08:31:33 UTC
in Cant make big maps Post #255949
Hey

I tryed to make a map i started with a small one worked fine running went fine :)

But when i made a bigger map it just cant compile it :/

Im pretty new at this hehe

But do i need to make something becuse the map is big or something ?

Thanks

Compile log

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlcsg.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground
Entering E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \steam\steamapps\pumpning\counter-strike\cstrike\halflife.wad
  • Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \steam\steamapps\pumpning\counter-strike\cstrike\cstrike.wad
  • Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: \steam\steamapps\pumpning\counter-strike\cstrike\zhlt.wad
  • Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \steam\steamapps\pumpning\counter-strike\cstrike\cs_assault.wad
  • Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \steam\steamapps\pumpning\counter-strike\cstrike\chateau.wad
  • Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \steam\steamapps\pumpning\counter-strike\cstrike\cs_office.wad
  • Contains 0 used textures, 0.00 percent of map (102 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.03 seconds elapsed

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlbsp.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlvis.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground
There was a problem compiling the map.
Check the file E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground.log for the cause.
--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\Program\VALVEH~1\tools\zhlt\hlrad.exe E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground
There was a problem compiling the map.
Check the file E:\steam\steamapps\pumpning\counter-strike\cstrike\maps\fyndlerground.log for the cause.
--- END hlrad ---