Forum posts

Posted 16 years ago2008-10-16 09:02:33 UTC
in Valve Map Batch Compile Tool for Source Post #257203
I highly doubt the website will improve or decrease the programs helpfulness.

Have you guys even looked at the vmex site or pakrat site?

http://www.geocities.com/cofrdrbob/vmex.html
http://www.geocities.com/cofrdrbob/pakrat.html

Who cares what it looks like... the tools still do what they advertise.
Posted 16 years ago2008-10-16 05:01:56 UTC
in Valve Map Batch Compile Tool for Source Post #257191
Thanks for the link and pics, I'm going to try this out right away.

[edit]
Yeah this thing rocks, compiling in hammer used almost every resource my pc has, now I am free to do whatever I want and still compile maps.

Also, it seems that it compiles faster.
Posted 16 years ago2008-10-15 07:15:58 UTC
in Games to look forward to... Post #257103
urg.. wow

The only thing that is hot on my list is gears 2, which is being released on my birthday. :D

Thanks epic!

Looking very forward to halo3 recon and L4D though.
Posted 16 years ago2008-10-03 05:14:50 UTC
in Leaks and Pointfile file Post #256538
As far as I know you are going to have to do it one by one, since hammer will just make the pointfile for the first leak it finds

Just do fast compiles with no hdr.
Posted 16 years ago2008-10-03 04:24:31 UTC
in certain models darker than others (tf2 m Post #256535
Will probably release a test version soon, there's just a few props and some small changes I want to make.

Just got the mission briefing screen to work.

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Will write up a tutorial for it sometime.
Posted 16 years ago2008-10-02 15:52:09 UTC
in certain models darker than others (tf2 m Post #256512
Lots of this is still "work in progress"

Its a remake of Runoff from hl2dm, but I have completely remade the map with a few new areas, Quite a bit of it is very different but it still kinda has the same look.

It also doesn't have the bombs like Runoff does because feel they don't really match the arena game style.

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Yeah it is a lot of work to get stuff to look good, but you just gotta keep working at it.
Posted 16 years ago2008-10-02 11:50:27 UTC
in certain models darker than others (tf2 m Post #256493
:) Thanks man, I will post up some more shots soon, its just a Tf2 arena map.
Posted 16 years ago2008-10-02 08:23:55 UTC
in certain models darker than others (tf2 m Post #256486
Fixed, the info_lighting entity is the answer!
Posted 16 years ago2008-10-02 04:08:37 UTC
in certain models darker than others (tf2 m Post #256479
Just starting to wrap my head around the editor a bit more seriously than my past attempts, and I have stumbled across this problem.

Certain models seem to be darker than others or just completely weird colours without any explainable reason from my side.

http://img360.imageshack.us/my.php?image=arena0026vi0.jpg

http://img72.imageshack.us/my.php?image=arena0027ic5.jpg

Anybody have any answers for this?
Cant seem to find anything with search and Google is dumb.

it is after a full compile with hdr, but it still does it even if i do a fast compile with no hdr.